Saturday, February 11, 2012

Standard Deck Examination: Burning Vengeance

Well it has happened and Burning Vengeance has arrived onto the scene, everyone may remember my article on the deck prior to the release of Dark Ascension, but now it's time to take a look at the MTGSalvation primer of Burning Vengeance done by the user Jubokko on Salvation, here's an example list for starters since there is no primer list for the deck.

Burning Vengeance Grixis - MTGSalvation Primer


Creatures
3 Snapcaster Mage

Spells
4 Burning Vengeance
4 Mana Leak
2 Dissipate
4 Think Twice
3 Desperate Ravings
3 Forbidden Alchemy
4 Geistflame
3 Slagstorm
2 Whipflare
2 Doom Blade
2 Bump in the Night

Lands
4 Island
3 Swamp
1 Mountain
4 Evolving Wilds
4 Sulfur Falls
4 Drowned Catacomb
2 Dragonskull Summit
2 Shimmering Grotto

Sideboard
4 Delver of Secrets
3 Mental Misstep
3 Flashfreeze
2 Tribute to Hunger
2 Ancient Grudge
1 Nihil Spellbomb

For a 3 color deck it sure is loaded with all 3 colors worth of spells that are currently used in today's meta, Slagstorm, Whipflare for sweeping, Doom Blade, Geistflame and of course Burning Vengeance to deal with threats and deal the necessary damage the deck has to offer along with the standard control package of Mana Leak/Dissipate to counter a lot of the big threats early on. With lots of potential changes this deck can make, it's a wonder this isn't just a Blue/Red list instead of it being a grixis list with all this mana fixing in it, seriously strange to see here, but this leaves us open for black on such a huge scale here, now let's take a look at another style of deck which is another triple colored deck featuring Burning Vengeance.

Blue/White/Red Vengeance - Salvation Primer


Creatures
4 Snapcaster Mage

Spells
4 Burning Vengeance
3 Day of Judgment
3 Desperate Ravings
2 Dissipate
3 Forbidden Alchemy
4 Geistflame
4 Mana Leak
4 Think Twice
2 Slagstorm
1 Whipflare

Lands
4 Sulfur Falls
2 Clifftop Retreat
3 Glacial Fortress
2 Seachrome Coast
2 Copperline Gorge
1 Shimmering Grotto
5 Island
4 Mountain

For another triple colored list you are going to see a lot of sweeper spells like Day of Judgment, Whipflare, Slagstorm, etc, with Snapcaster Mage each spell becomes double it's potential value always and is a considered one of the core cards of this deck period, everything else is secondary but most of the time spells with flashback are preferred over spells without flashback, Think Twice, Desperate Ravings, Faithless Looting, etc meaning it's easier to cast these without having to blow a snapcaster on a flashback card then it is to blow it on a Mana Leak or a Day of Judgment for that matter, now what are the core cards of the deck for that matter, let's take a look.

Creatures


Snapcaster Mage - Considering what he does on a enter the battlefield trigger, this guy is a must for a 2/1 flash, even if he goes for 30 bucks now, drop a 120 on a set of these and your laughing, that's the most expensive card in the deck period.

Spells


Burning Vengeance - The deck is named after this card, but remember playing this style of deck means you've gotta exchange creatures for spells, so consider your choices carefully

Faithless Looting/Desperate Ravings - Either one of these two cards can be in this deck, most of the time, Faithless Looting will be put aside and Desperate Ravings is thrown in, but there are odd occasions where Faithless Looting is chosen over the ravings and i think Looting gets the higher edge here for the deck.

Think Twice - Blue card draw, yes please, and it's very consistent too, this is a must have 4 copies of

Forbidden Alchemy - Personally if you want to put a ton of flashback material in the yard and not worry, this is your guy, even if it does have a black flashback cost, it's remedied via the mana fixers in the deck at all times.

Mana Leak - Come on, your playing blue, you must have this as a 4 copies in your deck, it's a must have here, you know what this does i should hope.

Slagstorm - One of the many sweepers we have available here to use for this deck, it's probably the best one considering we can target a opponent directly with the damage from this and vengeance.

Dissipate - Another counter spell that can save your butt late game in this deck, probably give this 2 slots in the deck for a fact.

Lands


Sulfur Falls - Fixes our mana issues since we are going Blue/Red here, is probably the only dual you'll want to consistently play in this deck, with the rest being either Islands or Mountains for a fact.

Evolving Wilds - Since it's return in Dark Ascension, this is probably going to be the land fixer of choice for you, fetches whatever you need whenever you need it, does basically everything that you need it to do.

Shimmering Grotto - Probably the only off color fixer this deck will have, if we want to splash black since we have Forbidden Alchemy in the deck, we can play this and boom our colors are fixed.

So with this we have the basis for our deck, preferences aside here's how i would put this deck together.

Vergil's Burning Vengeance


Creatures
4 Snapcaster Mage

Spells
4 Burning Vengeance
4 Think Twice
4 Desperate Ravings
4 Faithless Looting
4 Mana Leak
2 Dissipate
2 Slagstorm
2 Whipflare
4 Geistflame
2 Devil's Play

Lands
4 Sulfur Falls
4 Evolving Wilds
6 Island
9 Mountain
1 Shimmering Grotto

Now that we've gotten a generic idea of what to play in Vengeance, let's take a look at the sideboard material we can use for this deck, it's probably going to be consistently to deal with most of the meta as per usual.

Now these are mere suggestions for the sideboard, as per usual, so with that in mind let's begin.

Flashfreeze - You know your a good counter spell when you can basically hard counter all of Wolf Run Ramp period, end of story if your playing Vengeance this is a must have 4x for it.

Ancient Grudge - Artifact removal, with flashback and all that neat stuff, really if your not going to be using this, well be prepared to be overrun via Inkmoth Nexus's, Solemn Simulacrum's and the baddest mythic of scars block, Wurmcoil Engine, as well as the entire tempered steel meta.

Blasphemous Act - Consider this a 2x of sweeper when slagstorm/whipflare doesn't get there, 13 damage is a total boss, what more do i need to say with this particular card, it's basically a Gaea's Might Get there as they like to say when it counts.

Phantasmal Image - Hexproof dudes, please, Geist of Saint Traft, meh, Thrun, just show him your untapped island and anything else and he cowers in the corner, next.

Gut Shot - A little pinger for massively cheap, gets the last few points of damage through in a pinch and is a nice way to respond to a certain delver.

Delver of Secrets - You know your the best blue common creature in the format when you can deal with almost anything these days, Legacy loves him, standard loves him, Modern loves him, only realm he doesn't get love in is Vintage these days, geez wizards.

Anyways, just keep this all in mind when of course you go to build a vengeance deck and you should be fine, one would hope, with that in mind this is vergil signing off.

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