Tuesday, June 28, 2011

Magic 2012 Update Part X: How to Properly Introduce New Cards

Hello all and welcome back to the 10th edition of a magic 2012 update on the emporium try saying that three times fast why don't you, anyways today's edition of the update sees a lot of brand new cards, some decent reprints and well a lot to say in one article so let's begin with a catch up on yesterday first off, with the return of a Slayer, no not a baneslayer angel a Worldslayer yes the very same worldslayer printed back in the day is returning in M12 with a brand new place in a core set, since it's olden days in Mirrodin, not scars of mirrodin but the original mirrodin which equipments first began in.


Yep it's the same 5 drop equipment that costs 5 to equip and blows up all other permanents except this, give this to a Puresteel Paladin equipped with a Darksteel Plate and watch your opponent's cry all over the place, expect to see this rare at the release and prerelease which is only a couple of weeks away, anyways, today's offerings have a new flavor to them, what is it you may ask well it's a deal with the devil in the form of new enchantments starting with the newest white enchantment to hit the block Personal Sanctuary




Well i'll be damned a 3 CC enchantment that negates all damage done to you during your turn, as a rare in this set no less, i'd never expect this kind of thing to be printed, note it only says you not creatures you control, there is the downside since there is no perfect enchantment, let's see this is perfect for a white weenie soldier build, probably gonna be played in a U/W list with some stuff from NPH, MBS and of course SOM, but other then that i don't see it doing much other then that, let's move onto a bit of new busted hotness as Will Smith would say in the form of Mind Unbound




Wow that is sick, you basically can draw a ton of cards with this card, EDH lovers are going nuts now in blue since this is a perfect way to replenish your hand, the only way to get rid of it is to blow it up or exile it, other then that wow, it's CMC is perfect for EDH too the 6 range is what most bombs in EDH are these days, doubt it will see play beyond Limited and maybe a proliferate/ramp build in standard/constructed but that's it, i know something for a fact M12 is looking up after yesterday's utter crapfest well almost all crap except for the green dude, with that in mind let's look at a new dude in the form of Aegis Angel


Well, a flying 5/5 that does what no other angel beyond it has done so far, make another permanent indestrucible, for 6 mana though it's a bit costly as a Sun Titan is a better choice for this to enchant since it's ETB effect can target the titan making a infinte number of 3 CMC dudes return from the grave when it attacks or enters the battlefield, it's also a intro pack rare and can be found in one of the 5 intro packs of this set, expect to see this around a dollar to 2 dollars roughly since it's a intro pack rare, with that in mind we'll continue on in the form of an artifact in the form of Druidic Satchel




Yep, something that has a lot of effects, well for a 3 cmc artifact as a rare it seems decent but it's effect is kinda costly, creatures reward as 1/1 saprolings, lands can be put onto the battlefield for 2 mana extra and noncreature/nonland cards gain 2 life when it's reveal, no drawbacks really so this means i can reveal a Grave Titan, put a 1/1 onto the board, next turn drop titan and 2 2/2's do this all over again next turn and that till i will, well this shows me that EDH loves this card, standard maybe wanna throw a deck together around this effect or something, i don't know but the basics of the idea are simple, make dudes/play extra lands/gain life like crazy, with no drawbacks pretty sweet, i'll continue this in part 2 later today since my wrists are getting sore, so till next time this is vergil signing off

No comments: