Wednesday, September 22, 2010

Scars of Mirrodin Spoilers Part 2 [Blue]




Let's move onto part 2 of the spoilers with the blue section of this year's fall set scars of mirrodin, note there are some cards here that are broken in themselves, so be forewarned so let's go with this one.

#28) Argent Sphinx - I figured this was a rare since it was featured on the front box of one of the precon decks which are in this set, but i did not expect this to be such a damned interesting flyer, though it dies to bolt way too easily, i still think it's gonna see some form of play

#29) Bonds of Quicksilver - Another enchantment, but this one has flash and forces things to be locked down, just like blue to be so damn controllish.

#30) Darkslick Drake - Wow a 2/4 for 4 with flying and a card draw efffect when it dies, it is nice at the level it is at, well balanced for a four drop personally, uncommon very blue styled, blue players will have fun i feel.

#31) Disperse - Another decent card i feel that reminds me of Unsummon from a prior set, though a tad more expensive, we will have to wait and see with this one i think, it has a bit of potential as a instant

#32) Dissipation Field - Already we are seeing a 4 CMC casting cost enchantment for blue, seriously come on here, there is no need for this, but oh well it seems like it cannot be avoided, this is a good enchantment that reminds of Aether Adept from M11, except a more permanent effect but it makes creatures bounce when they deal damage to you, not good but not bad, there are some combo cards with this though.

#33) Grand Architect - When did wizards decide to print another pump creature, for a 1/3 for a 3 CMC monster much like a few other i can name, but oh well this secondary ability though is nice, tapping a blue creature for 2 free artifact mana, easy summons for big creatures in this set, not bad wizards nice balance

#34) Halt Order - Counterspell what i lost track in this set, personally love it, but then again looking forward to the entire set as a whole.

#35) Inexorable Tide - Another rare enchantment, but this time it seems like some how this is gonna be a interesting one, since all spells give off proliferate, beast of a enchantment for 5 CMC though i think this is one of the more desired blue cards of the set personally.

#36) Lumengrid Drake - Another flying and metalcraft creature i think this one might work too since it's a metalcraft creature that bounces permanents as a common too it could see limited play.

#37) Neurok Invisimancer - Unblockable you say, i like unblockable stuff personally, and the fact it gives off the same ability to another creature is nice, nuff said about this card.

#38) Plated Seastrider - A basic creature body for cheap 1/4 is decent and is a good start to a creature but where's the abilites wizards?

#39) Quicksilver Gargantuan - For a 7 CMC monster it's a clone of sorts, when i say clone i mean Clone from M11 except it retains it's power and toughness of a mere oh say 7/7 at the mythic rarity level too i can expect this to be probably passed up like clone was, since clone is not a very popular card and all, but then again that is just me.

#40) Riddlesmith - Another cycle card, this one is ok if your looking for limited, good decent effect for a 2/1 2 drop, it's a good one, not bad so far.

#41) Scrapdiver Serpent - A 5/5 for expensive cost, this is a late game finisher that is for sure.

#42) Screeching Silcaw - Metalcraft that mills stuff, nice, but only if it deals damage but as a pinging 1/2 it's gonna be milling a lot.

#43) Shape Anew - This seems like a decent spell for drafting artifacts and all but that's it at 4 CMC for it's effect to search for another artifact by sacrificing one, Ornithopiter and other 0 CMC cost creatures seem like a good target for this to fetch say a darksteel colossus or something, at the rare level though not to appealing other then that.

#44) Sky-Eel School - Flying beastie that forces you to draw then discard, no thanks.

#45) Steady Progress - A instant with proliferate which is not that bad really, it's also a card drawing element so it would seem for a mere 3 CMC or 2 and a blue, it's a real doozy of a spell in which the opponent is usually caught off guard, also it's a common for those who want to know so commons are gonna be a tad broken here me thinks.

#46) Stoic Rebuttal - This my friends is the new cancel, no questions, ifs ands or buts about it, for the same casting cost 3 CMC it's a doozy of a common, with metalcraft it is like a mana leak but without the cost for the opponent, perhaps the best blue spell printed yet.

#47) Thrummingbird -  For a 2 drop flyer it's a hell of a beast, 1 and a blue for a 1/1 with proliferate when you deal combat damage with this, not bad at all, the overall power and toughness is fitting for a 2 drop CMC monster with proliferate and doesn't seem too broken for the first of a batch of colour creatures for this set, good work wizards on using a new mechanic well so far.

#48) Trinket Mage - Guess who's back this set, standard legal once again and this time oh how i wish it wasn't back, this is a broken card in so many decks i have seen to do with artifacts, putting it as a uncommon isn't bad enough, but to retain it's original CMC and P/T ratio is stupid, weaken it to make it a little more balanced here wizards please?

#49) Turn Aside - Great interrupt spell, so good in this format as creature counter is gonna be constant, looks good thus far on the control front.

#50) Twisted Image - A card that has a similar effect to Horned Turtle, not bad, making this ability into card form is nice, even if it was reused from a prior set.

#51) Vault Skyward - A card that gives flying seriously this is all this set needed, personally it's good enough to be it's own card for cheap cost which is what it is nice job again wizards.

#52) Vedalken Certarch -  Another metalcraft for this set, interesting but it lock downs things like blinding mage, who knows and as a common it might prove to be useful for a set like this in limited and draft.

#53) Volition Reins - I have not much to say on this one, it's a particularly terrible card for a 6 CMC that does the same thing as a mind control for permanents, if you like that sort of thing be my guest, but do me a favour pass on this one since there are sure to be better control cards for this set.

That's all she wrote for blue, next is black.

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