Friday, March 30, 2012

Magic the Gathering News Vol 16: Avacyn Restored Rumors, GP Results, New FNM Promo and More

Hello everyone and welcome to the 16th edition of the monthly news, i'm vergil with a sharp tongue and a twitchy eye. Not really but you get the idea here, anyways here's what's being covered this month in the usual monthly edition here at the emporium. Avacyn Restored rumors abound with a new card rumored to be in the set, some GP results as per always and a new FNM promo again, yes from now on FNM promos will be covered in this particular monthly article as always, so let's go.

Avacyn Restored apparently is rumored to have a reprint of a very old card but with a new name, cheaper mana cost and all that called Asphyxiating Blast which of course i will list below

Asphyxiating Blast 1UU
Instant
You may pay 2 life and remove a card in your hand from the game instead of paying Asphyxiating Blast's mana cost, Counter target spell with 3 mana cost or less.

If this is legit then what the hell is Mental Misstep doing in standard anymore, a year later and they decided to let this float around, the source of this rumor is Twitter and Mana Drain of course, but the rumor popped up on MTGSalvation earlier this month, i mean if this turns out to be real then this easily replaces Force of Will in Legacy, though it's sounds like if it is real they would print it as a Rare solely due to the power level of the card honestly, anyways i will keep you updated on future editions on this particular card if it turns out to be real of course.

Moving right along with everything another Friday Night Magic promo card was revealed again and for those wondering it's New Phyrexia's Dismember yeah, dismember the only removal spell that can be put into any deck period. Costs literally 1 mana most times, making itself the best piece of removal in the game, bar none, i am most pleased to see they actually decided on putting this as a promo not even 7 months before it rotates honestly, can't wait to see what May's promo is honestly, picture of course will be down below.


How about them GP's eh, yeah another month, another impressive set of Grand Prix's in the form of Seattle-Tacoma, Lille, Indianapolis, Nashville, Kuala-Lumpur and of course Mexico City, Congrats go out to Robert Smith, Richard Parker, Tom Martell, Reid Duke, Yuuya Watanabe and Paul Rietzl for winning their respective events for the month of march, way to qualify for Pro Tour Avacyn Restored.

So if anyone saw the release of a specific video entailing the next set, Avacyn Restored, which i will post a link to at the end of this article, you may remember that for the prerelease there are going to be these things called the "Helvaults" which are supposed to weigh 50 pounds and some stores as i said previously last edition will be getting more then one for events, the contents of these are still unknown but here's what a few salvation users think will be in there, warning this isn't for the humor either.

Angels vs Demons Duel Decks, Alternate Art cards, Ultrapro Products, Avacyn Restored Packs and Content, Promo Cards, Keyrings, Tattoos.

Yeah for a lot of these it's seems ok, i guess realistic wise i expect maybe promotional cards and something else i don't know, anyways i think i'm going to pop down to my local game store and play in this, just to get a idea of what is in there since wizards is keeping their traps shut on this one.

Video Link ----> Avacyn Restored Trailer

Well it's been quite a month here for magic, next month we will be knee deep in Avacyn Restored spoilers for sure and i look forward to seeing exactly what the set holds for us all, until April this is vergil signing off.

Wednesday, March 28, 2012

Friday Night Magic Token Cards

With march winding down there's the old addage, in like a lion, out like a lamb and in this case with this month it's been a rather slow month in the terms of magic news for the emporium, so today let's take a look at some interesting token cards that are going to be given out at Friday Night Magic's around the world on April 6th, 2012, which also is a full moon that night as well.



These two particular tokens are going to be given out on April 6th's Friday Night Magic events, to all particpants of the event, but here's the sweet factor, they are the same card, but different sides, so for the first time in magic history there is a Double Sided Token card printed which is interesting to say the least, if you want to see the arcana containing more information, please see the link below.

Token Arcana ---> Double Sided Token Arcana

However that will about do it for this edition, because the count down continues for Avacyn Restored previews, yes, previews begin April 9th, that's 11 days till we find out what lies in Avacyn Restored's first official spoilers of course, but until next time, this is vergil signing off.

Wednesday, March 21, 2012

Duel Deck Venser vs Koth Decklists

Well it's about time these 2 decks got a big reveal honestly, both of the lists were spoiled sometime last night on Gathering Magic and well here they are.

Koth Deck - Erupt and Overwhelm


Creatures (21)
2 Plated Geopede
1 Pygmy Pyrosaur
2 Pigrim's Eye
1 Aether Membrane
2 Fiery Hellhound
1 Vulshok Sorcerer
1 Anger
1 Cosi's Ravager
1 Vulshok Berserker
1 Bloodfire Kavu
1 Stone Giant
1 Geyser Glider
1 Lithophage
1 Torchling
1 Chartooth Cougar
1 Earth Servant
1 Greater Stone Spirit
1 Bloodfire Colossus

Spells (14)
1 Koth of the Hammer
2 Wayfarer's Bauble
1 Armillary Sphere
1 Journeyer's Kite
1 Vulshok Morningstar
1 Searing Blaze
1 Vulshok Battlegear
1 Downhill Charge
2 Seismic Strike
1 Spire Barrage
1 Jaws of Stone
1 Volley of Boulders

