Showing posts with label New Phyrexia. Show all posts
Showing posts with label New Phyrexia. Show all posts

Thursday, May 19, 2011

New Phyrexia Event Decks and Decklists

So earlier today wizards of the coast announced the lists for their New Phyrexia Event decks which are "War of Attrition" and "Rot from Within" which are both mono colored lists, let's take a look at the lists as a whole

"War of Attrition" Mono White

2  Dread Statuary
21  Plains

4  Elite Vanguard
1  Kemba, Kha Regent
2  Kor Duelist
4  Leonin Relic-Warder
4  Leonin Skyhunter
1  Mirran Crusader
4  Porcelain Legionnaire
1  Puresteel Paladin
2  Stoneforge Mystic

1  Apostle's Blessing
1  Bonehoard
1  Darksteel Axe
4  Flayer Husk
4  Journey to Nowhere
1  Sickleslicer
1  Skinwing
1  Sword of Vengeance

Sideboard
1  Apostle's Blessing
2  Arrest
3  Celestial Purge
1  Kor Duelist
4  Kor Firewalker
4  Revoke Existence

Is this list for real 2 Stoneforge Mystics and 1 Mirran Crusader, a Sword of Vengeance, a Bonehoard and a Puresteel Paladin, dear god, this white list is so sick, It uses a lot of living weapon type equips to deal the damage and with metalcraft active on the Paladin it makes those equips free, this is the deck of choice for those looking to go into Friday Night magic style of standard play, will we see the price of the Mystic drop, maybe, will this go for MSRP maybe, we will have to wait and see on June 10th, when this and the other one, "Rot from Within" releases, onto the next list mono green.

"Rot from Within" Mono Green

22  Forest
1  Inkmoth Nexus

1  Blight Mamba
4  Glistener Elf
2  Ichorclaw Myr
4  Overgrown Battlement
2  Putrefax
3  Rot Wolf
3  Viridian Corrupter

4  Carrion Call
1  Contagion Clasp
1  Green Sun's Zenith
4  Groundswell
4  Mutagenic Growth
4  Primal Bellow

Sideboard
3  Contagion Clasp
1  Melira, Sylvok Outcast
2  Obstinate Baloth
1  Pistus Strike
3  Trigon of Infestation
2  Unnatural Predation
2  Vines of Vastwood
1  Viridian Corrupter

Let's see the money in this one is Green Sun's Zenith, Obstinate Baloth, Inkmoth Nexus and even Putrefax, which are the real money cards of this build, mono green is thy name, i've gotta get my hands on at least one of these guys, for a build i intend to go, maybe 2 when i get the cash, this is a decent infect build and shows off the fact the event decks end up being better then the rest of the decks as a general whole, well intro pack wise anyways, but this is ridiculous these decks are fun to play, has a lot of good stuff as a whole and that, let's take a look at some of the details of the event decks

Release Date: June 10th 2011
MSRP: 24.99 US
Legality: All Formats [Till September 2011]

Well that's all she wrote for this article, tommorow i'll be taking a look at a announcement wizards of the coast made in regards to Friday Night Magic with something interesting to keep in mind, see you next time this is vergil signing off.

Wednesday, May 18, 2011

New Phyrexia Wrap Up and Best of the Set

So since New Phyrexia's arrival as of this past friday we've seen prices for cards such as Mental Misstep rise from a mere 2 dollar uncommon to a 5 dollar uncommon thus the days of Path to Exile are here again, let's take a look see at the best of the set.

Karn Liberated - Best planeswalker yet perhaps, 35 dollars is his current price as a non foil version and 70 is the foil price, not bad for a colorless walker that restarts games after 2 turns of it on the field, though i expect karn's price to drop severely in the next couple of months to around 17-20 dollars to be more accomadating to the price experts out there, we will see this bad boy probably in standard, but more so legacy or extended thus why his price is high or so i think anyways.

Glistener Elf - Finally the 1 drop infecter makes a stand as one of the best ten cards of the set, this guy alone makes infect viable on a mono green standpoint, he's a elf so he has elf deck potential but more or less gonna be a infect builder, decks will be built around this dude causing infect to go global in more then a limited standpoint. I'd expect this to hit lightning bolt prices of 2 dollars a copy since it's a key card in infect builds, green/black or mono green builds at least.

Elesh Norn, Grand Cenobite - From one turn deserves another, this is the dude that makes white weenie a force to be reckoned with, it's vigilance alone is dominant with it's power toughness ratio, 4/7 for a 7 drop that says you're not getting by me so easily, shows this format will be a devestating 4 months, at least till Innistrad comes out. who knows though

Mental Misstep - Perhaps the best uncommon of the set, 5 dollars for a single copy of this card, it's foil version costs more then Karn Liberated's non foil version which i spoke of already, dear god this is sure to hit swords to plowshare prices within the next while i am sure of this, let's see it counters 30% of Extended, Legacy and Standard, Soul Sisters, no, Sensei's Divining Top, no, Goblin Guide, No, get the picture, this is perhaps the greatest 1 counter spell in the game as of right now, It's on par with stuff like Mana Leak, Counterspell, Hell even Cryptic Command are all as good as this, plus it can be slotted into any deck, so blue no longer has exclusive counterspells anymore, wow much.

Despise - Finally a planeswalker killer, 1 drop discard that hits walkers, about time, we have currently 16 walkers in the format, making this a needed card, mono black control is gonna rock cause of this, plus with all the removal suites black has at this moment it is sure to be a fun card to play.

Phyrexian Obliterator - Woo, this thing is hot and just busted, 4 black for a 5/5 trample that forces opponent's to sacrifice permanents, oh dear well we know how this is going down, as early as turn 2, this guy is nuts already with prices ranging from 29.99 to about 35.00 for this card this is sure to be a must have card in any deck that runs black, it does what black loves, even if it is a mythic rare.

Batterskull - I think this was a perfect way to finish living weapon as a mechanic, with a mythic rare weapon that can be returned to your hand from the graveyard, during your opponent's upkeep too, +4/+4, vigilance and lifelink on a dude, if it had protection as well it'd be broken, ranging at around 35 dollars as of right now, this is surely a must have card for any deck at any time, even as a 1 or 2 of in the standard format

I am sure there are a lot more cards i have yet to mention but that is it and such, so till next time folks this is vergil signing off.

Monday, May 9, 2011

MTG Set Review #10: New Phyrexia

So the prerelease has come and gone and it's only 4 days till the arrival of the new set, New Phyrexia which goes on sale in stores as of May 13th, featuring 175 cards, 35 rares, 10 mythic rares. 65 commons and 65 uncommons, this set has a whole detail of progress in it including new cycles, new legendaries and possibly the greatest planeswalker to even exist today, so let's get cracking and take a look at New Phyrexia as a whole.

What better way to start this set then to look at some of the many mythics we will be seeing, Sword of War and Peace, Karn Liberated, Elesh Norn, Grand Cenobite, Jin-Gitaxias, Core Augur, Sheoldred, Whispering One, Phyrexian Obliterator, Urabrask the Hidden, Vorinclex, Voice of Hunger, Etched Monstrosity and Batterskull make the 10 mythics for this set. One of these really solid mythics is Batterskull which basically says give any dude +4/+4, lifelink and vigilance so it would make a deadly combo with anything you put on the field, even a flier, another one to speak of is Phyrexian Obliterator, gone are the days of the old Negator and here comes the new and improved version of the dude, progress is always made and this is no exception to the rule. as a 5/5 with trample for 4 black mana this dude basically says you lose permanents when damage is dealt to me, so suck it douche, this is a game winning card right here and is sure to focus around itself in a legacy deck or 2 with 1 turn kills or something of that nature, though it is safe to say at 4 mana for a 5/5 it's bound to turn some heads and become a nasty nasty body when the time comes. Usually i do not discuss EDH potential for any set but today is a exception to that rule since we basically have 5 legendaries with nasty and the most deadly abilites i've seen yet., Elesh Norn, Jin Gitaxias, Sheoldred, Urabrask and Vorinclex basically make up a nasty combination espically when used together, in a 5 color EDH build these dudes are deveastating, each one being as dangerous as the next, so i willl leave it at that.

Sword of War and Peace, Etched Monstrosity and Karn Liberated make the final 3 mythics of the set but they do not dissapoint as the sword offers protection from white and red, boros colors and Karn has a Sharazard effect along with a exiling ability that returns all exiled cards by Karn into play under your control after restarting the game, this ability makes Karn a sure fire staple in a Ramp deck with turn 4 potential even turn 3 if your lucky enough to drop him, the sword however is a much more useful tool in the process of war, it deals damage according to the number of cards in your opponent's hand when it deals damage to a player, it gains you life when you deal damage equal to the number of cards in your hand and even gives the standard +2/+2 bonus in the long run, making this a replacement for Body and Mind users dropping it's price effectively because of the replacement in most standard Caw-Blade decks though we've not seen the potential for any standard builds yet, there are quite a few more cards to discuss in this article, also Etched Monstrosity is a decent mythic as a 10/10 for 5 mana which draws cards and enters play as a 5/5 due to it's 5 -1/-1 counters on it, decent mythics wizards personally

Rares are semi useful for casual players for this set with 35 being the magic number of rares this time around which puts this at a decent number, most legends from here on out are rare and not mythic but the legend rule as we are aware still applies to this set, let's take a look at the 35 lucky cards that got the rare slots this time around.

