Sunday, March 20, 2011

DCI Announcement and Rules Changes: Effective as of April 1st, 2011

So everyone and their mother has heard the news up to this point there is a new rule change in the books and it is effectively only hitting 2 headed giant players, in regards to poison counters and how many a team can receive since each team effectively starts with 30 life in a game, this means they've upped the poison counters to 15 1 for every 2 points of life making this pretty balanced, the rule changes down below are going to be in quotation marks


Announcement Date: March 18, 2011
Effective Date: April 1, 2011
Magic Online Effective Date: TBD
Scars of Mirrodin Block Constructed, Standard, Extended, Legacy, Vintage
No changes
Two-Headed Giant Rules Change: Poison Counters
Effective April 1, the rules for poison counters in Two-Headed Giant games are changing. Players will no longer get poison counters individually. Rather, teams will get poison counters. In addition, a team loses the game when it has 15, not 10, poison counters. The Comprehensive Rules will be updated to reflect these changes.
Two-Headed Giant Poison Mini-FAQ
Q: Do these changes affect the way in which attackers are declared or combat damage is dealt in Two-Headed Giant?
A: No. Each team's creatures, including those with infect, attack the other team as a group. Combat damage is still dealt to each player individually, although the result of that damage (from a source with infect) is the player's team receiving an appropriate number of poison counters.
Q: If the opposing team has one or more poison counters and I proliferate, how may poison counters can I give them?
A: One. You choose the team as a whole to receive one more poison counter. This is a new exception to the normal proliferate procedure.
Q: If my team has one or more poison counters, will an opposing Septic Rats get its bonus?
A: Yes. Both players on a team are poisoned if that team has one or more poison counters.
Q: Do these changes affect any other formats or variants?
A: No. Two-Headed Giant is the only variant affected by this change.

Now this means if your playing a infect deck during this type of game you have to essentially deal 15 points of infect damage to successful win a game, should be easy right wrong, though if you attack both opponents with poison capable creatures then perhaps it is possible who can say, all i do know is the changes have reflected the way 2HG is played in both competitve and of course casual stand points.

Slivers and Infect being the only two archtypes being affected by this since silvers have Virulent Sliver and Infect has almost everything at it's disposal i am willing to say this news doesn't bode well, however the surprising thing is there was no unbanned or banned cards for this update, which shocked even me, since this was the only noteworthy change, i've decided to make this article as short as possible for a update, this is vergil signing off.

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