Wednesday, September 22, 2010

Scars of Mirrodin Spoilers Part 4 [Red]




Time for red's turn on the chopping block, featuring some unique red cards and perhaps even a certain planeswalker we are all familar with from mirrodin, who knows so let's go.

#81) Arc Trail - Burn is always red after all and this is a decent start to this color, it targets 2 little guys, white weenie has something to fear now.

#82) Assault Strobe - Double strike you say, a instant speed double strike spell at sorcery speed, wow works wonders on infect.

#83) Barrage Ogre - A 5 drop for a 3/3 body in terms of a trade off this isn't so far technically luckily it's only a uncommon and not a rare if it was a rare i would flip, for it's effect it's nice if the artifact was gonna be destroyed, sac it and deal 2 damage as a response.

#84) Blade-Tribe Berserkers - Hmm a metalcraft that only works one time, well i can't see this being very effective due to it's metalcraft drawback.

#85) Bloodshot Trainee - Another undesired uncommon for me really i don't tend to play direct damage decks and all, but a lot of other people i know would disagree with me on this one

#86) Cerberal Eruption - Wow total destruction and sweeping is possible again thanks to this card, it's a rare too but it's a decent rare i would put at the 5 dollar level since it's effect just kicks ass for red decks.

#87) Embersmith - I have a feeling one of these days a creature like this was gonna be printed, paying a extra 1 mana for it's effect is just nuts, for a 2/1 for 2 CMC it's a decent artificer with some red flavouring of course but that's all it is, plus i hear there is gonna be a set of these

#88) Ferrovore - Another self sacrificing artifact to pump it creature, boring, next!

#89) Flameborn Hellion - 5/4 for 6 and it has haste and attacks every single turn, difficult to deal with it in all forms of draft, this is a serious late game contender here folks

#90) Furnace Celebration - Bad enchantment is bad, you gotta pay mana for this to be useful, but it hits directly which is a good thing, though it's a uncommon so pass on this one.

#91) Galvanic Blast - Burn gets a kick in the pants this time around, this time though it's got metalcraft on it, looks good for a common too, i expect this to be a easy 4 of for any red deck these days.

#92) Goblin Gaveleer - For a 1/1 goblin with trample it's not all that nasty at first, but let's take a look at it's secondary ability, it gets +2/+0 for every equipment on it, meaning you can literally put all your equips on it and it gets massive really fast, perhaps wizards wasn't thinking when they made this card and all, if they had given this first strike it's perfect since it's second ability evens out it's power level, oh well.

#93) Hoard-Smelter Dragon - I was wondering where this beast was on the set chart, it's ability is decent for a rare and is a stone rain literally but a little more expensive that pumps itself when it destroys artifacts good rare i must think and i do love dragons.

#94) Koth of the Hammer - Mono red now has a good walker besides chandra, yay, for a mere 4 CMC you get a walker that does the following, +1 untap target mountain, it becomes a 4/4 red elemental creature till end of turn, -2 add 1 red mana per mountain you control. -5 you get a emblem with "Mountains you control have tap this land deals 1 damage to target player or creature" talk about broken, this is just walker no 3 i figure there is gonna be one more for this set, who knows we may only see three, but damn mono red has a reason to cheer again.

#95) Kuldotha Phoenix - Wow is this a rare bomb other then koth for red for once, this seems like the kind of rare i would draft and possibly throw in any red deck that is for sure, flying, haste and has metalcraft to return it to the field when it dies, for a 4/4 for 5 CMC is so worth it personally, this is a good rare for a change wizards.

#96) Molten Psyche - A rare sorcery that has a metalcraft effect, seriously this is gonna be fun, drawing cards after shuffling the hand back in and dealing damage with metalcraft this is red's forte right here folks, expect this to be desired for something else later on.

#97) Kuldotha Rebirth - A decent spell is decent to put tokens on the field, also you gotta sacrifice a artifact for this to be useful at all, meh sorta useful for late game.

#98) Melt Terrain - I was wondering where land destruction was on this set here it is a more costly one though, though it is a common you can see a pass on this unless absolutely left with no choice.

#99) Ogre Geargrabber - A decent ogre with that steals other's people's equipments and wow there are gonna be a lot of em to steal, this thing is useful for draft i would say.

#100) Oxidda Daredevil - Another sacrifice a artifact to gain a certain effect, but haste seems worth it but for a 2/1 body it's not really nice in this set, but it's only a 2 CMC monster so you never know.

#101) Oxidda Scrapmelter - Another stone rain type creature but without the land destroying effect, for a 4 CMC and a 3/3 it's decent i like it for some reason it makes rememeber the good old days of mirrodin back in 2003

#102) Scoria Elemental - Another elemental in this set, how not surprising as a 6/1 body i'd love to see trample on this beast, then again it is not my call it is wizards of the coast's call to make these cards.

#103) Shatter - Finally some artifact hate for red, it's not getting shafted yes, i love when it doesn't get shafted personally, for a 2 CMC reprint this is good, artifacts a plenty no problem shatter.

#104) Spikeshot Elder - Another interesting red rare, this seems like it is proving red is not going to get the shaft again like in the last fall set zendikar, i personally don't know who came up with this but it's a nice touch for it's ability, may see play in limited, as well as other draft formats including sealed.

#105) Tunnel Ignus - Another dollar rare in my eyes at least, this won't see a lot of play but it's a collector's card though i do like the art on this bad boy, just wait till this comes out come october.

#106) Turn to Slag - Lava axe that destroys equipments say what, this is a artifact set so i should have expected this bad boy to be on the set block, good balancer i feel for red, this was needed.

#107) Vulshok Heartstroker - The only vulshok in the set besides koth, well it's a decent idea, plus it pumps other creatures with a +2/+0 pump when it enters good overall set thus far.

Well that calls it for red, join me for the green spoilers in a bit.

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