Blade Splicer, Chancellor of the Annex, Puresteel Paladin, Norn's Annex, Phyrexian Unlife, Chancellor of the Spires, Phyrexian Ingester, Phyrexian Metamorph, Psychic Surgery, Xenograft, Chancellor of the Dross, Glistening Oil, Life's Finale, Praetor's Grasp, Bludgeon Brawl, Chancellor of the Forge, Invader Parasite, Moltensteel Dragon, Slag Fiend, Birthing Pod, Fresh Meat, Melira, Sylvok Outcast, Phyrexian Swarmlord, Chancellor of the Tangle, Jor Kadeen, the Prevailer, Caged Sun, Hex Parasite, Lashwrithe. Myr Superion, Omen Machine, Soul Conduit, Torpor Orb, Spellskite and Unwinding Clock are the rares of the set this time around and boy as usual with a small set there are tons and tons of these dudes to examine but i think it's best to give my top 5 list for standard instead.

Standard

5) Puresteel Paladin - He starts the list for standard making free equips for metalcraft activation, a 2/2 for 2 white mana is also a very decent dude, combo this off with the swords of the set and you've got yourself a nasty dude, did i mention he nets cards for each equip you play, a deck around him will pop up soon i think.

4) Fresh Meat - A green spell that replaces dudes after a day of judgement is a nice effect, it's a way to cheat your opponent out of a victory and i feel this will impact a green deck facing blue white caw blade or even a control build.

3) Life's Finale - Great way to dispose of those nasty titans for 3 and a half months till they rotate, removing one from the field and sending the remaining copies of the card to the graveyard, also this is a great kill switch for eldrazi ramp builds, as it basically negates all the dudes played the turn this was played.

2) Surgical Extraction - a free Extirpate yes please, removing something and then removing all copies of the card removed via this, so bye bye jace, see ya next fall.

1) Torpor Orb - Negation of things like Hawks, Mystics and even Titans are nasty and this takes the cake, 2 mana and boom it basically says you are not playing anything in caw blade creature wise, making caw blade essentially dead on turn 2 or 3, even if the land base for the opponent is slow.

The uncommons and commons of this set are truly a surprise with the fact we've seen good ones in the form Whipflare, Despise for those walkers, Tezzert's Gambit and even Mental Misstep, but i think it is best if i list the top 5 commons and uncommons that will impact tournaments instead

5) Tezzert's Gambit - 2 cards and proliferate at the exact same time, for a sheerly insane 3 mana if played right, your asking for trouble with this card and expect to see this replacing card draw spells like Divination real soon.

4) Dispatch - Path to Exile for Metalcraft except it prevents land fetch, expect tempered steel to run this as a removal suite for sure fire threats like titans, hawks, mystics and even infect dudes, espically in standard of all things.

3) Mental Misstep - This is essentially daze for spells like Top, Goblin Guide and all 1 mana drop spells, legacy is gonna go bonkers over this particular spell and 4 copies of this spell will basically replace daze as the new variant, in sideboards at least,

2) Deceiver Exarch - Pestermite got a combo why not this dude, making infinte dudes is all fun and this combos plenty well with Splinter Twin a card which saw a price rise in the past 2 weeks due to this card's spoilage, this and the twin will basically be a combo deck variant much like Pyromancer Ascension was a while back.

1) Mutagenic Growth - a pump spell that can finally go into any deck with a mechanic as broken as phyrexian mana it's about damn time, infect need not even worry bout splashing green much anymore with this thing in the game, expect to see this as the pump spell of choice for infecters i think.

Well that about covers it for this set review i've been writing this for about a hour and my hands cannot handle anymore of this set, so let's finish it off with the final score, New Phyrexia gets a well deserved 7.5 out of 10 only due to the commons and uncommons of the set, which i've mentioned the best of, so till next time, this is vergil signing off.

Saturday, May 7, 2011

Intro Pack Review #3: New Phyrexia's Feast of Flesh

So it's that time again with NPH's 3rd out of 5 intro packs. Feast of Flesh which is the black/red intro pack with a mixture of New Phyrexia cards, Scars of Mirrodin Cards and M11 cards, so let's take a look see at this particular intro pack shall we.

Lands
11 Mountain
13 Swamp


Wizards have you gone mad, as i said in my prior articles basic lands are nice and all from current sets, but to only use those for making these intro packs, lame as all hell i must admit and i usually don't end up saying that these intro packs are lame unless something is done wrong here, time to take a look at the creatures for this particular deck.

Creatures
2 Blistergrub
2 Blisterstick Shaman
2 Caustic Hound
1 Chancellor of the Dross
2 Entomber Exarch
2 Flameborn Viron
2 Furnace Scamp
2 Phyrexian Rager
1 Prodigal Pyromancer
1 Scoria Elemental
1 Tormentor Exarch


I feel as if this creature base is actually solid this time around with the black/red intro pack as this time we not only have a rare that basically says you start with 17 life, but a few cards to bring it back and even a few decent sized bodies on these guys, a bunch of 2/2's for like 3 or 4 mana is nice and all, plus the fact you get only one core set card creature wise this time around, pretty decent unlike the last two intro packs, onto the spells

Spells
2 Artillerize
1 Despise
1 Disentomb
1 Enslave
1 Fling
2 Geth's Verdict
1 Go for the Throat
1 Ichor Explosion
1 Morbid Plunder
2 Parasitic Implant
2 Shrine of Burning Rage
1 Tower of Calamities
1 Whipflare

Now this particular set of spells seems interesting, a new pyroclasm, a go for the throat is also used for this meaning this is a money intro pack, will probably go for about 12 bucks due to go for the throat, Fling, Morbid Plunder and Shrine are all gonna be decent additions to this and if you can get your hands on a full set of each, all the more power to you, Tower in this one i feel is lackluster, sure it costs 4 to summon but it takes 8 mana to power it for each activation of the card, so in all it's slow and useless thus why it ended up being a 2 dollar rare, Ichor Explosion is the basically the cheap man's black sun's zenith and will see a fair bit of play right out of this box as a sweeper spell, all in spells wise i think out of the three i've reviewed thus far this seems like a solid build for a starting player, plenty of recursion and the fact of the matter we always seem to have a few sweepers in this deck even if it is not white, well that's all she wrote for now, stay tuned next time for this particular series when i take a look at Life for Death, the 4th new phyrexia intro pack this is vergil signing off.

Friday, May 6, 2011

New Phyrexia Spoilers Part 8: Final Thoughts

So we've reached the end of the barrel with the new phyrexia spoilers, from all the usual crap to seeing the entire set spoiled so far in advance it's not even funny, prereleases are gonna be a blast this weekend with the local game store owners being busy about this, as well as the fact there is gonna be a lot of players at each one of these so my best suggestion is to have fun, make sure your LGS has a judge and NO CHEATING, i mean it too.

Let's take a look see at the top 5 cards with massive potential in my eyes

5. Mental Misstep - What can i say this counters all 1 drop spells and costs 1 mana, can you say legacy potential here.

4. Phyrexian Obliterator - He basically says go ahead and do damage you lose that many permanents, not bad personally and this is sure to be a extended powerhouse.

3. Karn Released - This massive planeswalker giant that walks among men is sure to impact legacy and be featured in ramp decks the world over, i mean who doesn't love a vindicate or sharazad for that matter.

2. Batterskull - Living weapon on a dang baneslayer is nasty but this dude on a titan, your asking to die quickly, this is the best living weapon of the entire block personally.

1. Deceiver Exarch - What can i say a combo with splinter twin, it basically makes itself infinte for a single turn, what could be better the new pestermite for standard in my eyes.

Well that covers it for the spoilers for the set, see you all next spoiler season for the Core set of Magic 2012, this is vergil signing off.

Thursday, May 5, 2011

New Phyrexia Spoilers Part 7: Artifacts

So the artifacts of the set get their turn this time round and we have quite a few as i would believe from a artifact based set, so let's begin with the basics.

#129) Alloy Myr - You knew this was coming a myr that basically adds stuff to your mana pool for 3 mana, as a uncommon 2/2 it's decent though not a replacement for Palladium Myr, defintely not a replacement for Gold Myr or anything but it adds any color mana which is nice i guess if you're playing off color.

#130) Batterskull - First mythic living weapon card ever, let's see it gives the dude it's attached to +4/+4 vigilance and lifelink, you can pay 3 mana to return it to your hand, it costs 5 mana to summon and 5 to equip, me thinks this is the new best friend of a certain mystic from Worldwake.

#131) Blinding Souleater - If i am not mistaken there is also Blinding Mage in this format where you can tap down a creature, but mage is a 2/1 while this dude costs 3 and is a 1/3 really, really now are they that determined to do this to us, next!

#132) Caged Sun - Ok let's see if i can wrap my head round this for 6 mana you get to choose a color when this enters the battlefield and creatures of that color get +1/+1 and when you tap lands for mana you get one mana of that color from this, so is this good hell yes it is, it's a ramp spell's dream it's like the expensive lotus cobra but colorless so all mana colors can use this one, so it fits perfectly into a artifact deck or a green ramp deck, this is just wow, turn 4 play this, turn 6 cast a eldrazi goddamn this sounds like fun to play.

#133) Conversion Chamber - Another slow counters artifact where you gotta tap it twice and pay 4 mana for a 3/3 golem, you may get to exile something but tell me is it worth it as a uncommon in this set, no it is not, limited may like this though.

#134) Darksteel Relic - 0 mana for a metalcraft count card, that basically cannot be blown up, decent for a metalcraft deck in this format, but nothing more.

#135) Etched Monstrosity - Oh gee a 10/10 that starts as a 5/5 and you pay 1 of each mana to basically draw 3 cards, making it a 10/10 again for 5 mana, wait what 5 mana is all you need to summon this mythic wow that's broken.