Lands (25)
25 Mountain

Venser's Deck - Evade and Shimmer


Creatures (23)
1 Whitemane Lion
1 Augury Owl
1 Coral Fighters
1 Minamo Sightbender
1 Mistmeadow Witch
2 Scroll Thief
1 Neurok Invisimancer
2 Slith Strider
1 Sky Spirit
1 Wall of Denial
1 Galepowder Mage
1 Kor Cartographer
1 Clone
1 Cryptic Annelid
1 Primal Plasma
1 Sawtooth Loon
1 Cache Raiders
1 Windreaver
1 Jedit's Dragoons
1 Sunblast Angel
1 Sphinx of Uthuun

Spells (13)
1 Venser, the Sojourner
1 Path to Exile
2 Preordain
1 Sigil of Sleep
1 Revoke Existence
1 Angelic Shield
1 Oblivion Ring
1 Safe Passage
1 Steel of the Godhead
1 Vanish into Memory
2 Overrule

Lands (24)
1 Azorius Chancery
1 Flood Plain
1 New Benalia
2 Sejiri Refuge
1 Soaring Seacliff
7 Plains
11 Island

Seriously these are the lists for the decks, lame, honestly in this writer's humble opinion, the only reason to get the decks is for the walkers themselves and Path to Exile again, Elspeth vs Tezzeret was better then this, Ajani vs Nicol Bolas was better then this at least and that is saying something.

Now if you absolutely must have this product here are a few suggestions for each deck.

Koth Deck - Goblin Guide, Mudbutton Torchrunner, Blightsteel Dragon, Volcanic Fallout

You get the picture there, now let's give some suggestions for the venser deck.

Venser Deck - Mulldrifter, Reveillark, Swords to Plowshares.

I'm sorry but if your going to be purchasing this deck, use the contents for Elder Dragon Highlander please and nothing else since these were designed to be casual but again wizards fails once more without giving a damn, this is one product that is going to stay on the shelves i feel and no one is going to touch, expect these to be quite cheap because of this, anyways that is all for now, this is vergil signing off.

Tuesday, March 20, 2012

Banned and Restricted List Update: March 20th, 2012

Well hello everyone and welcome to this quarterly edition of the Banned and Restricted List update, now every 3 months the DCI contemplates what needs to be banned, restricted and such from formats and this particular edition covers the upcoming Pro Tour Avacyn Restored which is Block Constructed, 2 cards from this format got banned let's talk about em.

Block Constructed Bannings


Lingering Souls and Intangible Virtue Banned in Block constructed

See the announcement below for the full explanation as to why.

Announcement ----> Banned and Restricted List Explanation

This basically puts a hinder into any token deck in this format, Souls was just way too powerful it seems, it's not even 2 months old and already got banned from one format, what's next, who knows. Virtue also got the ban hammer due to the fact it's enabler was very over powered, for a 2 drop enchantment that plays mostly white, this plus Honor of the Pure basically meant 3/3 flying, vigilance tokens would always hit, no matter what and it was driving people mad i suppose.

The Effective Date this starts is April 2nd, 2012 and it starts on Magic Online on March 28th, 2012 so enjoy playing those tokens on MTGO for a little while longer, you've got 8 days to play, well that's it for this edition of the emporium, so until next time this is vergil signing off.

Thursday, March 15, 2012

Avacyn Restored Rumor - Avacyn Card Fake or Real

Hello folks and welcome to yet another edition of the emporium, today I figured it is best to break down the latest rumor floating around the MTGSalvation boards, in which a card popped up called Avacyn, Archangel of Innistrad but in today's edition i'll be breaking the card down in bits and pieces, examining each spot of it, so without further ado let's begin.


Now first off with this particular card, yes i know this particular art is done by Jason Chan, that's legitimate in my eyes, that's all that's legitimate here, since this was the preview piece floating around when Avacyn Restored was officially announced here ---> Avacyn Restored.

I'd like to bring your attention first to the mana cost of the card, story line wise Avacyn was created by Sorin and we all know sorin is White/Black, wouldn't that put her in those colors as well to start with, since she was his creation, so already one piece of the puzzle has been shattered.

My next piece of evidence supporting the White/Black theory comes in at the title, it is way too small for a real card, the way each letter is printed is not the regular basis of a magic card period, you can look at pretty much every card printed to confirm this factor.

Her abilites alone are lack luster, no periods at the end of each ability also give me reason to believe this is a fake card, since apparently this was just presented to MTGSalvation, however this has been floating around the web for a week now, according to a source on the site, I mean Flying and Protection from Demons, copy pasta much here, let's see how many angels have that particular ability in my memory, Baneslayer Angel, etc.

Besides her last ability is also lame as hell, Humans you control have protection from Non Humans, gee that's lame, there's no cards that do that in this block, yet, still it's very lame, very lack luster and shows that people will show off anything, including the fact this art in the card above is for the booster boxes for the set, thanks to someone at sally for pointing it, they know who they are.

