Tuesday, October 9, 2012

Return to Ravnica Limited Review Part 4: Red

Welcome to part 4 of the limited review, in this portion of the limited review I will be talking about the many cards in the particular color, Red, but remember this limited review will only cover commons and uncommons of the set, in another portion of the review i will cover the many rares and mythic rares of each color, so for those unfamiliar with my set review, here's how it works.


A - Very Good, draft this at all times in this color.
B - Easily playable, focuses heavily on the color in question
C - Middle of the Road, splashable and semi playable.
D - Sideboard Material, for tough matchups only.
F - Never play this, ever

With that in mind, let's start part 4 of the set review.

#85) Annihilating Fire - A, One of the best pieces of burn in this set, hitting the best creature that's 3 toughness or less is sweet, but it exiles whatever it kills which is something that a lot of burn spells which aren't very common.

#87) Batterhorn - B, A conditional destroy target artifact on a 4/3 body, it's always nice and fits quite well into a draft deck, even if it costs 5 mana, it's still a nice removal piece/attacker.

#88) Bellows Lizard - C, I'm not too impressed with a 1/1 for 1 that you gotta pump 2 mana to to give it +1/+1 at all, but it's a decent 1 drop for the color of course, but could of course use some work.

#89) Bloodfray Giant - B, Trample and unleash give it a decent rating, plus it's a 5/4 for 4, which is unheard of recently for the format, i like this particular card a lot.

#91) Cobblebrute - C, 5/2 for 4, vanilla bodies like this are nice for the late game, but nothing else.

#92) Dynacharge - A, Great finisher spell for sure as lots of guys means the overload is more and more worth it with this one, expect to see this as a finisher quite often in Red/Blue.

#93) Electrickery - B, Dealing 1 damage for 2 mana is nice and all to everything you don't control, plus it's a nice instant, so combat damage is the sole reason you should be playing this.

#94) Explosive Impact - D, one of the weaker spells of the color, a Lava Axe for 6 isn't very fun at all, considering it is normally 5 mana, if it was 2 cheaper in terms of casting cost, then maybe it would be playable.

#95) Goblin Rally - C, 5 mana for 4 1/1 goblins, not bad at sorcery speed, you're getting what you invest in this spell for at least.

#96) Gore-House Chainwalker - B, 3/2 for 2 mana, ok, seriously this is something that is highly playable, perhaps solely due to Undying.

#98) Guttersnipe - B, Instants and sorceries are shockers, quite literally to your opponents, this is one of those cards you can build around for sure.

#99) Lobber Crew - B, How the hell did this get past R&D for crying out loud, a pinger which is 3 mana and untaps when you play multicolored spells, turn 3 this, turn 4, ping then Rakdos, Lord of Riots

#100) Minotaur Aggressor - D, 7 mana for a 6/2 with first strike and haste, way too lame for this format, even as a late game bomb, i'm sorry but this is getting worse.

#102) Pursuit of Flight - C, Flying attached to this is the reason why it's playable, just simply due to having a single blue source and you gain flying for a turn, great for offense and defense.

#103) Pyroconvergence - C, One of those enchantments which are hard to build around, this is saying "Build around me" but with this being uncommon of course, it's gonna be hard to do so in red.

#104) Racecourse Fury - D, One of the worst auras in the set, granting something haste is the only reason it stays off the F rating, plus it costs 1 red to cast this aura at that.

#105) Splatter Thug - B, 3/3 with first strike and unleash, you sure as hell think i'm gonna pass this bad boy, nope not at all, this is a nice common for the color and fits the motive.

#106) Street Spasm - C, It's overload cost and the fact it costs X to cast is the reason it's a little worse then the previous Overload card then Electrickery for sure.

#107) Survey the Wreckage - B, 5 mana to destroy a land and make a 1/1, yeah that seems like something red does quite well, but playable wise, it's at least a 1 of in a deck.

#108) Tenement Crasher - D, even as a 5/4 with haste, it's 6 cmc isn't very useful, but it's always a nice sideboard card to take out for a unpreforming card for the format.

#109) Traitorous Instinct - C, every set there has to be a steal effect doesn't there, well with this it's no exception, those who played this know what it does.

#111) Vandalblast - B, 5 mana to blow up all artifacts you don't control or 1 mana to hit an artifact you don't control, pretty sweet for the removal package in red.

#112) Viashino Racketeer - B, 3 mana to Loot and a 2/1 body, nice, it replaces dead weight cards with potential good cards, i like this guy for the format as a decent body.

And with that that is all she wrote for red, stay tuned Tommorow for Green's turn on the scale.

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