#136) Gremlin Mine -  A 1 mana artifact that you have to sacrifice to either remove counters from a non creature artifact or deal 4 damage to a creature artifact, really shame on you wizards shame.

#137) Hex Parasite - Well now onto something different then we've seen so far a 1/1 for 1 mana that basically says, Kill Jace or any walker when you tap X amount of mana plus tap for a phyrexian black mana plus it gets a +1/+0 counter for each counter removed this way when you do it so bonus much, it's name is something to be desired though personally i would name it something else but that is just me.

#138) Hovermyr - Flying and vigilance on a myr, thus making a hovermyr i guess, 2 mana for a 1/2 and it can dodge ground dudes, while blocking decent i guess, this is actually great in combo with Batterskull.

#139) Immolating Souleater - All we get from this dude is a firebreathing effect on a 1/1 for 2 mana as a common limited fodder.

#140) Insatiable Souleater - Another dude that basically says pay 1 phyrexian mana to give me my special ability, as a 5/1 for 4 i can understand trample on this dude.

#141) Isolation Cell - 4 mana for a artifact that forces opponents to pay 2 mana or lose 2 life when they summon creatures, could be the next early control spell for that matter, we will have to wait and see what lists it occupies since it is a artifact.

#142) Kiln Walker - So this set has a dude that pumps itself when it attacks and ROE had a dude that pumped itself when spells were played, not bad since this starts as a 0/3 for 3 mana it's a decent attacker but nothing more then a useless wall when it doesn't attack

#143) Lashwrithe - Hmm i doubt i would use this personally even though it has the mechanic Living Weapon from MBS and all, it's equip cost is 2 black phyrexian mana and the creature equipped with this gets +1/+1
for each swamp you control, not bad, but not good espically since it's a 4 drop to summon at this point, Bonehoard is still a better living weapon card in my eyes.

#144) Mindcrank - Another mill artifact just great or crank as they would say, really damage is required to remove cards with this specific artifact and that, there are a lot better mill cards out there and this isn't one of them.

#145) Mycosynth Wellspring -  You know for a land fetching artifact this is not half bad, you get two cracks with this one, when it enters the battlefield and when it is sent to the graveyard, for 2 mana so you get a decent ramp spell with this dude when it comes into play, it also fits perfectly into tempered steel me thinks and would make a decent artifact target for Myrsmith.

#146) Myr Superion - Ah the game day card at last, this dude is 2 mana and can only be cast via creature mana such as Birds or elves, fits perfectly into a elf deck or a casual myr deck, expect this dude to hit 3 to 4 dollars due to his power/toughness ratio.

#147) Necropouncer - So 6 mana nets you a +3/+1 living weapon that has haste as well, for 6 mana it's a lame living weapon and that, expect this to be a decent pass on most limited builds except when your forced to take it.

#148) Omen Machine - A 6 mana artifact that basically says play free spells and lands all you want but you cannot draw with this so it's a basic skip your draw step, fun times, as a rare this is gonna be a interesting way to play most good spells for 6 mana since you play off the top of your deck most of the time.

#149) Pestilent Souleater - Another soul eater and it basically is too expensive to play 5 mana for a 3/3 that can get infect, late game yes, early on no since there is little way to bring it into play without ramping towards better spells then this.

#150) Phyrexian Hulk - Wow i never thought i'd see this reprinted ever, 5/4 vanilla hulk for 6 mana i loved using this back in the day with free artifact equips, this is a good reprint for a beatstick.

#151) Pristine Talisman - Originally featured as a game day promotion card this card is still going to be a mirran based card in this set even though phyrexia has won, there are remanants of Mirrodin lying around all over the place in this set, as you might expect Pristine Talisman does the following, when you tap it after paying it's 3 mana cost summoning, you can gain 1 life and add 1 to your mana pool, as a mana enhancer this is all well and good but as a common i expect this to be like 25 cents when it comes out due to the fact there are better enhancers out there to do the job.

#152) Shrine of Boundless Growth -  A shrine eh, this one is for green and let me say this putting counters on this is fun since it's removal ability allows you to add 1 to your mana pool for each counter on this one, for 3 mana it's a decent spell and is perfect flavour for green.

#153) Shrine of Burning Rage - Red's shrine and it does what you'd expect deals direct damage

#154) Shrine of Limitless Power - Black's shrine and it makes opponents discard, there isn't a lot to talk about for this particular cycle of cards personally.

#155) Shrine of Loyal Legions - Things that makes dudes are fun, things that make dudes when you play white spells even better or at the beginning of your upkeep, lots of fun for me in a idea deck.

#156) Shrine of Piercing Vision - Blue's shrine and it let's you look at X cards where x is the number of counters on it, then you put one in your hand and the rest on the bottom of the library not bad really for a cycle finale.

#157) Sickleslicer - What a strange named card, but this card does have the mechanic living weapon and it's bonus is a +2/+2 bonus ok i can live with that, with a equip cost of 4 though it's a little iffy, as a uncommon at 3 mana it's somewhat ok balanced and well taken care of in the long run but not a card you are gonna be seeing often in any format, except for Limited.

#158) Soul Conduit - 6 mana for a artifact rare that you pay 6 mana and tap to exchange life totals, good in a pinch i tell you and good way to say you lose to your opponent.

#159) Spellskite - A 2 drop artifact creature that is a 0/1 um am i missing something here, wait there is more my bad, for a phyrexian blue mana you get to basically do a Redirect effect where a target of a spell or a ability targets this instead, it's a rare wizards!. Come on seriously this should be a common not a rare R&D screwed up again, seriously this is annoying to see them screw up so much in this card by it's rarity alone, making it a 1/1 would have been better or a 1/4 but a 0/1 seriously junk rare.

#160) Surge Node - A pretty decent artifact that lets you put charge counters on other things, great way to transfer counters without needing other spells too for 1 mana you get a artifact that has 6 charge counters and you pay 1 mana and tap it to remove a charge counter and place it on another artifact, not bad finally a way to power titan forge.

#161) Sword of War and Peace - So the completion of the cycle of swords is here and this is the basics +2/+2 and protection from white and red are the names of the game, when the equipped creature deals damage to a player you get to deal damage to the opponent equal to the number of cards in his/her hand and you gain X life where X is the number of cards in your hand, not bad, but pretty lame finisher i was expecting it to do something else personally.

#162) Torpor Orb - Multiplayer has a new broken card in the form of Torpor Orb, activated abilites cannot be used with this thing on the field, so etb abilites will not trigger, it costs 2 mana and it's a rare expect to see this one real soon on standard floors.

#163) Trespassing Souleater - Well could this get any more interesting so for a 3 mana 2/2 you get the option to make it unblockable, by paying one Blue phyrexian mana and it's a common at that, balanced i like it a lot, sounds like a fun beatstick to play and early and often you are gonna be using it's ability with blue on the table if you got the mana to support it, pretty good for a construct.

#164) Unwinding Clock - This basically says untap dudes and win by taking out all other dudes in your way, for 4 mana you get a artifact that allows you to untap all your dudes when you've attacked or blocked for that matter at the beginning of each player's turn, this is so broken and sounds so fun to play.

Well that will call it for this set of spoilers, stay tuned for part 8 tommorow where i do my normal wrap up, enjoy.

Wednesday, May 4, 2011

Intro Pack Review #2: New Phyrexia's Devouring Skies

So today's intro pack is devouring skies the second of 5 intro packs found in the set New Phyrexia, let's see the list so we can get this party started.

Lands
13 Island
11 Swamp


Do all these intro packs have only basic lands, if so couldn't wizards put like some cards from the entire block in this set, oh wait there wasn't that many regular old non basics for the set, sucks but it is true unfortunately, oh well that's life for ya, let's see the creature base for the deck

Creatures
2 Augury Owl
2 Blind Zealot
2 Brass Squire
1 Darkslick Drake
2 Dementia Bat
3 Hovermyr
2 Impaler Shrike
1 Kiln Walker
2 Mortis Dogs
1 Necrogen Scudder
1 Neurok Invisimancer
1 Phyrexian Ingester
1 Silver Myr
2 Spire Monitor


Ok someone at wizards R&D better tell me how the hell half of this crap gets decided on, because i am not seeing it here, we have some crap in the form of Monitor and Scudder, Kiln Walker is utterly a joke a 3/3 for 3, which does what being used as a chumper, Monitor basically says oh look at me i'll flash in and chump and croak against dudes bigger then me, what a joke that card is sorry, Ingester is the only decent card of this deck so far, with the fact it imprints and gets bigger on the dude it eats, not bad, Dementia Bat and Hovermyr are both good over the top dudes with Augury Owl for Scry really scry for a new phyrexia intro pack, weird but ok let's go with it, the invisimancer is great for the final few points of combat damage though, even without help, it's decent enough to do on it's own. The creature base for this particular intro pack is decent but i feel is lack luster due to the fact we only have maybe 3 decent creatures, the rest is utter crap oh and the random silver myr, probably thrown in to ramp, not really much help since it's a lame 1/1 onto the spells

Spells
1 Argentum Armor
2 Copper Carapace
1 Doom Blade
1 Necropouncer
2 Sickleslicer
2 Vapor Snag
2 Viridian Claw
2 Warlord's Axe

So most of this stuff is equipment except for the doom blade, gee a singleton doom blade, not that great if you ask me, the only other worthwhile card i see is Argentum Armor, this other stuff the claw, the snag, hell even the axe are all lame and feel like a total waste of space if i had the chance to design a blue black intro pack for NPH i would make it pretty damn decent not half this crap packaged together and sold in stores on a daily basis to someone who is unsuspecting and stuff, trust me folks this intro pack is a definte pass, it's not worth the money you pay for you're better off getting the singles of the good cards and skipping all the crap, the five good cards of this pack are

- Argentum Armor
- Doom Blade
- Phyrexian Ingester
- Blind Zealot
- Silver Myr [I am reluctant to say so but it's true]

Till next time this is vergil signing off.

