Tuesday, July 27, 2010

Commonly Used MTG Abilites and How they work

Now through the course of this article for those who are my normal readers, i will be examining the most commonly used abilites in today's standard and extended enviroment, these are the most commonly printed abilites and such. Flash, Reach, Flying, Deathtouch, Swamp, Island, Mountain, Forest and Plains, Nonbasic Landwalk, Landfall, Cascade as well as many others so let us begin.


Flash - No it's not the flash from DC comics, it's quite the opposite a card with this printed ability such as Spellstutter Sprite has the keyword ability flash, which allows it to be played at any point during the ability, let's look at this keyword of course (You may cast this spell any time you could cast an instant.) which means a card with this ability is the same as a instant spell which i'll discuss later on, meaning it can be played as a interrupt spell, during your blocking step and hell during your attack step to do something nasty there are quite a few cards with flash as a keyword ability printed on them including a legendary creature called Teferi, Mage of Zhalfir which also has this keyword printed on him, so this is just another way of using instant speed spells which are placed at your disposal.


Reach - Most commonly used as a keyword to block flyers, this ability states as follows [A creature with this ability is able to blocking flying creatures] so you'd think a creature listed with this ability is good right, well sorta it's not a very good keyword ability in fact it's usually given to creatures in which are very common or worthless such as Giant Spider which costs 2 and a green mana to produce and has a power/toughness ratio of 2/4, it's one of the more useless abilites listed in this article and most people would pass by one of these unless they have no other option.


Flying - This is perhaps the most common ability in all of magic the gathering, a creature with this is able to go above non flying blockers and attack directly as stated, unless the creature is blocked by another flyer or a creature with reach which can block flying, so for example if a 3/3 Teller of Tales was to declare an attack on a opponent and the opponent could do nothing to block it, the opponent would thereinfore take 3 damage, however if the opponent say had a reach creature such as Giant Spider, it would be able to block the damage and prevent it entirely, or if another flyer such as Kinsbaile Balloonist was to block it, the balloonist would die but the combat damage would be prevented, there are many situations in this usually occurs more common then not these days with this keyword ability.


Deathtouch - The rules to this have been revised as of late, the creature with this only needs to deal 1 point of damage to anything it touches, killing it instantly, which is deathtouch itself, so for example say we have a Greater Basilisk going up against 3 creatures such as 3 Chandra's Spitfire now the Basilisk would only have to deal a single point of damage to each of these so the attacker declares 1 damage is dealt to each blocking creature, killing the spitfires and leaving the basilisk alive for another day, since of course the basilisk would survive the 3 points of combat damage in return it is being dealt, there are lots of prominent examples of this being used, this of course is one of many examples for this ability.


Swamp, Island, Mountain, Forest and Plainswalk - These five abilites are simple as they say, when a land of the type your ability is being controlled say if you have Islandwalk on a Halimar Wavewatch and your opponent has a island on his side of the battlefield it can go straight over and deal 6 damage regardless of blockers, since the island is on the opponent's side creating a sort of bridge, the other lands are pretty similar and that causing the same sort of thing to happen, it varies from set to set of course with certain creatures, however it is not common on most sets these days with few creatures receiving it.


Nonbasic Landwalk - It's pretty basic, anything that isn't a basic land can be used to your advantage, it's similar to basic landwalk which is the five main colours of the game, but it's not commonly used, so this is not much to talk of.


Landfall - Now it's pretty basic of course when the zendikar set came out, it means when a land hits the board it causes a effect which of course is a good thing when the game is going on, i've already covered landfall in my zendikar set review which is here ---->; Zendikar Set Review


Cascade - Now this is a fun ability to use, when a card with this ability is cast such as Bloodbraid Elf it means you get this creature, provided it is not countered and the ability to search for a nonland card that costs less then this, meaning it can cast 3 converted casting cost cards for free, think of it's ability as getting a free spell for a fact.


That's all i am going to be covering for now, stay tuned for part 2 when i explain the remaining  7 or 8 abilites in some form, bye for now

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