Wednesday, September 22, 2010

Scars of Mirrodin Spoilers Part 5 [Green]




Alright this is part 5 of the official spoilers for me, this will consist of the green aspect of the newest set which is scars of mirrodin as the title states here, so let's go.

#108) Acid Web Spider - First green spider since giant spider that is actually decent as a 3/5 body that destroys equips, hmm could possibly see this in draft i can assure you

#109) Alpha Tyrannax - Basic 6/4 really for casting cost through the roof, late game finisher more then likely, draft only i'm afraid.

#110) Asceticism - Another enchantment, not like we've seen enough of these already, but still, it gives off shroud and provides regeneration effects for creatures, so basically green has a limited monster of a chance in this set.

#111) Bellowing Tanglewurm - A wurm that gives intimidate, seriously as a 4/4 body it's good enough but to provide intimidate at the last crucial moment, draft card only.

#112) Blight Mamba - Another snake, it had to be these mother fucking snakes seriously 1/1 for 2 CMC and infect with regenerate on it, not bad really i think personally we've not seen all this set has to offer and all that, i think it's moving along well with the fact we've seen some pretty interesting cards including this for the set as a common too it's showing to be good.

#113) Blunt the Assault - An overall great stalling card in my opinion prevents damage and gives life for all creatures on the field, in this format there is gonna be plenty.

#114) Carapace Forger - Already we've seen some interest creatures for this set and this is no exception, except we are seeing a new ability with this colour, Metalcraft this card and possibly quite a few more for this set will contain this keyword which means you control three or more artifacts for this ability to trigger, better then affinity in my book, on a creature too no less, for a 2 drop CMC monster at 2/2 it's not overpowered or underpowered it's moderately even in terms of the power toughness levels it has to offer for this set, metalcraft is a balancing ability as it would seem with this set, awesome to see this.

#115) Carrion Call - A instant that puts 1/1 insects on the field, useful for alpha striking with no threats in the air, but the casting cost to throw this spell out throws me off.

#116) Copperhorn Scout - A elf that untaps everything else you control creature wise, as a cheap 1 green too it's so easy to pull out of a hat, i would like to see this card in action first before i make judgments.

#117) Cystbearer - For a 3 CMC and infect creature it's pretty damn decent in terms of balance and the 2/3 body it has is rather impressive for a infect creature as well plus it's a common seriously this one is a looksie for a lot of formats i feel but again it is just me saying this.

#118) Engulfing Slagwurm - Wow a 7 drop for a 7/7 beatstick that gives off deathtouch and lifelink sorta, for a 7 this is a beast of a card considering it is a rare, i somewhat like this, i'd like to see a deck with green in it use this one of these days when scars comes out, who knows this may prove to be worthwhile.

#119) Ezuri, Renegade Leader - I was expecting this to be a mythic since it's a legendary creature, guess i was wrong really, but wow it's a elf assistant that is for sure, the overrun ability for 2 and 3 green mana  is ok if you ask me and to regenerate other elfs for a single green mana but as a 2/2 body for 3 it's sorta detracting.

#120) Ezuri's Archers - Another ezuri card really, this is the last one hopefully, i think these particular elves are interesting to say the least, as well as the pump for flyers when it blocks em, i expect to see this played in limited for sure as well as sealed.

#121) Ezuri's Brigade - Ok first rare with this ability and already it is breaking new ground, metalcraft with this one for a 4 CMC monster at 4/4 with metalcraft doubling it's power to a 8/8 and giving it trample, seriously this is so overpowered this is not even funny, this can be expected to be one of the ten chase rares of the set, besides the walkers and other legendary things as i mentioned in prior articles of course, but still good nonetheless.

#122) Genesis Wave - Another rare sorcery but with X in it's mana cost, interesting and it does creature summons, um seriously this is broken, i can see why it has a X in it's mana cost and such, works wonders i feel with green creature decks.

#123) Liege of the Tangle - Ok did mono green get more broken or what, as a mythic rare this is a beast for a 8 drop, earliest i see this dropping is turn 5 easy with lots of mana bombs, but still for each time it deals combat damage all your lands turn into 8/8 monsters, i can easily see this being the ultimate green card in combination with of course Primeval Titan, good god wizards what have you done.

#124) Lifesmith - Final of the smith cycle for this set, decent enough as a 2/1 that gives life provided you pay the cost for it, good overall cycle in my humble opinion.

#125) Molder Beast - A decent 5/3 that has trample and it pumps itself when artifacts are put into the graveyard, a decently balanced and powerful card in a sense, this is a draft staple for green's late game

#126) Putrefax - Another rare that has infect, trample and haste, why oh why is this set broken because of the infect mechanic, i expect this to go well in a mono green deck, gimme 4 please.

#127) Slice in Twain - Well i was waiting for a card like this to come along, a removal for artifacts and enchantments for hmm say what 4 CMC and not 3, at the uncommon level, i understand the rarity, i don't understand the casting cost, oh wait the extra's for card drawing, hmm seems nice and green does need a spot of card draw here and there.

#128) Tangle Angler - A decent uncommon with infect, but nothing more if it wasn't for infect i wouldn't bother to even think about this card, a 1/5 body these days isn't all that excited with a prized unicorn effect, it's not that good really.

#129) Tel-Jilad Defiance - Protection from artifacts and at instant speed and gives a card in return for casting this 2 CMC spell, seriously where were you when i was playing mirrodin?

#130) Tel-Jilad Fallen - Creature form of these guys, protection from mindslaver and all artifacts with infect to boot, seriously contending for the top card of the color of this block.

#131) Untamed Might - Another X pump spell, next

#132) Viridian Revel - Another decent enchant that gives cards for when artifacts are removed from the battlefield, not bad in this artifact set.

#133) Wing Puncture - Removal for green blasphemy i say, but wait it deals damage from 1 creature to a creature with flying equal to it's power, i see great things for this spell.

#134) Withstand Death - Another interesting instant casting cost for one green it gives off indestrucibility for the duration of the turn, really impressive in combination with some lesser powerful cards of the set, i'd think it will see limited play but that is all.

Well that is all 5 colors of the set, next are the multicolor and lands of the set, enjoy

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