Tuesday, May 3, 2011

Intro Pack Review #1: New Phyrexia's Artful Destruction

So time for a new series of reviews this time i will be looking at with this series the intro packs that come with each new set, since there are usually about 5 per set i'll take a look at each one in a singular article, so let's begin. Artful destruction is perhaps the weakest of the NPH packs with cop out cards from both NPH and SOM as well as a few M11 cards thrown into the mix, this deck provides perhaps the weakest backbone of phyrexia in the form of their Splicers don't know what a splicer is well it's a basic 1/1 dude that makes 3/3 dudes when it enters the battlefield and gives those 3/3 dudes some sort of effect thus a entire cycle was created just for these kinds of effects, let's look at the list

Lands
12 Forest
12 Plains

Right away here's where things start to screw up, only basic lands are added in making this a slow deck from the get go, as a magic nut i had to imply that when they made Mirrodin Besieged's precons earlier this year they were much better, much more gratifying and hell even the fact they had some form of awesome in them, now for the creature base for the deck

Creatures
1 Blade Splicer
1 Brutalizer Exarch
3 Copper Myr
1 Garruk's Packleader
3 Gold Myr
1 Golem Artisan
3 Master Splicer
1 Maul Splicer
2 Palladium Myr
1 Phyrexian Hulk
1 Precursor Golem
2 Sensor Splicer
1 Stone Golem
2 Suture Priest
2 Vital Splicer


Right off the bat you'll notice they only used the green and white splicers of this set, meaning it sucks big time, also notice the theme it's mostly golems meaning the fact if you wanted to build a golem deck outta this you'd probably have to take out the Myr's and the Suture Priest since they aren't golems as well as the Packleader which seems to be filler if i might add. The creature base seems a tad weak and the fact there are very few copies of key cards here, meaning that when you want to go and play this you'll probably get creamed because of the fact golems are super slow and somewhat lame to play as all you basically need is a single day of judgement to remove em all from play, there is some serious lack of protection creature wise as most of your dudes will usually die to infect and the fact that metalcraft is more apparent for this deck makes me wonder if wizards was thinking at all when they made this first precon deck, now for the spells of the deck.

Spells
1 Conversion Chamber
2 Cultivate
1 Giant Growth
2 Forced Worship
1 Glissa's Scorn
1 Mighty Leap
1 Viridian Harvest
2 War Report

For spells it's basic enough, i understand the giant growth and cultivate, as well as the war report and scorn but the rest seem lack luster as is,  conversion chamber makes as many dudes as you have artifacts in the graveyard but for a artifact deck this is nice, this isn't a artifact deck as the only artifact dudes in the deck are the Myr's and Golems, the rest are pretty damn lack luster for the rest of the spells 2 forced worship means oh look at me i've got you on lockdown or the singleton viridian harvest basically shows oh i'm gonna gain 6 life, lame for spells as war report is actually the best lifegain spell of the deck since it targets both artifacts and creatures meaning a double whammy.

If you are looking to get this come release day, take a pass on this one, it's not worth the 10 dollars you pay for it, though next time i'll be taking a look at the Blue/Black list Devouring Skies, till next time magic fans.

New Phyrexia Spoilers Part 6: Multicolor, Colorless and Lands

As per usual any part 6 of spoilers for here is usually the multicolor and lands format for the set, regardless if there are no multicolor cards in any set whatsoever so with that being said let's get part 6 underway and visible for your viewing enjoyment.

#1) Karn Liberated - Are you kidding me, Karn um, um i am speechless as of now, seriously this is nuts you put a walker in this set that is like a god, though for 7 mana you get a 6 loyalty walker the most loyalty of any walker yet did i mention he's colorless no i am sure i did, let's break down his abilities +4 target player discards a card from his or her hand, seriously this is a huge boon to black discard, so nice, -3 Exile Target Permanent, say what his second ability is more powerful then his first awesome much, let's see his ultimate -14 Set aside all non aura permanents exiled by Karn, then restart the game, Then put all the cards set aside this way onto the battlefield under your control. Say what, he does that as a ultimate, wizards R&D i have a question for you what were you smoking seriously you reprinted Sharazad for crying out loud it's on the resevered list for a reason dear god.

#128) Jor Kadeen, the Prevailer - Ok so a white/red rare that is a legend, not bad first strike and metalcraft make it decent in my eyes, 5/4 that basically gives +3/+0 for all other creatures when metalcraft is active not bad, for 5 mana it's a decent rare and legend of this set, since we've seen a lot of legends up to this point, most in a while perhaps.

#165) Phyrexia's Core - We all saw this coming a basically new Mirrodin's core from the old days, except it doesn't have charge counters, for tapping it you get 1 mana and it's a uncommon land by the way, you also tap it and pay 1 as well as sacrifice a artifact you get 1 life, really neat combat trick to basically screw over shatter i think.

Well that's it besides the basics of the set which are usually the last ten cards, onto the artifacts.

Monday, May 2, 2011

New Phyrexia Game Day Promotion Cards

So game day being only about a month away as of this time it's time to reveal from me the official game day promotion cards which will be disturbed for even attending and top 8 qualifications, let's get down to it they are down below


Dun dun Priest of Urabrask is the particpation promotion card and Myr Superion is the top 8 card for this particular set, not bad but i could think wizards would do far better in there choices of these cards, however said this is a decent double promo if you even bothered to watch the overview of New Phyrexia from Wizards's main youtube page.

That's all for this article as i've got lots to write about so little time, ciao.

New Phyrexia Spoilers Part 5: Green

Green has always been the last official color of the color pie for magic since it's inception and well this time green is sure to get a surprise or two, we saw some decent creatures, enchantments and even a few combat tricks so far for this block, will it be any different let's find out.

#103) Beast Within - As a fan of any spell that puts tokens on the field i cannot be happier to see this instant speed 3 drop spell that blows something up and puts a 3/3 beast onto the field in it's place, espically if you need to make room in your hand for something better like say Skittles but outside of limited though it may see play but then again may not.

#104) Birthing Pod - Well this is a surprise indeed a Phyrexian mana mechanic on a artifact it costs 3 mana plus a green phyrexian mana which can be paid for via 2 life or a green mana and a green mana, weird i know but i will explain further, it's effect is you pay 1 and a phyrexian green mana and tap this artifact you get to sacrifice a creature and search for a creature card with the converted mana cost of the one you sacrificed plus 1 so you sacrifice a inferno titan you get to search for Avenger of Zendikar, or you sacrifice something else this is pretty decent as a rare artifact but you can only do this during your turn which is a downfall but that's ok personally.

#105) Brutalizer Exarch - And so life goes on in the exarch cycle of cards and let me tell you something for a 6 drop 3/3 it better be good and it is, it basically fetches stuff creature wise or makes a opponent's creature go to the bottom of your library, great in limited personally as that kind of stuff makes most players weep in fear, he fits perfectly into a infect deck since he fetches infecters and you can easily give him infect for a turn.

#106) Chancellor of the Tangle - Nothing like a free 1 green mana for revealing this dude eh, well i couldn't agree more, for a 6/7 and with vigilance and reach he's a great end to the chancellor cycle of cards which we've seen to date so far to be rather intruging personally, once again wizards printed a awesome cycle of rares this time around.

#107) Corrosive Gale - Think of this as the new windstorm, it's pretty much same speed, same rarity and hell even same cost, a carbon copy with a new name next!

#108) Death-Hood Cobra - So what exactly is so good about this common nothing really his two abilites are mana intensive and he's only a 2/2 but said mana abilites can be used as interrupts during a blocker step, so it's not all that bad personally.

#109) Fresh Meat - Wow this is a pleaser, it basically says go and use Day of Judgement on me, i'll play this and get back my entire army for 4 mana you get a instant that puts 3/3 beasts onto the field for all creatures that died this turn, it's basically get wiped play this, boom 5 3/3 beasts and swing next turn, broken or what and it's a rare too, it's like the next genesis wave for green, since it makes a lot of dudes if you are lucky. I am for sure going to grab 4 of these when i get the chance since this set looks like a lot of fun in the long run and all that, plus i love me some old school beaters.

#110) Glissa's Scorn - Here we go with a destroy spell for 2 mana you get destroy target artifact, that artifact's controller loses 1 life, wow as a common i'm impressed green has a new naturalize with some semi black effects but the only dissapointment is it does not destroy enchantments so it's kinda sad.

#111) Glistener Elf - A 1/1 with infect for 1 green mana, it combos off well with Chancellor of the Tangle at least don't you agree, since it does not have any other special abilites i don't think it will see anything but limited play, though we do have some decent limited fodder for the set at least from a nagle set.

#112) Greenhilt Trainee - So a 2/3 that has a tap ability to give other things +4/+4 until end of turn, right and i am a monkey's uncle limited only really since elves have a way better option in the form of Joraga Warcaller right now.

#113) Leeching Bite - A pump spell that basically gives something +1/+1 for 2 mana and it gives something else a -1/-1 until end of turn, weenies fear my wrath for i have returned in the form of a pump spell next

#114) Maul Splicer - So this is a 7 drop that apparently is part of a cycle of cards that generate golems, however the effect don't kick in till this hits the battlefield, but it also gives golems trample as a 1/1 it's a more expensive Awakener Druid but on the plus side it's a creature that drops 1 point of power for each mana it costs, did i mention this is a common as well, so it may end up being worth it we will see.