Anyways final judgment on this particular card is a big fat FAKE and if anyone has any convincing evidence otherwise, let me know in the comments below, but until next time this is vergil signing off.

Wednesday, March 14, 2012

Avacyn Restored Ultrapro Products

Oh boy it's that time again, time again to learn what products Ultrapro those magnificent folks have created for the upcoming set Avacyn Restored and what kind of sleeves, deckboxes and of course playmats to expect released alongside the new set, so without further ado let's see what's cooking doc.


Our first candidates are the new playmats, the angel is obviously Avacyn herself and the demon with the kick butt horns has gotta be Griselbrand, looks like the two pieces of Avacyn art are going to be on cards, as previously realized by other sets, usually playmat art is also card art in this case, the demon though i feel is the best one, personally.


Play mat art set #2 has 3 angels, much like the three amigos, except angelic, each angel has it's specific art and specific color feel to it, no one really knows what these three will do in the upcoming set, but i suspect them to be a part of Avacyn Restored in some fashion.


As per usual however, we also get new sleeves for the set, one of them is Avacyn and the other is the Griselbrand art we saw previously, both look extremely good and such, cannot wait to pick up a set of each.


Last but most certainly not least for the set is the Deckboxes/Binders for the set, one of them has Avacyn's first revealed art and the other deck box has Griselbrand's mug on it, while the binder itself has the second Avacyn art it would appear on it, for all the information on these and more, see the arcana link below as per always.

Ultra Pro ---> Ultra Pro Product Arcana

That should do it for this edition of the emporium, it's been quite a march break full of magic news honestly and i cannot wait to see what else is in store of course in terms of magic for the upcoming set, but first we gotta get through Venser vs Koth before that can happen, so hopefully next time there will be some venser vs koth updates honestly, until next time however this is vergil signing off.

Tuesday, March 13, 2012

Magic Online Cube Format

Hello folks and once again it's time for another edition of the emporium, it seems today's edition is all about the announcement that Magic Online is getting it's very own cube format, for those who don't know what a cube is, allow me to explain.

This particular format is where you draft from a pool of available cards, but the catch is you can make it as awesome as you want, you can add anything into the cube that has ever been printed in magic's history, but the catch is you may only put 1 copy of each card into the cube, much like commander or as i like to still call it Elder Dragon Highlander. For magic online's cube however it's going to consist of 720 cards, which will be changed from time to time, adding new, old and all sorts of neat little cards from all sets, showing what most consider the diversity of magic.

For a full list of the cards being used first, please go to the link below.

Full list of cards used --> Cube List

Now that's not all with this, with this you'll be drafting a special pack of magic on there, known as the cube pack, since obviously that's how it is done these days on there, let's take a look at the booster pack being drafted.


Now however, the cube event on magic online is only going to be playable on the weekend of Pax East, April 6th to 8th, 2012, so it is going to be a limited time event, but there will be a event at PAX east don't worry folks, it's a 64 man cube, with 8 people a pod, starting at 4 pm on the 6th, then it goes live according to the article at 5 pm eastern time for the remainder of the weekend, for full details see the link above of course, including the prizes for the event.

If you miss it though don't worry it'll pop back up again from time to time, for future events of course, this is actually a great chance to play cube for the people whom have never done so honestly. But however this is all the time we have for today, stay tuned for the next edition of the emporium, whenever that is, talking about more magic news, until next time this is Vergil signing off.

Monday, March 12, 2012

Japanese MPS Lands

Hello fine folks out there on the inter webs, it's vergil once again with another edition of the emporium, this edition i'll be looking at the 5 new MPS lands which are being given out to various stores around japan for extra prize support, so let's see em.

First up is the plains, which feels like a darkened atmosphere, since i missed the previous ones.

The island feels very vibrant and you can even see a symbol of Avacyn in the frame art work, meaning you know what plain these are from.

Swamps are always kinda fun honestly, considering i play Black a lot more these days then anything.

Mountains of course are dark, mysterious thanks to the arrival of Innistrad, giving us this new darkened atmosphere and finally here's the Forest for this.


Very little red riding hood like honestly, all except the fact there's no one there, so all in all, a very good set of lands to give out as promos.

Now how to get these bad boys, well unfortunately these are exclusive to japan only, sorry north american magic players, but it's just how this is done usually, you can check on EBay for these bad boys but finding them among japanese sellers is going to be near impossible since no one likes to sell basic lands honestly, unless it's as a collection.

For more information on this please see the arcana below.

Lands Arcana ---> Japanese MPS Lands

Without further ado though that's all for this edition of the emporium, since of course i'm in the midst of deciding how i want to go about things now, so for now it's basically time to say for those whom are on March Break right now, go play some magic ok, until next time this is vergil signing off.

Thursday, March 8, 2012

Judge Promos - Pro Tour Avacyn Restored

Welcome back to  yet another edition of the emporium, this particular i'll be taking a look at the 2 new judge promotion cards that were announced yesterday and give my thoughts on each one, so without further ado let's see these judge promos.


