So it's that time again with NPH's 3rd out of 5 intro packs. Feast of Flesh which is the black/red intro pack with a mixture of New Phyrexia cards, Scars of Mirrodin Cards and M11 cards, so let's take a look see at this particular intro pack shall we.
Lands
11 Mountain
13 Swamp
Wizards have you gone mad, as i said in my prior articles basic lands are nice and all from current sets, but to only use those for making these intro packs, lame as all hell i must admit and i usually don't end up saying that these intro packs are lame unless something is done wrong here, time to take a look at the creatures for this particular deck.
Creatures
2 Blistergrub
2 Blisterstick Shaman
2 Caustic Hound
1 Chancellor of the Dross
2 Entomber Exarch
2 Flameborn Viron
2 Furnace Scamp
2 Phyrexian Rager
1 Prodigal Pyromancer
1 Scoria Elemental
1 Tormentor Exarch
I feel as if this creature base is actually solid this time around with the black/red intro pack as this time we not only have a rare that basically says you start with 17 life, but a few cards to bring it back and even a few decent sized bodies on these guys, a bunch of 2/2's for like 3 or 4 mana is nice and all, plus the fact you get only one core set card creature wise this time around, pretty decent unlike the last two intro packs, onto the spells
Spells
2 Artillerize
1 Despise
1 Disentomb
1 Enslave
1 Fling
2 Geth's Verdict
1 Go for the Throat
1 Ichor Explosion
1 Morbid Plunder
2 Parasitic Implant
2 Shrine of Burning Rage
1 Tower of Calamities
1 Whipflare
Now this particular set of spells seems interesting, a new pyroclasm, a go for the throat is also used for this meaning this is a money intro pack, will probably go for about 12 bucks due to go for the throat, Fling, Morbid Plunder and Shrine are all gonna be decent additions to this and if you can get your hands on a full set of each, all the more power to you, Tower in this one i feel is lackluster, sure it costs 4 to summon but it takes 8 mana to power it for each activation of the card, so in all it's slow and useless thus why it ended up being a 2 dollar rare, Ichor Explosion is the basically the cheap man's black sun's zenith and will see a fair bit of play right out of this box as a sweeper spell, all in spells wise i think out of the three i've reviewed thus far this seems like a solid build for a starting player, plenty of recursion and the fact of the matter we always seem to have a few sweepers in this deck even if it is not white, well that's all she wrote for now, stay tuned next time for this particular series when i take a look at Life for Death, the 4th new phyrexia intro pack this is vergil signing off.
Showing posts with label Intro Pack Review. Show all posts
Showing posts with label Intro Pack Review. Show all posts
Saturday, May 7, 2011
Wednesday, May 4, 2011
Intro Pack Review #2: New Phyrexia's Devouring Skies
So today's intro pack is devouring skies the second of 5 intro packs found in the set New Phyrexia, let's see the list so we can get this party started.
Lands
13 Island
11 Swamp
Do all these intro packs have only basic lands, if so couldn't wizards put like some cards from the entire block in this set, oh wait there wasn't that many regular old non basics for the set, sucks but it is true unfortunately, oh well that's life for ya, let's see the creature base for the deck
Creatures
2 Augury Owl
2 Blind Zealot
2 Brass Squire
1 Darkslick Drake
2 Dementia Bat
3 Hovermyr
2 Impaler Shrike
1 Kiln Walker
2 Mortis Dogs
1 Necrogen Scudder
1 Neurok Invisimancer
1 Phyrexian Ingester
1 Silver Myr
2 Spire Monitor
Ok someone at wizards R&D better tell me how the hell half of this crap gets decided on, because i am not seeing it here, we have some crap in the form of Monitor and Scudder, Kiln Walker is utterly a joke a 3/3 for 3, which does what being used as a chumper, Monitor basically says oh look at me i'll flash in and chump and croak against dudes bigger then me, what a joke that card is sorry, Ingester is the only decent card of this deck so far, with the fact it imprints and gets bigger on the dude it eats, not bad, Dementia Bat and Hovermyr are both good over the top dudes with Augury Owl for Scry really scry for a new phyrexia intro pack, weird but ok let's go with it, the invisimancer is great for the final few points of combat damage though, even without help, it's decent enough to do on it's own. The creature base for this particular intro pack is decent but i feel is lack luster due to the fact we only have maybe 3 decent creatures, the rest is utter crap oh and the random silver myr, probably thrown in to ramp, not really much help since it's a lame 1/1 onto the spells
Spells
1 Argentum Armor
2 Copper Carapace
1 Doom Blade
1 Necropouncer
2 Sickleslicer
2 Vapor Snag
2 Viridian Claw
2 Warlord's Axe
So most of this stuff is equipment except for the doom blade, gee a singleton doom blade, not that great if you ask me, the only other worthwhile card i see is Argentum Armor, this other stuff the claw, the snag, hell even the axe are all lame and feel like a total waste of space if i had the chance to design a blue black intro pack for NPH i would make it pretty damn decent not half this crap packaged together and sold in stores on a daily basis to someone who is unsuspecting and stuff, trust me folks this intro pack is a definte pass, it's not worth the money you pay for you're better off getting the singles of the good cards and skipping all the crap, the five good cards of this pack are
- Argentum Armor
- Doom Blade
- Phyrexian Ingester
- Blind Zealot
- Silver Myr [I am reluctant to say so but it's true]
Till next time this is vergil signing off.