#115) Melira, Sylvok Outcast - OMG she's here in all her glory, the hottest thing on mirrodin nah just kidding, for 2 mana a rare that is a legendary, you can't obtain poison counters with this, -1/-1 doesn't work either, all opponents basically lose their advantage with this one, by losing infect broken, but she can still die to bolt, i compare it this way if you can die to bolt, sorry.

#116) Mutagenic Growth - So for one Phyrexian mana not only do you get a instant speed common but a pump spell which you can dump your infecters with and make them super strong till end of turn, am i seeing a pattern here with this set, we have our Awakener Druid, we have a pseudo giant growth, we have a new Extripate and all of that, weird seeing a card like this in this set, but it's sounds like a good combat trick regardless.

#117) Mycosynth Fiend - Ok so a 2/2 for 3 that powers itself up on the amount of poison counters a opponent has, seriously as a uncommon that ability is broken in late game, drop him when the opponent has 7 or 8 poison and dude is a 9/9 or a 10/10 for 3, wow infect just got fun again.

#118) Noxious Revival - 1 green phyrexian mana is all it takes to revive something and put it on the top of your library with this one spell, at instant speed it's just perfect for late game and a interrupt to a go for the throat or some other removal spell.

#119) Phyrexian Swarmlord - Well it was bound to happen this set's massive token generator in the form of this rare, it's in a intro pack as well so it's gotta be a 2 dollar junk rare, it has infect as a 4/4 and it costs 6 mana but relies on poison counters for it's upkeep ability, not bad at all, espically in a black green infect build.

#120) Rotted Hystrix - 3/6 vanilla creature for 5 mana next!

#121) Spinebiter - Oh a infecter that can deal infect damage almost without fear, 3/4 for a 6 drop that basically goes through blockers with it's "You may have it deal damage as though it wasn't blocked" pretty damn funny and fun to play if you ask me.

#122) Thundering Tanadon - 4 and 2 phyrexian green mana makes this 5/4 beast with trample a huge success as he can be ramped to turn 3 and cast quickly, give this dude infect and he's broken personally.

#123) Triumph of the Hordes - This is basically a miniature overrun with infect for 1 less, it gives all dudes +1/+1, trample and infect until end of turn, great finisher card personally.

#124) Viridian Betrayers - 3/1 for a psuedo infect that works with the poisoned mechanic, whew and here i thought we saw everything from rare occurences to even this type of card, but this is a exception to the rule as it's infect status makes it a serious contender in limited.

#125) Viridian Harvest - So a enchantment aura that only enchants artifacts but gains you 6 life for 1 green mana, talk about a serious contender for lamest spell of the set, filler much.

#126) Vital Splicer - Well the splicers had a good run in my spoilers and now it ends this is the last one of the set and wow it's a doozy 4 mana nets you a 1/1 and a 3/3 golem, all golems have pay 1 mana and regenerate so they don't die easily, this could easily be a decktype for sure me thinks.

#127) Vorinclex, Voice of Hunger - We have at last arrived at this color's mythic slot, oh my goodness this is fun as is all the praetors of the set, 7/6 trample that produces mana when you tap equal to the amount you tap for, it locks down opponent's lands all for 8 mana too, um did i mention it has trample, dear god this is a fun set, i can't wait to see what is next.

Well that is it on this color front, next time it's multicolor and lands, see you all next article.

Thursday, April 21, 2011

New Phyrexia Spoilers Part 4: Red

Red got some interesting stuff in the last set, some decent burn, good creatures and even we saw some phyrexian influence in the last set of this block, shall we see something like this again or perhaps more, let's see what this color phase has to offer shall we?

#78) Act of Aggression - So this is a Mark of Mutiny and Act of Treason for 3 colorless and 2 phyrexian mana except it gets no bonuses and dies at the end of your turn, interesting also it gets haste for whatever you take over so this seems like a ok card at the uncommon level i hope there are more spells like this.

#79) Artillerize - A lava axe for 4 mana that requires you to sacrifice something, in the flavour of New Phyrexia this is cool, since it deals 5 damage to target player or creature, much better then flavourless lava axe that is for sure, also it's a instant speed spell sweet.

#80) Bludgeon Brawl - Ok then this enchantment really is interesting it's a rare at 3 CMC and it makes all non equipment and non creatures into equips that have equip X where x is the converted mana cost of the artifact and gets +X/+0 where X is the converted mana cost again, you follow me on this one no, good i don't know either next please.

#81) Chancellor of the Forge - Wow the red chancellor is sweet, basically if you reveal it you get a 1/1 goblin with haste from your opening hand, it has the same stipulation as the black chancellor and that, as i expected the entire chancellor cycle to have a opening hand clause and a "May" clause meaning you can choose to reveal it, but when it enters play it is 5/5 and it puts X goblins in play where X is the number of creatures you control with Haste so if you have 5 creatures, you get this plus 5 1/1 hasty goblins, as a 7 drop it's sounding like it's a fun card to boot.

#82) Fallen Ferromancer - So a 1/1 for 4 and it has infect and you tap it and pay 1 and a red mana to basically deal 1 damage yeah right first off who would pay for it's ability, secondly who would even draft this only desperate people draft psuedo infecters though i guess this is this set's Prodgial Pyromancer

#83) Flameborn Viron - A 6 mana for a 6/4 it has titan power but not titan toughness definetly a filler card in this day and age, also if you expect to use this card for anything probably just a strong blocker will do, next please.

#84) Furnace Scamp -  1 Red mana for a 1/1 that when it deals damage you can basically bolt a player, will it see play as a body and a bolt maybe, just maybe, then again we've had some jank cards in past two sets what is to stop this one from being different.

#85) Geosurge - You thought rite of flame was stupidly broken imagine riting into this, for 4 red mana you get at sorcery speed 7 mana to use but it can only be used for artifact and creature spells, dumb but i guess there has to be a drawback to all these good cards in this set, this is yet another drawback card.

#86) Gut Shot - Appropriate name for a card like this it's a decent mad finisher or a pinger as you pay 1 red phyrexian mana to basically say ping you for 1 for free or 1 regular red mana, but still a mechanic on a instant speed spell is always nice.

#87) Invader Parasite - A phyrexian card with Imprint i never thought i would see the day a Mirran mechanic was used on a phyrexian style card, but when it enters the battlefield you can exile a land, such as Valakut or Tectonic Edge and if it comes into play on your opponent's side of the field boom that's 2 damage right there to them, as a 5 drop though it's a late game drop as a 3/2 it's still decent enough to do the job in the long run with that last few points of damage.

#88) Moltensteel Dragon - With every set there has to be at least one dragon, it's a wizards of the coast rule, but this one has a twist for 4 and 2 phyrexian red mana you get a 4/4 that basically firebreathes every 1 red mana you pay for it but it's ability costs 1 phyrexian red mana so you can not have to worry about it, it's a decent rare and is one of the 5 intro pack foils.

#89) Ogre Menial -  Red is getting some strange infecters and this is taking the cake for 4 mana you get a 0/4 that also has a firebreathing effect and infect, how many times is wizards gonna print crap like this even if it is infect crap is still crap

#90) Priest of Urabrask - Wow talk about busted, for 3 mana you get a 2/1 that basically replaces the mana you just used to cast it, talk about free spells, so it drops out 3 red mana to use again for another spell mainly another one of these and having all four in the same turn talk about comboing out dudes so quick, broken wizards.

#91) Rage Extractor - You know the days when phyrexian mana can be abused, this is the case, for 4 and 1 phyrexian red mana you get a artifact that basically says whenever you cast something with a phyrexian mana symbol in it's cost you deal damage to it's converted mana cost to target player or creature, talk about a field clearing effect, as a uncommon too talk about abuse of a new mechanic much.

#92) Razor Swine - Generic first striker with infect, at a 2/1 for 3 mana next.

#93) Ruthless Invasion - 3 and a phyrexian red mana net a sorcery speed spell that prevents non artifacts from blocking for a entire turn, wow, so basically this is another way to alpha strike for 4 poison or something like that.

#94) Scrapyard Salvo - If this was instant speed i would say it is a ok card, but as it stands at sorcery speed there is a lot of limitations in this one, though it deals damage equal to the number of artifacts in your graveyard to target player, it's lack luster to say the least for a spell of this magnitude.

#95) Slag Fiend - Finally the 1 drop rare i've been dying for as a late game finisher, black got a 1 drop rare in the form of Death's Shadow and now this guy when he enters this field of 1 drop late game finishers, it's ability is it's power and toughness is the number of artifacts in the graveyards of all players so a Creeping Corrosion later and boom you have like a 9/9 scrapmetal fiend in play, seriously good as a late game rare and a end game finisher espically with cards like Shatter in the format, artifact decks have a serious problem with removal in this one.

#96) Slash Panther - Colored artifacts are making a return in this set it seems with this card, for 5 mana, a whopping 5 mana that is 4 and a phyrexian red mana you get this beast which is a 4/2 hasty cat with some serious firepower, underpowered yes, too high a cost yes, as a common yes you are best avoiding this unless in draft, as it seems with this being a Nagle set, there is a lot of fodder.

#97) Tormentor Exarch - The exarch cycle continues with this one, it basically does a +2/+0 or a -0/-2 effect to a target creature when it hits the board, as a 2/2 though for 4 mana it's balanced psuedo removal or a pump spell as a body, really red is looking really good thus far.

#98) Urabrask the Hidden - The red praetor has arrived and wow is he is a bad boy in the form of awesome, gives all your dudes haste like Cyclops Gladiator, makes your opponents dudes tap when they enter the battlefield, is a 4/4 for 5 mana as a mythic rare, red has it's boss card now, as a few other cards from red combined with this can make a deadly red/white deck for control now, i suspect this to go for a decent price.

