Tuesday, September 25, 2012

Return to Ravnica Spoilers Part 9: Lands

Welcome to the final part of the spoilers for the set, it's all about the lands in this set, so without further ado let's see what return to ravnica has in store for us this time.

#237) Azorius Guildgate - One of the 5 gates for the set, it taps for white and blue, plus it allows specific cards in the set to use their abilites, being one of the more useful lands in a while.

#238) Blood Crypt - Oh yeah, i'm glad this is back when it enters the battlefield, you can take 2 damage and have it untapped or have it enter tapped, it taps for either red or black and counts as both a mountain and a swamp, one of the premier lands of the set.

#239) Golgari Guildgate - Second guild gate for the set, it taps for green and black, like it's previous one i talked about, a nice color combo if you ask me.

#240) Grove of the Guardian - Green White prerelease card of choice for the set, it is one of the 5 promos being handed out along with the guild choice, so if you chose selesyna this is the card your getting, it taps for green or white, you pay 3, Green and White and sacrifice it while tapping it you get a 8/8 elemental with vigilance instead, but you also gotta tap 2 creatures to make it a token.

#241) Hallowed Fountain - Shock #2 of the set, taps for white, blue, nice to have this back.

#242) Izzet Guildgate - Gate #3 of the set, taps for red, blue, a very good color combo.

#243) Overgrown Tomb - Shock #3 of the set, taps for green, black, counts as a swamp and a forest, so land seeker cards like Farseek love this card.

#244) Rakdos Guildgate - Gate #4 of the set, taps for red and black a decent color combo.\

#245) Rogue's Passage - Taps for 1 colorless in this set, plus you pay 4 and tap it to make a target creature you control unblockable for the duration of the turn, not a bad uncommon land in the colorless slot.

#246) Selesnya Guildgate - Final guild gate of the set, taps for green/white which should have no problems with mana as of now.

#247) Steam Vents - Mountain and Island shock and shock #4 of the set, taps for red and blue like it did back in the old days, not a bad way to restart ravnica.

#248) Temple Garden - Final shock land of the set, taps for green and white, overall a great cycle of lands to see come back into standard again.

#249) Transguild Promenade - New Rupture Spire of the game, it enters tapped, plus you gotta pay 1 or else it goes to the bin when it hits the battlefield, a nice color fixer in the common slot.

And that is it for RTR, 249 cards of excellent this set and it's been quite a unique run, since the rest is basic lands this set, hope you enjoyed my spoilers this time around.

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