Lands
13 Island
11 Swamp
Do all these intro packs have only basic lands, if so couldn't wizards put like some cards from the entire block in this set, oh wait there wasn't that many regular old non basics for the set, sucks but it is true unfortunately, oh well that's life for ya, let's see the creature base for the deck
Creatures
2 Augury Owl
2 Blind Zealot
2 Brass Squire
1 Darkslick Drake
2 Dementia Bat
3 Hovermyr
2 Impaler Shrike
1 Kiln Walker
2 Mortis Dogs
1 Necrogen Scudder
1 Neurok Invisimancer
1 Phyrexian Ingester
1 Silver Myr
2 Spire Monitor
Ok someone at wizards R&D better tell me how the hell half of this crap gets decided on, because i am not seeing it here, we have some crap in the form of Monitor and Scudder, Kiln Walker is utterly a joke a 3/3 for 3, which does what being used as a chumper, Monitor basically says oh look at me i'll flash in and chump and croak against dudes bigger then me, what a joke that card is sorry, Ingester is the only decent card of this deck so far, with the fact it imprints and gets bigger on the dude it eats, not bad, Dementia Bat and Hovermyr are both good over the top dudes with Augury Owl for Scry really scry for a new phyrexia intro pack, weird but ok let's go with it, the invisimancer is great for the final few points of combat damage though, even without help, it's decent enough to do on it's own. The creature base for this particular intro pack is decent but i feel is lack luster due to the fact we only have maybe 3 decent creatures, the rest is utter crap oh and the random silver myr, probably thrown in to ramp, not really much help since it's a lame 1/1 onto the spells
Spells
1 Argentum Armor
2 Copper Carapace
1 Doom Blade
1 Necropouncer
2 Sickleslicer
2 Vapor Snag
2 Viridian Claw
2 Warlord's Axe
So most of this stuff is equipment except for the doom blade, gee a singleton doom blade, not that great if you ask me, the only other worthwhile card i see is Argentum Armor, this other stuff the claw, the snag, hell even the axe are all lame and feel like a total waste of space if i had the chance to design a blue black intro pack for NPH i would make it pretty damn decent not half this crap packaged together and sold in stores on a daily basis to someone who is unsuspecting and stuff, trust me folks this intro pack is a definte pass, it's not worth the money you pay for you're better off getting the singles of the good cards and skipping all the crap, the five good cards of this pack are
- Argentum Armor
- Doom Blade
- Phyrexian Ingester
- Blind Zealot
- Silver Myr [I am reluctant to say so but it's true]
Till next time this is vergil signing off.