#99) Victorious Destruction - So shatter and stone rain combined  for 5 mana at sorcery speed you basically blow up a artifact or land and it's controller loses 1 life, hmm i'm not seeing it here but then again when do i ever see it well enough to understand.

#100) Volt Charge - Oh my goodness for 3 mana at instant speed you can deal 2 damage and proliferate at the same time, is this a good spell hell yes it is, is it playable maybe do you wanna play it, maybe come on wisards stop printing awesome stuff like burn spells with proliferate.

#101) Vulshok Refugee - Wow a 3/2 body on a 3 cmc dude with pro red, so it protects itself from all the infect at all levels red wise and damage wise, finally something bolt can not target also did i mention it's at the uncommon level making this probably the best common and uncommon block yet so far.

#102) Whipflare - Last red card of this set and yikes it's a doozy basically it's the new pyroclasm to non artifact dudes, at sorcery speed wait pyroclasm was also sorcery speed oh my god it's the new pyroclasm for this set, man did red get a serious boost or what.

That's all she wrote for this one, stay tuned for part 5 and the green cards of the set, enjoy

New Phyrexia Spoilers Part 3: Black

Black's turn and last set in Mirrodin Beseiged we got a rare wurm that wrecked face on the phyrexia side of things and all that, we will see a new type of removal in the form of a certain praetor or will we see another singluar removal spell like Go for the Throat who knows, let's find out.

#52) Blind Zealot - Wait this is the first card for this color and already we are seeing intimdate being utlilized for this one, so as a 2/2 it's decent, you get a 3 cmc drop that when it deals combat damage you can sacrifice it to blow something up, well if this isn't spot removal i don't know what is, really decent common to start with for this color.

#53) Caress of Phyrexia - Ok so basically this is a kill card in 3 forms, forces a opponent to draw 3 cards, lose 3 life and get 3 poison counters, poison is now viable thanks New Phyrexia. Though as a 5 CMC cost, this is a great finisher for NPH draft when most players at this point end up being at like 7 poison by about turn 6 with all the off the handle infecters in this block.

#54) Chancellor of the Dross - Um are we gonna have a entire cycle of these dudes like the Leyline cycle in M11 if so sign me up, i love these kind of reveal cycles personally for 7 mana you get a Flying, Lifelink 6/6 when it drops and it's pre game effect basically does a blood tithe to all opponents, if it is in your opening hand, for those unfamilar it basically deals 3 damage to all opponents and you gain that much life that was lost on your first upkeep and cannot be responded to, so most times with this in hand the magic number of damage is 17 without it it's 20 as usual. Great fricking cycle to start the reveals with, much like the Praetor cycle that is all mythics this should be interesting.

#55) Dementia Bat - A 2/2 flying 5 drop, but it has a secondary ability you pay 4 and a black to sacrifice it and make a opponent discard 2 cards, so when this dies you can pop it's secondary ability and make a opponent suffer, really really weird for limited but that's all it's good for i feel.

#56) Despise - So basically this is walker removal at it's finest, stops tezzert, stops jace, stops any walker period, awesome and most welcome for black, for 1 mana too.

#57) Dismember - 1 regular mana and 2 phyrexian mana bring this removal spell into play, it basically says kill anything by making something have a -5/-5 until end of turn, as a instant speed spell that is great spot removal for mid game material and basically shows the power of black this time around.

#58) Enslave - So our first reprint of the set, enslave takes us back to the days of Planar Chaos when this card was out and well, it's about time, for 6 mana you get a aura that basically says i own this creature and you are gonna lose 1 life every upkeep, not bad for a functional limited reprint personally.

#59) Entomber Exarch - Clerics seem to be the main focus on this set, as we've seen about 3 already and this makes no 4 on the list of clerics, for 4 mana you get a 2/2 uncommon that either returns stuff or makes a opponent discard a non creature card when it enters the battlefield, this is starting to become a good set, just due to the fun commons and uncommons so far.

#60) Evil Presence - To make something a swamp you need to be able to have a swamp on your side of the field to cast this aura, for 1 black mana you get a aura that basically screws over your opponent's mana base early on, basically giving you control of the game from that point forward, it's a decent aura at a common level so your bound to pick up 2 of these in a prerelease, somewhat interesting to see more black control elements again in this set.

#61) Geth's Verdict - 2 black mana basically say you lose a creature and lose 1 life at instant speed, talk about more spot removal in this format, first a creature now this, black is gonna be fun to play once again in any format because of stuff like this i feel.

#62) Glistening Oil - This seems like a decent aura, double black, gives a creature infect like Phyresis did from MBS, but there is a drawback it puts a -1/-1 counter on the creature it is attached to, as a rare this isn't that good, as a aura though it's decent enough though it takes a rare slot personally but there is one more effect. When this aura is put into the graveyard it goes straight back to your hand instead, so this as a aura is pretty decent and since we get the good stuff first to talk about this is no exception, though it's applications are unknown as of yet.

#63) Grim Affliction - Another common of this set and well for 3 mana you get to put a -1/-1 counter on target creature, then proliferate, as a common for 3 mana but at least it's at instant speed and not that goddamn sorcery speed i hate so much unless it is in a control build, are we gonna see this in tournament play outside drafts, maybe not, drafting this card though could be pretty sweet, since you are bound to see it at least twice during a draft pod.

#64) Ichor Explosion - One of 2 mass removal spells in this set the other coming up soon in this article but wow, you sacrifice a creature after paying 7 mana, all creatures get -x/-x where X is the creature's power that you sacrificed, really and it's a uncommon EDH staple much, great board sweeper for EDH and Limited and makes damnation look like utter crap

#65) Life's Finale - Speaking of massive removal spells this is the second of two for this set and wow for 6 mana you get a rare that basically says all your creatures are dead, i'll take your 3 best and remove em from the game by putting them in your graveyard, so it's kind of like a 3 for 1 in a format that has a lot of creature decks these days, Boros's days are numbered.

#66) Mortis Dogs - A 4 mana 2/2 that basically gives itself +2/+0 when it attacks is a decent dude personally, if it had first strike though it would be overpowered, but it's secondary ability is funny as hell, when it dies, target player loses life equal to it's power so if it was removed from the game via spot removal and was attacking that player would lose 4 life, really sweet common here.

#67) Parasitic Implant - Basically this is another way of saying screw a creature i'll make one of my own to chump with as during your upkeep this triggers forcing the creature who has this attached to be sacrificed and you get a 1/1 myr token in it's place for 4 mana if it had a way to bring itself back it would be good to basically make a army of 1/1's slowly but surely.

#68) Phyrexian Obliterator - Say hello to the new phyrexian negator folks, with Trample for 4 black mana seriously it has the same effect as negator, so hey you bolt it it takes 3 damage you lose 3 permanents for that, or hey comet storm it for 5 sure it takes 5 damage and dies but you lose 5 permanents, god Negator was so much fun back in the day and this is gonna be even better to have this effect back in standard again, mono black has it's bomb now, thank goodness did i mention this was a mythic rare?

#69) Pith Driller - So 4 and a phyrexian black mana nets you a 4/2 that puts a -1/-1 counter on target creature when it enters the battlefield, well i gotta admit as a whole this is pretty good at the common level and shows the flavour and power of New Phyrexia at it's finest.

#70) Postmortem Lunge - Wait a minute for X and a phyrexian black mana you get to recur something from the graveyard where X is the CMC of the creature you want back, but it dies during your end step but has haste, at sorcery speed and as a uncommon it's decent but not that good, there are a lot of recursion spells in this set it looks like and this one to avoid unless you are in the late game.

#71) Praetor's Grasp - So let me get this straight for 3 mana you get a sorcery that exiles something and as long as it's exiled you can cast it and look at it, well damn i didn't know wizards was gonna print this bad boy since this kind of card wow much and all that, it's a rare and a sorcery so it can be responded to but that's ok have plenty of counter magic to back this up.

#72) Reaper of Sheoldred - 2/5 infecter and when it's dealt damage that controller gets a poison counter as if poison needed more of a power boost well i can see this being a 2 of in poison decks due to the fact this is hot, it's basically a sure fire way to be poisoned, good one wizards.

#73) Sheoldred, Whispering One - Well another praetor it would seem and this one is hot of the furnace for some reason, let's see she costs 5 and 2 black, she has swampwalk, she returns stuff during your turn, during your opponent's turn she makes creatures die on their side of the field, did i mention she is a 6/6 for 7 wow much but let's get down to this, she is also the prerelease promotion card which i spoiled a while back as of this article's writing, trust me it's been a long time coming almost 8 months since we first got introduced to this set, so it is finally nice to see the praetor cycle come round at long last.

#74) Surgical Extraction - This my friends is the scars block's final buy a box promotion card and wow it is a real shocker with the fact it's effects are basically a carbon copy of Extirpate from Planar chaos without the whole split second shenigans and all that, it's cost is 1 black phyrexian mana which is confirmed to be one of the new mechanics for this set, so it can either be paid for via 2 life or 1 black mana when it hits the field i have a feeling most players will choose the 2 life even if they run black, cause you know what they say, once you go black, you never go back.

#75) Toxic Nim - Nim's nim's everywhere and not a drop to drink as a 4/1 infecter for 6 mana this i feel is only good for limited even with it's regeneration ability of 1 black mana like Drudge Skeletons, next please.

#76) Vault Skirge - Now this is some serious black vanilla, 1/1 2 drop flying, lifelink just no next!