Interesting i must admit, Command Tower and Sneak Attack are the new promos this time around, very interesting, Command Tower right now sits about 5 bucks,  Sneak Attack sits at about 25 dollars right now due to the simple fact it is a legacy staple card these days, impressive honestly, since both are legacy legal but one is only useful in that format, guess which one, yep the sneak attack. Command Tower is good and all but it was made specifically for Elder Dragon Highlander and not any other format, though it is nice to have a promo version of this finally revealed not even a year after the release of the commander product which sold out pretty much in North America the first day of it's release. Sneak Attack however has neat new art to go along with the new shiny black bordered frame and updated wording, meaning you can expect this to be a 60-70 dollar foil in the long run and Command Tower looks to be at about 40-50 dollars roughly by my estimates based on the past promos that are given to judges.

So you ask now how will people get their hands on these, well if you are a judge and you judge Barcelona this year you'll get a full set according to a source on MTGSalvation, GP Judges get 2 each i think, correct me if i am wrong and if you aren't a judge at any of the events well the only real way is to wait and see the ebay listings or check the usual sites like Star City Games, Channel Fireball, Blackborder, etc to ensure you get at least 1 of them for your commander deck of choice, anyways that's it for this edition of the emporium, another short but sweet one, until next time this is vergil signing off.

Wednesday, March 7, 2012

GenCon Prizes Announced

Well after yesterday's information reveal I think it is time the information be discussed by me, it is in regards to the prizes that will be given out at the Vintage and Legacy championships at Gen Con in Indy this year when they do go there, so let's start with the vintage prize.


Two guesses as to what this honestly, i know, you should probably be able to tell the card in question, here's a hint it's a piece of power 9, the most precious cards in magic today, yes a alternate art Timetwister holy crap much, yes this is the big prize support for vintage this year at Gen Con, there is only going to be 1 copy of this in existence, so whoever wins the event is going to get a oversized version of this card, with this art, whoever the artist is here they did a magnificent job on this particular piece i would feel.

Moving onto the Legacy championship prize support so i heard you like storm, eh, well this is basically going to shut you all up.


Hmm, the art depiction itself should give this away, let's see it's a Chris Rahn art, let's see he's done 56 pieces to date, with 8 of those being mythics, yes he's responsible for the art on Sword of Body and Mind, War and Peace and Feast and Famine, as well as popular mythics like Huntmaster of the Fells and of course Blightsteel Colossus. I wonder what this piece is, hmm a brain in a storm, hmm oh Brainstorm yes for the winner of the legacy tournament at Gen Con he/she is going to receive this alternate art oversized version of Brainstorm done by Chris Rahn whom has done a very fantastic job on this piece alone. If we all remember the original art was done by a one Christopher Rush whom was also responsible for creating art for the original art for cards like Mana Leak, Lightning Bolt and of course Manabarbs way back in the day when he still did art.

Anyways that's enough of a trip down memory lane for you fine folks, remember Gen Con this year takes place this august, i won't be there but i can tell you from observing previous years of coverage of the event, it's going to be good, so that's all for this edition of the emporium, until next crime this is vergil signing off.

Monday, March 5, 2012

Complete Limited Set Review - Dark Ascension

The following was done in a span of three days 2 months ago after the arrival of Dark Ascension, this isn't to be taken very seriously at all, as this is one player's thoughts on the set as a whole, this entire set review will cover all 8 categories, White, Blue, Black, Red, Green, Multicolor, Lands and Artifacts. The final thoughts on the set as a whole will be posted at the end of the review, but for now enjoy.


For the purpose of this review i will be using the following points system.

1 – Avoid this if you can
2 – Maybe can be useful here, depending on the situation
3 – Middle of the Road material
4 – 2 copies or more, always
5 – Always go for it if you got it.

White


#2) Bar the Door – 2/5, for a combat trick it’s not bad, but not desirable, i’d leave it unless you absolutely are going a weak toughness route.

#3) Break of Day – 3/5, Fateful Hour i feel is what saves this card from being a 2, sure the boost for +1/+1 is nice but when it’s a pinch it’s nice to have indestrucibilty on your side.

#4) Burden of Guilt – 2/5, Unless you go a control route avoid it, i mean sure enchanting a opponent’s creature is nice, since it only says enchant creature and all, still only draft when necessary.

#5) Curse of Exhaustion – 2/5, control spells like this make me wonder if limited is truly getting any good stuff these days, since innistrad’s arrival it’s seemingly getting more interesting, but more difficult as well.

#6) Elguad Inquisitor – 3/5, A solid body with lifelink, puts a extra creature on the battlefield, which is also rather nice, expect to at least see 2 of these pass through your draft, if your going white i’d recommend drafting 1 of them.

#7) Faith’s Shield – 3/5, Combat is something of White’s forte these days and while protection is nice, fateful hour is what gives the boost to the overall limited score of the card, protection for you and your entire team for the rest of the turn is quite handy in a pinch.

#8) Gather the Townsfolk – 4/5, Often or not 2 mana sorcery’s usually turn out to suck but when they put 2 1/1′s on the field and have fateful hour that allows for 5 1/1′s to be present, it makes it quite desirable honestly for this good draft card, i hope this is the first of many.