Tuesday, May 3, 2011
Intro Pack Review #1: New Phyrexia's Artful Destruction
So time for a new series of reviews this time i will be looking at with this series the intro packs that come with each new set, since there are usually about 5 per set i'll take a look at each one in a singular article, so let's begin. Artful destruction is perhaps the weakest of the NPH packs with cop out cards from both NPH and SOM as well as a few M11 cards thrown into the mix, this deck provides perhaps the weakest backbone of phyrexia in the form of their Splicers don't know what a splicer is well it's a basic 1/1 dude that makes 3/3 dudes when it enters the battlefield and gives those 3/3 dudes some sort of effect thus a entire cycle was created just for these kinds of effects, let's look at the list
Lands
12 Forest
12 Plains
Right away here's where things start to screw up, only basic lands are added in making this a slow deck from the get go, as a magic nut i had to imply that when they made Mirrodin Besieged's precons earlier this year they were much better, much more gratifying and hell even the fact they had some form of awesome in them, now for the creature base for the deck
Creatures
1 Blade Splicer
1 Brutalizer Exarch
3 Copper Myr
1 Garruk's Packleader
3 Gold Myr
1 Golem Artisan
3 Master Splicer
1 Maul Splicer
2 Palladium Myr
1 Phyrexian Hulk
1 Precursor Golem
2 Sensor Splicer
1 Stone Golem
2 Suture Priest
2 Vital Splicer
Right off the bat you'll notice they only used the green and white splicers of this set, meaning it sucks big time, also notice the theme it's mostly golems meaning the fact if you wanted to build a golem deck outta this you'd probably have to take out the Myr's and the Suture Priest since they aren't golems as well as the Packleader which seems to be filler if i might add. The creature base seems a tad weak and the fact there are very few copies of key cards here, meaning that when you want to go and play this you'll probably get creamed because of the fact golems are super slow and somewhat lame to play as all you basically need is a single day of judgement to remove em all from play, there is some serious lack of protection creature wise as most of your dudes will usually die to infect and the fact that metalcraft is more apparent for this deck makes me wonder if wizards was thinking at all when they made this first precon deck, now for the spells of the deck.
Spells
1 Conversion Chamber
2 Cultivate
1 Giant Growth
2 Forced Worship
1 Glissa's Scorn
1 Mighty Leap
1 Viridian Harvest
2 War Report
For spells it's basic enough, i understand the giant growth and cultivate, as well as the war report and scorn but the rest seem lack luster as is, conversion chamber makes as many dudes as you have artifacts in the graveyard but for a artifact deck this is nice, this isn't a artifact deck as the only artifact dudes in the deck are the Myr's and Golems, the rest are pretty damn lack luster for the rest of the spells 2 forced worship means oh look at me i've got you on lockdown or the singleton viridian harvest basically shows oh i'm gonna gain 6 life, lame for spells as war report is actually the best lifegain spell of the deck since it targets both artifacts and creatures meaning a double whammy.
If you are looking to get this come release day, take a pass on this one, it's not worth the 10 dollars you pay for it, though next time i'll be taking a look at the Blue/Black list Devouring Skies, till next time magic fans.
Lands
12 Forest
12 Plains
Right away here's where things start to screw up, only basic lands are added in making this a slow deck from the get go, as a magic nut i had to imply that when they made Mirrodin Besieged's precons earlier this year they were much better, much more gratifying and hell even the fact they had some form of awesome in them, now for the creature base for the deck
Creatures
1 Blade Splicer
1 Brutalizer Exarch
3 Copper Myr
1 Garruk's Packleader
3 Gold Myr
1 Golem Artisan
3 Master Splicer
1 Maul Splicer
2 Palladium Myr
1 Phyrexian Hulk
1 Precursor Golem
2 Sensor Splicer
1 Stone Golem
2 Suture Priest
2 Vital Splicer
Right off the bat you'll notice they only used the green and white splicers of this set, meaning it sucks big time, also notice the theme it's mostly golems meaning the fact if you wanted to build a golem deck outta this you'd probably have to take out the Myr's and the Suture Priest since they aren't golems as well as the Packleader which seems to be filler if i might add. The creature base seems a tad weak and the fact there are very few copies of key cards here, meaning that when you want to go and play this you'll probably get creamed because of the fact golems are super slow and somewhat lame to play as all you basically need is a single day of judgement to remove em all from play, there is some serious lack of protection creature wise as most of your dudes will usually die to infect and the fact that metalcraft is more apparent for this deck makes me wonder if wizards was thinking at all when they made this first precon deck, now for the spells of the deck.
Spells
1 Conversion Chamber
2 Cultivate
1 Giant Growth
2 Forced Worship
1 Glissa's Scorn
1 Mighty Leap
1 Viridian Harvest
2 War Report
For spells it's basic enough, i understand the giant growth and cultivate, as well as the war report and scorn but the rest seem lack luster as is, conversion chamber makes as many dudes as you have artifacts in the graveyard but for a artifact deck this is nice, this isn't a artifact deck as the only artifact dudes in the deck are the Myr's and Golems, the rest are pretty damn lack luster for the rest of the spells 2 forced worship means oh look at me i've got you on lockdown or the singleton viridian harvest basically shows oh i'm gonna gain 6 life, lame for spells as war report is actually the best lifegain spell of the deck since it targets both artifacts and creatures meaning a double whammy.
If you are looking to get this come release day, take a pass on this one, it's not worth the 10 dollars you pay for it, though next time i'll be taking a look at the Blue/Black list Devouring Skies, till next time magic fans.
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