#77) Whispering Specter - 3 mana nets you a 1/1 infecter with flying and whenever it deals combat damage you may sacrifice it and the player discards cards equal to the number of poison counters he/she has, that is a unique ability mixing a Plague stinger with a Hypnotic Specter and adding that secondary sacrifice ability really unique as a uncommon too.

Well that covers it for black next time it's red's turn on the spoiler train, see you all next time

New Phyrexia Spoilers Part 2: Blue

Well it's blue's turn to get the treatment for this set, we saw some decent cards last set will this time be any different we will have to wait and see how it turns out of course, let's get started

#27) Argent Mutation - So a 3 drop instant spell that makes things into artifacts and replaces itself with a card draw effect, as a uncommon really weird to see such a interesting card first thing for a new color.

#28) Arm with Aether - So a sorcery speed 3 drop that basically makes stuff bounce back to your opponent's hand when damage is dealt, at sorcery speed you'd have to play it almost at the beginning of your turn to even have a hope of using this, really, this is lackluster for a card, i'd rather just use Into the Roil as a combat trick.

#29) Blighted Agent - Here we go finally a creature for blue, a 1/1 infecter that is unblockable for 2 mana very Plague Stinger boys but good limited material as a common goes in this set we were bound to see blue getting some form of Infect for this one here's the first sign of it really.

#30) Chained Throatseeker - We are finally getting into the expensive stuff for this set and at a whopping 6 mana for a blue card that has Infect and cannot attack unless defending player is poisoned, can you say limited fodder much even as a 5/5 it's not good due to it's secondary ability and that limits it a lot in my humble opinion, so draft fodder indeed, will we will see this 6 mana drop anytime soon not likely.

#31) Chancellor of the Spires - As typical as blue is for Mill, this is ridiculous this is basically saying, i reveal it you mill 7 first turn without playing a spell, it's a 7 drop rare that is a 5/7 and it allows you to cast instants or sorceries from a opponent's graveyard when it hits the battlefield, really and it has flying as well, give this infect and it's broken.

#32) Corrupted Resolve - Well we knew a poison counterspell was going to be coming eventually, this only works when someone is poisoned, not bad, not good for 2 mana though it is nice, limited maybe, anywhere else nah.

#33) Deceiver Exarch - So the exarch cycle continues with this one, it taps or untaps things when it hits the battlefield, it's a 1/4 for 3 mana, bright side it has flash so it can be a interrupt in a combat trick, that is a good sign for this card at least if it did not have flash it wouldn't be good to me.

#34) Defensive Stance - Lame mirran card is lame, it gives the creature a -1/+1 and it's a aura to boot so it has to target, one answer shroud, next!

#35) Gitaxian Probe - So this is the free spell for revealing a opponent's hand, for 1 phyrexian mana you basically get to see your opponent's hand, is this good, maybe i have to figure out the applications for this, but i know it may be a 1 or 2 of in control builds.

#36) Impaler Shrike - 4 drop 3/1 that when it deals combat damage you get a free 3 cards if you sacrifice it, hmm semi good but semi bad in a sense it's a body, that has only 1 toughness so it dies to bolt, it dies to anything in one shot, i don't know this seems like fodder to me.

#37) Jin-Gitaxias, Core Augur - Finally the praetor for blue, wait a minute a mythic rare that costs 10, what, but wait hear me out, at your end step when this is on the field you get a refill hand and all opponent's handsizes are reduced by seven, as a 5/4 it's power toughness ratio is decent for blue, you could cheat this into play via Polymorph, this is a great mythic but it does have drawbacks, wow though.

#38) Mental Misstep - So apparently this is the new daze, that counters like Spell pierce, Any 1 drop spell basically gets countered by this as a uncommon, it has a phyrexian mana cost of 1, it basically says, turn 1 you don't get a thing, turn 2 you don't get a thing, it's a big go to hell for tezz decks ramp spells.

#39) Mindculling - Oh my goodness this card sounds fun, you get to draw 2 cards when this is played and force your opponent to discard 2 cards but drawback is it's mana cost of 6 converted yikes um good in a sense it's a divination mixed with a mind rot so it's CMC equals those two cards, not bad, not good really starting to get me down for this set.

#40) Numbing Dose - So a 5 drop enchantment aura that basically does a paralyzing grasp, but makes the opponent lose life every turn this is on the field, well as decent as that is it's family friendly limited material in my eyes and it basically says a 6 or 7 turn clock for them.

#41) Phyrexian Ingester - So a 7 drop imprint that basically gets pumped up when something is imprinted, but it has to be a creature that isn't a token, so you could imprint a avenger of zendikar and make it huge and it's a rare 3/3, hmm really weird but ok wizards i will go with it.

#42) Phyrexian Metamorph - So this is the release card eh, not bad for 3 and a blue mana or phyrexian blue mana you get a Clone variant for this set, pretty sweet and it combos well with anything basically making it a needed 3 or 4 of i feel, it basically enters the battlefield as a copy of any artifact or creature it's not limited to just a creature, so essentially if you had Blightsteel on the field, you'd be able to make this into another Blightsteel, very good clone variant wizards of the coast, very good indeed

#43) Psychic Barrier - Wait a minute what, it only counters creature spells but makes the opponent lose 1 life when it does, for 2 blue mana counterspell for creatures, really i did not think it was good but wow as a common as far as counters go, this is nice, since i am a blue mage and fond of this type of thing.

#44) Psychic Surgery - This name and most translated names are a rough rendition so bare with me here, names will changed for the better when more or better info is provided, though this card's effect is pretty decent. As a enchantment whenever a opponent shuffles his or her library you may look at the top 2 cards, you may exile 1 and continue the game by placing the remainder in any order i don't know why you wouldn't do this it's a great removal strategy and this block has provided some weird mill cards, which i like for some reason i do not know why but still a great card is great 2 mana to summon and it's a lasting effect, since most players shuffle their libraries what 7 or 8 times a game really good way to punish those kinds of players.

#45) Spined Thopter - Really a 2/1 flying that can basically be brought out on turn 2 by paying 2 and 2 life, really good but it's a jank common not really gonna see much play at all in anything besides limited.

#46) Spire Monitor - 5 mana nets you a flash, flying 3/3 what is this vanilla BS, next!

#47) Tezzeret's Gambit - Oh my god, for 3 and a phyrexian mana you get card draw, proliferate all in the same package as a uncommon wow much i love proliferate and card draw now, seriously this is sounding more fun by the second, good on you wizards i gotta commend you guys.

#48) Vapor Snag - So apparently bounce spells are the new hotness of this set, for 1 blue mana you basically bounce something that card's controller loses 1 life, really great interrupt personally

#49) Viral Drake - Wait a minute what, flying, infect and you can pay it's CMC to proliferate every turn and it's a 1/4 really that is so cool i'm glad proliferate is getting a huge spotlight now seriously this mechanic is fun to play now.

#50) Wing Splicer - Splicer no 4 i believe and wow much so for 4 mana you dump a 3/3 and get a 1/1 body as well, this guy gives all golems flying so you could build a 3 color splicer deck with these guys, i smell awesome things here.

#51) Xenograft - So let me get this straight for 5 mana you get to choose a creature type as a rare enchantment and all other creatures you control become that creature type plus retain their original, um yeah sounds like fun i can make em shapeshifters and give them all creature types, oh talk about a broken mechanic for the late game, espically for certain other cards, though it could be a bit cheaper it's a great rare but limited may only find it for use for this upcoming format.

Well that covers it for blue, next time it's Black's turn in the spotlight for New Phyrexia see you all next article, this is vergil signing off.

Wednesday, April 20, 2011

New Phyrexia Spoilers Part 1: White

Well it's about that time and with this set's name finally known and all that i can begin my official spoilers for the blog as per every 3 months, let's begin with standard procedure with White then Blue then Black, Then Red then Green, Multicolor, Artifacts and of course Lands and Basic Lands let's start with white as usual.

#2) Apostle's Blessing - Well first official colored card of the set and already it features a new mechanic, Phyrexian mana for one colorless and 1 phyrexian mana you get a pseudo protection spell for one creature, at instant speed and a uncommon, pretty damn nuts if you ask me to start this mechanic.

#3) Auriok Survivors - So first official creature of the set and already we have something that returns a equip from the graveyard, as a 4/6 6 drop it's very nice late game material, this and Bonehoard from MBS overpowered much, this makes shatter look like a total joke of a card now.

#4) Blade Splicer - You know for a rare it's pretty damn decent when you see cards like this in a set this size, as a 1/1 it brings out dudes and gives golems first strike, wait there is a entire set of these type of cards devoted to this, not bad, but the downside is this card costs 4 mana to summon so it won't be out early if you get my drift.

#5) Cathedral Membrane - As they said before it couldn't be done well wizards has proved us all wrong again, a wall that is a 0/3 when it hits the battlefield for 2 mana, for 2 mana wall of omens type mana, when it dies it deals 6 damage to everything on the field, so literally this makes a board sweeper outta us all, imagine two of these uncommons on the field at the same time, totally nuts, also this a phyrexian mana card so you only have to pay 1 really mana even better.

#6) Chancellor of the Annex - Oh god did NPH just get broken already, we have a 6 drop that basically is a titan machine, it counters the first spell played by opponents, when it hits the field it's second effect kicks in, causing all opponents to pay 1 or the spell gets countered, did i mention it is a 5/6 flyer, heh this my friends is only one of the 5 chancellors of this set, imagine what the others might be like.

#7) Dispatch - As a uncommon well this is pretty decent and it has metalcraft ok, let's explain this metalcraft, if you control 3 or more artifacts exile that creature, it's regular ability is to tap creatures for 1 mana, wait a minute, this is this block's Path to Exile without giving lands to anyone, oh my god this is so broken if you got 3 or more artifacts out, for 1 white mana and it's a uncommon too well i see Mirrodin is not giving up anytime soon.

