Tuesday, May 3, 2011

Intro Pack Review #1: New Phyrexia's Artful Destruction

So time for a new series of reviews this time i will be looking at with this series the intro packs that come with each new set, since there are usually about 5 per set i'll take a look at each one in a singular article, so let's begin. Artful destruction is perhaps the weakest of the NPH packs with cop out cards from both NPH and SOM as well as a few M11 cards thrown into the mix, this deck provides perhaps the weakest backbone of phyrexia in the form of their Splicers don't know what a splicer is well it's a basic 1/1 dude that makes 3/3 dudes when it enters the battlefield and gives those 3/3 dudes some sort of effect thus a entire cycle was created just for these kinds of effects, let's look at the list

Lands
12 Forest
12 Plains

Right away here's where things start to screw up, only basic lands are added in making this a slow deck from the get go, as a magic nut i had to imply that when they made Mirrodin Besieged's precons earlier this year they were much better, much more gratifying and hell even the fact they had some form of awesome in them, now for the creature base for the deck

Creatures
1 Blade Splicer
1 Brutalizer Exarch
3 Copper Myr
1 Garruk's Packleader
3 Gold Myr
1 Golem Artisan
3 Master Splicer
Maul Splicer
2 Palladium Myr
1 Phyrexian Hulk
1 Precursor Golem
2 Sensor Splicer
1 Stone Golem
2 Suture Priest
2 Vital Splicer


Right off the bat you'll notice they only used the green and white splicers of this set, meaning it sucks big time, also notice the theme it's mostly golems meaning the fact if you wanted to build a golem deck outta this you'd probably have to take out the Myr's and the Suture Priest since they aren't golems as well as the Packleader which seems to be filler if i might add. The creature base seems a tad weak and the fact there are very few copies of key cards here, meaning that when you want to go and play this you'll probably get creamed because of the fact golems are super slow and somewhat lame to play as all you basically need is a single day of judgement to remove em all from play, there is some serious lack of protection creature wise as most of your dudes will usually die to infect and the fact that metalcraft is more apparent for this deck makes me wonder if wizards was thinking at all when they made this first precon deck, now for the spells of the deck.

Spells
1 Conversion Chamber
2 Cultivate
1 Giant Growth
2 Forced Worship
1 Glissa's Scorn
1 Mighty Leap
1 Viridian Harvest
2 War Report

For spells it's basic enough, i understand the giant growth and cultivate, as well as the war report and scorn but the rest seem lack luster as is,  conversion chamber makes as many dudes as you have artifacts in the graveyard but for a artifact deck this is nice, this isn't a artifact deck as the only artifact dudes in the deck are the Myr's and Golems, the rest are pretty damn lack luster for the rest of the spells 2 forced worship means oh look at me i've got you on lockdown or the singleton viridian harvest basically shows oh i'm gonna gain 6 life, lame for spells as war report is actually the best lifegain spell of the deck since it targets both artifacts and creatures meaning a double whammy.

If you are looking to get this come release day, take a pass on this one, it's not worth the 10 dollars you pay for it, though next time i'll be taking a look at the Blue/Black list Devouring Skies, till next time magic fans.

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