Tuesday, September 18, 2012

Return to Ravnica Spoilers Part 2: Blue

Hello and welcome to part 2 of Return to Ravnica spoilers, in this edition it's all about the Blue cards for the set of Return to Ravnica, so without further ado let's see what it has got.

#29) Aqqus Steed - 4 mana for a 1/3 that you can pay 2 and a blue and tap it to give a target creature -2/-0 until end of turn, not bad in limited.

#30) Blustersquall - 1 mana for a tap target creature you don't control or you can pay it's alternate overload cost which is the Izzet mechanic to for 3 and a blue to tap all creatures you don't control, a more effective instant speed Sleep

#31) Cancel - How many times must this be printed in magic, this is the 3rd printing in 2 years for this particular card, new art gives it a new RTR spell feel.

#32) Chronic Flooding - 2 mana for a aura that enchants a land of your choice and whenever it becomes tapped, that played puts the top 3 cards of his or her library into the graveyard, a mill aura that does that is nice.

#33) Conjured Currency - 6 mana for a enchantment that switches two permanents, one you control and one you don't control, not even playable sorry wizards.

#34) Crosstown Courier - 2 drop for a 2/1 that when it deals combat damage, that player that was dealt damage mills the top 2 cards of his/her library, a decent effect if given a unblockable aide.

#35) Cyclonic Rift - For a 2 mana instant speed spell at the rare level this thing is beast, with Overload, the new Izzet mechanic for the set at 7 mana it's basically a Unsummon and Evacuation rolled into one, but it hits any nonland permanent, which is even better, did i mention it's instant speed?

#36) Dispel - Oh goodness this is back, for a minute there i thought it was Remand, but nope dispel is back for 1 blue you get to counter target instant spell, a nice reprint if you ask me.

#37) Doorkeeper - 1 and a blue for a 0/4 that you can pay  2, blue and tap it to mill the top X cards of target player's library where X is the number of creatures with defender you control, did i mention it has defender as well.

#38) Downsize - Giving a target creature -4/-0 until end of turn for a mere 1 blue is nice but give it overload and it's alternate cost of 2 and a blue makes it so that all creatures you don't control get this nice limited effect, great combat trick.

#39) Faerie Impostor - For 1 mana, you do get a awesome creature i'll give you that much, for a 2/1 flyer that's uncommon and bounces a creature back to your hand, give it flash and it's a combat damage preventing machine gun, seriously sweet.

#40) Hover Barrier - 2 and a blue for a 0/6 with defender and flying, good for a card i talked about earlier as a wall deck.

#41) Inaction Injunction - 2 mana for a sorcery spell that detains a target creature a opponent controls, plus it draws you a card when it resolves, not bad as a replacement spell.

#42) Inspiration - More blue card draw this set, for 3 and a blue target player gets to draw 2 cards, at instant speed too, so it's pretty nice to do so at the end of your opponent's turn.

#43) Isperia's Skywatch - 6 drop for a 3/3 with flying that upon entering the battlefield, you detain target creature a opponent controls, seriously this might not even be good for limited honestly.

#44) Jace, Architect of Thought - First of 2 walkers, has 3 abilites, +1 gives all attacking creatures opponent controls -1/-0 until your next turn, which means no weenies, -2 is a miniature fact or fiction that selects 2 piles of the three cards, then you get one, but the other goes on the bottom in any order, then it's -8 which is it's ultimate, you can take a card from each opponent's library, exile them and play them without paying their mana cost, did i mention he starts at 4 loyalty and has a cmc cost of 4.

#45) Mizzium Skin - So a 1 mana instant spell with a alternate overload cost of 2 mana to grant creatures you control or if you don't pay the overload cost grant a single creature +0/+1 and hexproof till end of turn, not good, not bad.

#46) Paralyzing Grasp - Oh yes another reprint, why is this back due to limited pretty much, but this has alternate art to back it up this time, plus for those who don't know what it does, it permanently locks down a creature your opponent's control.

#47) Psychic Spiral - Oh mill, you silly variant deck you you just got a beast of a card, for 4 and a blue you get a sorcery that shuffles your graveyard back into your library, plus it mills a target opponent for whatever amount of cards that was in your graveyard, which honestly is very nice for a 5 mana spell.

#48) Runewing - 4 mana 2/2 that flies and when it dies you get to draw a card, the only 4 mana 2/2 i'd pay for is Solemn Simulacrum, but this thing in limited is pretty solid

#49) Search the City - 5 drop enchantment that when it enters the battlefield, you exile the top 5 cards of your library and whenever you play one of the exiled cards you get to put it into it's owner's hand, but if there are no cards exiled this way then you get to sacrifice this and take a extra turn instead, not bad, not bad at all.

#50) Skyline Predator - 6 fricking mana for a 3/4 no way, not even if it has flash or flying for crying out loud, plus to boot it's a uncommon in this set, meaning it's perhaps not even playable in limited, though i'm sure someone will find a way to break it.

#51) Soulsworn Spirit - 4 mana 2/1 that is unblockable and detains stuff when it enters the battlefield, it's power/toughness are great for limited along with it's abilites but it's mana cost is a little too underwhelming.

#52) Sphinx of the Chimes - For 6 mana it's not all that bad, i mean a 5/6 with flying is a nice body and all and it's ability, discard 2 non land cards with the same name and draw 4 is pretty decent in the limited format, since it allows you to get more gas in the tank, a decent bomb for the format.

#53) Stealer of Secrets - You know honestly i was expecting a little something less but here we go again with another card drawing machine gun for the limited format, a 2/2 for 3 mana at the common rarity is not bad at all, given that it draws for combat damage.

#54) Syncopate - Reprint for the set, dating back all the way to Odyssey block, it's a instant speed X counter spell where if the opponent doesn't pay X that permanent that gets countered with this is exiled instead, not bad honestly for a reprint, plus it's a mere uncommon.

#55) Tower Drake - This bad boy is also getting a reprint from the Invasion set it's a 3 drop that's a 2/1 flyer and it has pay 1 white mana to give it +0/+1 until end of turn, but it doesn't say how many times you can do this, so you can do this however much white mana you have per turn.

#56) Voidwelder - 5 drop 1/4 that when it enters the battlefield, you may return target creature to it's owner's hand, it can be your creatures, your opponent's etc, a fairly decent limited card with potential unseen.

Well that's it for this particular color this time around, stay tuned for black tommorow.

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