#9) Gavony Ironwright – 2/5, Fateful hour is the only thing that saves this from being a 1 on my scale, 3 mana 1/4′s are nice and all but at the uncommon level i’d rather be drafting Fiend Hunter from Innistrad instead, but a +1/+4 boost from fateful hour helps in a pinch.

#10) Hollowhenge Spirit – 3/5, Flash flyers often have a habit of being rather clunky, but it’s enter the battlefield effect seems like a great overall thing when something isn’t going your way.

#12) Lingering Souls – 5/5, probably the best uncommon of the color so far, 3 drop sorcery that brings out 2 1/1 spirits with flying, even without flashback it’s still super powerful, a must have for any white player.

#13) Loyal Cathar/Unhallowed Cathar – 3/5, 2 different creatures but the transformation happens when it’s dead, really and for 2 white mana it gives it that nice i’m just gonna keep attacking vibe regardless, the vigilance also helps here.

#14) Midnight Guard – 3/5, another middle of the road guy, sure he untaps every time a creature hits the board, 2/3′s though are nothing to scoff at in limited

#15) Niblis of the Mist – 2/5, 3 mana for a flying 2/1 is kind of a little over costed here, espically for it’s secondary ability of tapping a creature, at least it’s not a 1 here.

#16) Niblis of the Urn – 3/5, This is better honestly, a 1/1 flyer that when attacking can also tap a creature down, the more perfectly balanced of the 2 for this particular color.

#17) Ray of Revelation – 3/5, Probably one of the only spells worth drafting in white for this set, i mean if your drafting green/white humans go for it easily, it does deal with those nasty curses and such.

#19) Sanctuary Cat – 1/5, 1 drops in this format that are vanilla aren’t that desirable espically a 1/2 vanilla, thus why it’s kind of like a last resort pick here.

#21) Silverclaw Griffin – 2/5, 5 mana is a awful lot to spend in limited in white even for a 3/2 flyer with first strike, your better off spending the 5 mana on something more worthwhile.

#22) Skillful Lunge – 2/5, Combat tricks are nice and all, but they are getting old here, seriously.

#26) Thraben Heretic – 3/5, Something that deals with nasty graveyard creatures is excellent here, limited needed something like this to compete with the zombies of Innistrad as well as the other things here, even for 2 mana and a 2/2 it’s nice

Rares Good to Draft: Thraben Doomsayer, Increasing Devotion, Thalia, Guardian of Thraben

Rares i wouldn’t mind taking: Requiem Angel, Seance, Sudden Disappearance

Rares to Pass: Archangel’s Light


Blue


#27) Artful Dodge – 2/5, combat tricks are nice as i previously stated but however they are getting very old here and i don’t want to constantly have to worry about this particular card taking up one of the many slots in my deck.

#29) Bone to Ash – 4/5, in any non constructed format counter spells are what blue players desire here, with this however you not only counters a spell but get a free card out of it, making it even more worthwhile.

#31) Chant of the Skifsang – 3/5, For a 3 drop aura it’s not that bad, better then a lot of the prevention tricks in this set so far, of which there is none prior to this card.

#32) Chill of Foreboding – 3/5, usually 3 mana mill spells turn out to be total jank but in limited this thing is going to be a beast, blue’s getting some decent material here.

#35) Divination – 4/5, Card draw in this format is very limited and with a reprint like this returning for said format i wonder if it’s not going to be impacted by the fact there’s stuff like Burning Vengeance and Snapcaster Mage available.

#38) Griptide – 2/5, for something that puts a creature on top of it’s owner’s library 4 mana is a little much, if it was 3 mana i’d consider making it a middle of the road card on my scale.

#40) Headless Skaab – 2/5, Not one of the more desirable zombies if your going that route but if not then i’d suggest to avoid this at all costs.

#42) Mystic Retrieval – 4/5, returning your spells and such is awesome and all, espically when you can go Red/Blue and play a burning vengeance style deck with this card, since it returns instants and sorceries to your hand, giving you that much more fuel.

#43) Nephalia Seakite – 3/5, 2/3 flash fliers in limited are nice, but 4 mana makes it a little easier to cast when your playing blue due to stuff like Deranged Assistant.

#44) Niblis of the Breath – 2/5, 2/1 flier that untaps things, excellent here honestly but with so many three drops in this format it’s kinda hard to decide if this is good early on.

#45) Relentless Skaabs – 3/5, 4/4′s normally are good here and with undying i think this card makes it a 3 instead of a 2/5 even with the high 5 mana cost it’s still a decent beater.

#46) Saving Grasp – 3/5, a much better combat trick that saves a creature when necessary or threatened by a spell, even with a white flashback cost it’s still decent for blue.

#47) Screeching Skaab – 4/5, Powering a zombie deck early on with this guy is going to be key, with Deranged Assistant and him i think zombies is going to be tough to beat in limited.

#48) Secrets of the Dead – 4/5, Finally a enchantment spell that rewards flashback costs for players, even for 3 mana it’s still really good and will power a flashback deck to victory.

#49) Shriekgeist – 3/5, so many 2 drops so little time but when it takes 2 cards off the defending player’s library it helps all the better here.

#50) Soul Seizer/Ghastly Haunting – 2/5, sure a creature that turns into a Mind Control is a nice thing and all but it’s a 1/3 for 5, which takes up a lot of resources early on and is easily dealt with removal.

#51) Stormbound Geist – 3/5, a 3 drop that has flying, undying and can only block other fliers, it’s ok, i mean it’s got it’s advantages like chumping and coming back as s 3/3 here, plus it has some serious evasion.

#52) Thought Scour – 4/5, If you draft blue at all this card is one not to be avoided, since the fact is it deprives resources of your opponent early on if you choose and let’s you draw a card, which isn’t half bad honestly.

#53) Tower Geist – 5/5, i only ever give 5′s when i see a effect like his, getting a card when he enters the battlefield, putting the other into the graveyard, as well as a flying 2/2 for 4 mana, sign me up.

Rares i would draft: Call to the Kindred, Geralf’s Mindcrusher, Increasing Confusion

Rares i wouldn’t mind drafting: Counterlash, Curse of Echoes, Dungeon Geists

Rares to avoid: Beguiler of Wills


Black


#54) Black Cat – 3/5, Sure a 1/1 is not much to talk about but when it’s 2 mana and forces a opponent to discard a possible threat when it dies, fantastic and with a ton of sacrifice outlets in limited this is a potential target for them.

#55) Chosen of Markov/Markov’s Servant – 2/5, Well for a DFC in this set, it’s not really that great for black unless you run a tribal vampires deck in limited and have some great bombs to go with it, for a 3 mana card that you gotta tap a vampire to transform it into a vanilla 4/4 i’m just not seeing it.

#57) Curse of Thirst – 2/5, Curses in limited may vary since the fact of the matter is they are so widespread over a lot of the different colors of the block, meaning if you want to draft a curse deck it’s more ill advisable then anything.

#58) Deadly Allure – 2/5, I’m not too impressed by this whatsoever i mean for 1 black you could probably end up playing a creature like Diregraf Ghoul in this format, but i suppose flashback kind of saves it here.

#59) Death’s Caress – 3/5, for a removal spell here it’s not that bad, even if it 5 mana to play, it’s still nice to have some removal here.

#60) Falkenrath Torturer – 3/5, 2/1′s that you can give a boost to are nice, but this one i believe is a middle of the road since it requires humans to do the job effectively.

#61) Farbog Bonefinger – 2/5, for a 5 mana 2/2 that gives a -2/-2 to one creature it’s kind of over costed here, for 5 mana i’d rather just go ahead and play something like Bloodgift Demon or even Mokrut Banshee here.

#65) Gravepurge – 4/5, 3 mana recursion for all your creatures and you get to draw a card, a high value card for Black finally here.

#66) Gruesome Discovery – 2/5, 4 mana discard that requires you to have morbid to make use of it, sure some things might die but i wouldn’t waste a slot unless i had no other option for Black

#67) Harrowing Journey – 4/5, Black really has a undervalued card draw motif here, with this being one of the three spells that does it this set, for 5 mana it’s basically a Sign in Blood and a half which is nice as a uncommon.

#68) Highborn Ghoul – 3/5, Zombies tribal is nice and all for 2 black, 2/1 intimidaters but i’d much rather take something like Spectral Rider over this if i wanted intimidate at least it’s a 2/2

#72) Sightless Ghoul – 2/5, Not one of the more impressive zombies of the block, considering it cannot block and has Undying, only pick this if you are going tribal and need a extra early attacker.

#73) Reap the Seagraf – 3/5, a balanced mix of flashback and that for 2 zombie tokens as a common give it all that much more incentive to draft a zombies deck here.

#74) Skirsdag Flayer – 4/5, Solid limited removal if you got a ton of sacrifice outlets and want to clear a opponent’s board, as a 1/1 for 2 mana too it’s a balanced piece of removal.

#75) Spiteful Shadows – 2/5, Psuedo Lifelink here is nice and all but meh honestly.

#76) Tragic Slip – 5/5, best removal spell for black this set honestly, what more needs to be said.

#77) Undying Evil – 2/5, for a undying card enabler it kind of is lame and is just basically another combat trick here.

#78) Vengeful Vampire – 3/5, 6 mana flying, undying 3/3′s are kind of nice but for the late game material here.

#79) Wakedancer – 4/5, Morbid enabler that grants tokens, yes please in limited.

Rares i would Draft: Geralf’s Messenger, Mikaeus, the Unhallowed, Zombie Apocalypse, Increasing Ambition

Rares i wouldn’t Mind drafting: Ravenous Demon/Archdemon of Greed, Gravecrawler, Fiend of the Shadows

Rares to Avoid: Curse of Misfortunes


Red


#81) Afflicted Deserter/Werewolf Ransacker – 2/5, For the first card of a color you’d expect it to be more useful in limited but if it had to be good, it’s only good when it transforms, but stopping it from changing is simple, play lots of spells which is what limited dows well.

#83) Burning Oil – 3/5, for a Incinerate with flashback it’s very useful here, deals 3 damage to attackers or blockers in both white and red colors, making red/white seem useful, allowing for perhaps easier alpha strikes.

#84) Blood Feud – 1/5, 6 mana to make 2 creatures fight, i’d rather pay 6 mana for a really useful card like the mythic of this color, Moonveil Dragon

#86) Erdwal Ripper – 3/5, for 3 mana and with haste it’s nice, plus it gets the pump from dealing damage since it’s a vampire plus it’s a common so expect to see these a lot.

#87) Faithless Looting – 4/5, red so needs card draw, this is it, 1 mana card draw at sorcery speed, excellent, flashback excellent, a overall worthwhile pick for red players.

#88) Fires of Undeath – 2/5, sure a 3 mana spell that deals 2 damage to target creature or player is nice, but if you want the flashback cost you gotta go black, which means vampires.

#90) Fling – 3/5, Decent reprint for a instant, it’s nice to see another reprint for Innistrad which is a constant, which means you can expect to see a lot of high power creatures being flung.

#91) Forge Devil – 4/5, Sure 1 drops that ping you and a creature are limited, but when they can attack the very next turn or get rid of a blocker against you early on, it’s worthwhile here.

#92) Heckling Fiends – 2/5, sure a 2/2 for 3 mana is nice and all, but when you gotta pay mana for it’s ability, i’d much rather pay for something like Olivia Voldaren or something like that.

#93) Hinterland Hermit/Hinterland Scourge – 3/5, a much better DFC for this set, sure it has a transform clause like all other werewolves, but it costs 2 mana to play and is easily playable in this set’s many DFC style decks for limited.

#97) Markov Warlord – 4/5, Late game 6 drops like this are sweet and yet sickeningly expensive, 4/4 with haste and two creatures can’t block awesome way to finish off a opponent with a uncommon.

#100) Nearheath Stalker – 3/5, Undying is perhaps the only reason this is a middle of the road card here, sure it’s a 4/1 but it becomes a 5/2 in the long run, great for blocking then attacking.

#101) Pyreheart Wolf – 3/5, Another undying card, so little time, but it basically makes half your team or all your team unblockable due to the first ability to allow only 2 or more blockers for each creature, with undying for 3 mana it’s also a nice end game material card in limited.

#102) Russet Wolves – 2/5, 4 mana vanilla 3/3′s are nice and all but the lack of abilites turns me off here.

#103) Scorch the Fields – 3/5, Land destruction and pinging humans for 1 damage each, not bad but not good.

#104) Shattered Perception – 2/5, Sure for 3 mana it’s great to reload your hand with new cards, but in limited you’d maybe only use this once, unless you had a way of returning spells to your hand or something.

#105) Talons of Falkenrath – 1/5, Enchantments like this turn me off of this color 2 mana to enchant, 2 mana to activate and with flash it still doesn’t save it.

#106) Torch Fiend – 4/5, removal for stuff like Runechanter’s Pike and the like is sweet, even for 2 mana, Shatter on a stick anyone?

#107) Wrack with Madness – 3/5, great way to remove a serious threat in this format by making a creature target itself, even as a common this is pretty middle of the road material.

Cards i Would Draft: Flayer of the Hatebound, Increasing Vengeance, Hellrider.

Cards i wouldn’t mind Drafting: Moonveil Dragon, Markov Blademaster, Mondronen Shaman/Tolovar’s Magehunter,

Cards to Avoid: Curse of Bloodletting, Alpha Brawl


Green



#108) Briarpack Alpha – 3/5, for a 4 mana card that has flash and grants a temporary boost to a creature it’s kind of nice to flash this in as a blocker in response to your opponent’s attack then counter attack afterwards.

#109) Clinging Mists – 2/5, A Fog is still a dog’s combat trick here, just add fateful hour and boom you get clinging mists.

#110) Crushing Vines – 3/5, For removal it’s not bad honestly, middle of the road material for nasty fliers or artifacts.

#111) Dawntreader Elk – 2/5, For a new Civic Wayfinder, it’s gotta prove to be better then land fetching in the form of a good reprint in this set, which isn’t the case here.

#113) Favor of the Woods – 1/5, Lame enchantment is very lame here.

#116) Gravetiller Wurm – 3/5, for a potential 8/8 with trample it’s not that bad, i mean a 4/4 though is nothing to scoff at in green and with morbid i feel with a creature dying this guy is going to get crazy big, crazy fast.

#117) Grim Flowering – 2/5, Sure green has card draw, but expensive late game card draw, 6 mana is kind of a lot to spend on a single draw spell, without flashback no less.

#118) Hollowhenge Beast – 2/5, Another vanilla 5/5 here for 5 mana is not what this set needs, it’s just a piece of filler.

#119) Hunger of the Howlpack – 3/5, A morbid enabler that puts 3 +1/+1 counters is good, for 1 mana to boot, nice little piece of limited tech for green.

#121) Kessig Recluse – 2/5, for 4 mana a 2/3 deathtouch reach creature isn’t that desirable.

#122) Lambholt Elder/Silverpelt Werewolf – 4/5, a very nice DFC when it changes, but a 3 mana 1/2 that changes into a 4/5 with card draw potential is what gives it such a high score.

#125) Scorned Villager/Moonscarred Werewolf – 4/5, Another really good DFC for it’s color, adding mana for 2 mana is not bad and this gives a new meaning to mana acceleration in DFC form.

#126) Somberwald Dryad – 3/5, Middle of the road 2/2′s for 2 mana with forestwalk, sure it’s a nice touch but we’ve seen it before.

#127) Strangleroot Geist – 5/5, One of the best uncommons of the color honestly, 2/1 that turns into a 3/2 for 2 mana with haste and undying beast of a card.

#128) Tracker’s Instincts – 4/5, Allowing to put a creature into your hand for 2 mana from the top 4 cards of the library is excellent here, with flashback it’s pretty good as well.

#129) Ulvenwald Bear – 3/5, a 3 mana 2/2 is good and when morbid is enabled it’s a bit better here.

#130) Village Survivors – 2/5, 4/5 vigilance with fateful hour to grant vigilance no thanks.

#132) Wild Hunger – 3/5, Great finisher material for 3 mana here, with flashback it’s just that much better.

#134) Young Wolf – 2/5, 1 mana undying with no real abilites, sorry folks, undying has it’s really good card already.

Cards i would Draft: Vorapede, Wolfbitten Captive/Krallenhorde Killer, Predator Ooze, Increasing Savagery

Cards i wouldn’t mind Drafting: Ghoultree, Feed the Pack, Deranged Outcast

Cards to Avoid: Lost in the Woods


Multicolor, Lands and Artifacts



Multicolor

#135) Diregraf Captain – 4/5, A very good uncommon for the set overall, a zombie lord that has deathtouch and makes opponent’s lose life whenever a zombie dies, pretty sweet.

#136) Drogskol Captain – 4/5, Spirit lord and wow, granting hexproof and +1/+1 at the uncommon level is pretty simplistic and awesome.

#141) Immerwolf – 4/5, Wolf lord for the set, grants wolf and werewolves +1/+1 and non human werewolves cannot transform back, excellent.

#143) Stromkirk Captain – 4/5, Last of the lords for the set, not bad, granting first strike along with the usual +1/+1 boost for all vampires, meaning multicolor had a good uncommon showing this time around.

Artifacts

#144) Altar of the Lost – 1/5, i don’t think i’d use this very much honestly, first you’d need like 14 flashback spells to even justify this particular card and with flashback not returning in Avacyn Restored, it kind of justifies the 1/5.

#145) Avacyn’s Collar – 2/5, For 1 mana it doesn’t do enough, sure it may churn out tokens for your dead guys, but that doesn’t really save it here honestly, even for a poultry 2 mana.

#146) Chalice of Life/Chalice of Death – 1/5, Just avoid this at all costs, it isn’t even worth inclusion into your deck and this being the second last Double sided card of the set is sure as hell dissapointing.

#148) Excutioner’s Hood – 2/5, Honestly i expect a little more out of equipments for s small set, just intimidate alone for 2 mana and then 2 mana to attach, sorry.

#150) Heavy Mattock – 2/5, sure it helps humans, but it doesn’t do much besides a traditional +1/+1 pump here and for it’s cost it’s just dissapointing still.

#153) Warden of the Wall – 3/5, A much better artifact for the set honestly, changes into a 2/3 with flying and you can tap it to add 1 mana for a mere 3 mana, not bad mid game material here.

#154) Wolfhunter’s Quiver – 1/5, The equip cost alone makes this a 1/5 in my book you gotta spend 5 mana on a 1 mana equipment to equip it, but then it only usually will hit werewolves, not.

Lands

#155) Evolving Wilds – 4/5, Nice reprint is still nice.

#157) Haunted Fengraf – 3/5, For a recursion land it’s good, well costed and well rounded making this a middle of the road material card.

Cards i would Draft: Sorin, Lord of Innistrad, Falkenrath Aristocrat, Havengul Lich, Huntmaster of the Fells/Ravager of the Fells, Grafdigger’s Cage, Vault of the Archangel

Cards i would Consider drafting: Grim Backwoods.

Cards to Avoid: Drogskol Reaver, Jar of Eyeballs, Helavault, Elbrus, the Binding Blade/Withengar Unbound.


Well with that, this is all 158 cards done in a limited review format, what this applies to is Draft, nothing but draft, suffice it to say this set has been out 2 months since this article was typed up, so without further ado here are the final thoughts on this set.

Dark Ascension has been interesting to say the least, 158 cards of unique horror flavor which goes quite well in limited, as well as some cards going better for constructed purposes obviously. Double Faced Cards in this set are equally as interesting as the last and with 2 mythic Double Faced Cards in this set compared to the last one, it is sure to be of some interest to players, but with a overall feel of horror i'm going to give Dark Ascension on a limited stand point a well earned 4 out of 5 werewolves.

That's it for another article, stay tuned tommorow when i catch back up on missed content.