#8) Due Respect - Well for a instant speed spell it's certainly good, anything that enters the battlefield during the turn this is played enters tapped, for 2 mana you can cast this, really solid white uncommon for this set, did i mention it replaces itself no well it does.

#9) Elesh Norn, Grand Cenobite - She's the 9th card in this set, oh dear god, she costss 5 of any mana, 2 white to summon as a 4/7 Mythic rare card, she has vigilance ok but that is not all, she has a ability which grants all your other creatures a +2/+2 bonus for the time she is on the field, did i mention she's a legendary creature no i am sure i did, also she provides a -2/-2 bonus for all opponent's creatures so weenies like White Knight are dead on contact while she is on the field, wow first legend of the set and already this is proving to be a awesome set.

#10) Exclusion Ritual - First real imprint card of the set and wow it is a doozy of a card, it basically stops all cards of the same name, multiples of these mean devestation for sure, for 6 mana it's balanced itself out and it is a uncommon, well goes to show this set has already impressed me with it's uncommons and rares thus far.

#11) Forced Worship - So for 2 mana you get another pseudo pacifism that makes the creature able to use it's activated abilites, mana abilites and is still able to block, ok, well it also has a return cost so it's able to be used again, really solid to lock down something huge in limited but that's it.

#12) Inquisitor Exarch - Well did white get a boost this set or what, for 2 white mana you get basically a 2/2 that gains you life or makes opponents lose life, it's a uncommon as well so it makes all the difference in the last few turns of a game, i am shocked wizards would print this oh well.

#13) Lost Leonin - Vanilla card is vanilla, a 2/1 infecter for 2, next!

#14) Loxdon Convert - Now this is a true vanilla 4/2 for 4, sorry next!

#15) Marrow Shards - A single phyrexian mana means this can be cast for free pretty much, it deals 1 damage to all attackers at instant speed so sweet combat trick to ruin most weenie's days, also did they really make this a uncommon dear god.

#16) Master Splicer - Ok so we've seen the first strike dude now onto the pump dude it gives all golems +1/+1 and produces golems when it hits the field, for 4 mana again and it's uncommon hmm i smell a cycle of cards for this set personally.

#17) Norn's Annex - Ok well it is time to explain the newest mana mechanic it seems now this mechanic either lets you pay for it via white mana or 2 life out of your total i am sure most will opt for the mana, this is a serious control spell too, it prevents most from attacking and such, unless you pay 1 phyrexian mana per attacker so in essence it's this set's ghostly prison i remember that card it was awesome back in Kamigawa and i loved using it in casual standpoints, i'm glad they printed something like this personally, it's a rare by the way.

#18) Phyrexian Unlife - Rough translation title means it's not official as of yet but we do know what the card does, for 3 mana it basically prevents you from losing the game, what you don't lose the game if you have 0 or less life which is impossible, but as long as the life total is 0 or less all attackers your opponents control have infect, way to put this mechanic to use on a enchantment wizards seriously this is a decent card, it also sounds like a blast to play as well, perhaps we will see a new white control variant appear outta the block.

#19) Porcelain Legionnaire - So for 2 and a phyrexian mana you get a 3/1 first striker as a common, so literally if you were to put this guy in perspective he is 2 mana for a 3/1 first striker really hmm i think it's time for me to figure out how this guy would go with a deck.

#20) Puresteel Paladin - This guy is just bonkers nuts, he may be a mirran but wow when metalcraft goes off on this dude, he's just bonkers when you have 3 or more artifacts with this guy around all equip costs are 0 mana, free equips what i gotta make sure my eyes do not deceive me here, oh yeah he's a 2/2 for double white and is a human knight hey this guy fits perfectly to white weenie control, let's see how the block turns out though first before speculation on this dude can begin.

#21) Remember the Fallen - So this is white's answer to rise from the grave except it returns artifacts and creatures to your hand for 3 mana, at sorcery speed so counterspells can happen and you wouldn't be able to do much against this at all. I am sure this is a decent card but i do not know if it is good for constructed.

#22) Sensor Splicer - So splicer no 3 costs 5 mana and it drops a single 3/3 onto the battlefield, giving all golems vigilance um yeah for 5 mana i'd rather cast Norn's Annex personally but at least this is a body to block with, good enough.

#23) Shattered Angel - Are you serious a uncommon that when land drops onto the field on your opponent's side you may gain 3 life. as a 3/3 for 5 mana though it's a little costly but it's worth it in the long run i feel as it's ability outweighs it's cost

#24) Shriek Raptor - Generic flying, infecter is generic for 5 mana next!

#25) Suture Priest - If someone were to come up to me and say smash together a soul warden and a Blood seeker what would you get this guy, as a 1/1 when it enters the battlefield whenever another creature enters the battlefield, you gain 1 life and it also checks it's second ability which makes a opponent lose 1 life, so literally it's a 2 for 1 card i love it, i love it alot i'm building a deck that needs this card for sure, i would like to see this played in Soul Sisters when it comes time for it's release did i mention it's a common no i am sure i did.

#26) War Report - Ok so the last white card of this set is a instant speed life gain spell for 4 mana, that also counts artifacts and creatures, this is a better Blunt the Assault in my opinion, whew nice way to end a color wizards.

So that's all she wrote for the White cards of the set, next is blue, see you next article.

Tuesday, April 19, 2011

New Phyrexia Release Promotion Card - Phyrexian Metamorph

So from this arcana here --->; Promo Card Arcana we get another piece of New Phyrexia in the form of it's release promotion card called Phyrexian Metamorph let's take a look at it shall we

#42) Phyrexian Metamorph 3mana, Phyrexian mana Blue
Artifact Creature - Shapeshifter (R)
(Phyrexian mana blue can be paid with blue mana or 2 life)
You may have Phyrexian Metamorph enter the battlfield as a copy of any artifact or creature on the battlefield, except it's still an artifact in addition to it's other types.
0/0

So this is basically a Clone variant for New Phyrexia except it targets artifacts and creatures as a whole, instead of just creatures so i think this is the next generation of Clone personally but who am i to tell let's take a look at the art for the promotion card


Not bad eh, the release is scheduled for May 13th, 2011 and this is the promo card you are gonna get for even entering a release event for New Phyrexia, i expect like it's prerelease cousin legendary Sheoldred to hit about 5 dollars to start with for preorders, though the variant is different then most copy creatures this is still one hell of a good card for new phyrexia, that's all for this article see you all next time.

Monday, April 18, 2011

New Phyrexia Mechanics

Well it would appear wizards has let the cat outta the bag once again and spoiler season is hotter then ever, but that is not why we are here, today's article will discuss the New Phyrexia Mechanics in New Phyrexia let's begin

Phyrexian Mana - You've all see this mechanic on quite a few of the spoiled cards thus far and well it's a broken mechanic, you can either pay it's colored equivalent or 2 life for each phyrexian mana symbol on the card, but most cards have only up to 2 so 4 life might be required to power it out if at all, some of the more notable cards spoiled thus far are Surgical Extraction and of course that's about it for phyrexian mana that is really worth it, overall i feel this mechanic will dominate the next few months and pretty much determine how the standard enviroment is gonna be played i think

Colored Artifacts - From the days of Shards block this mechanic returns with a passion, this block will have plenty of colored artifacts ranging from Blue to Red costing hell even black ones i hope. Basically this is the equivalent of a old school shards block with phyrexian tastes and stuff alongside it, that said this mechanic is a welcome return from the shards block days of 2 years ago, when shards block dominated the standard scene and has now moved onto the extended scene.

Golems - So this mechanic is focused around a cycle of cards that generate these guys but the effects do not trigger and generate the golems till those said creatures die in a blaze of glory, though they may end up being like super costly, this mechanic was similar to the titan forge card that was printed in MBS and is nice to see and all but if the cycle proves to be unworthwhile, then forget about it, moving on.

Living Weapon - This triumphant mechanic makes it's return to NPH or New Phyrexia and we've already seen one or two cards with this mechanic again, not really much to say about it except it's welcome back since this is a phyrexian based set.

Proliferate - Well it's back as well, not really much to say again except why make something utterly broken if it isn't, so this isn't and well look where it is now.

Infect and "Poisoned" - Well Infect is obviously back for a reason and the Poisoned mechanic from MBS is a welcome return as well, though this second mechanic was featured only on a few cards in MBS it's a welcome readdition to the overall flavour of the scars block. Infect as well is a really nice return to the final set of the scars block, as the original starting phyrexian mechanic it is a welcome change of pace from the typical metalcraft users from SOM and MBS

Metalcraft - Well this mechanic is back and it's not very apparent in this set at all, with only about 12 metalcraft cards total ever seeing some form of constructed play i think this was one of wizards's worst ideas yet, this mechanic may have been Mirran but i think we will see it used for Phyrexian purposes soon.

Well that covers all 8 mechanics of the New Phyrexia set, which is the 3rd and final set in the scars block which is scheduled to go on sale in the Middle of May, enjoy the mechanics and this is vergil signing off.

Thursday, April 14, 2011

New Phyrexia Prerelease Promo Card: Sheoldred, Whispering One

Yes you read the title correctly this is the article where i talk about the prerelease card known as Sheoldred, Whispering one which just got spoiled not even a hour ago, so it's fresh from the printing press as they say in the journalism industry. Time to reveal the big promotion card which has a date and everything so let's see what it is.


Yep some weird Alternate Art Promo card, it's kinda nice and all but let's see what she does.

Sheoldred, Whispering One 5 mana, Black, Black
Legendary Creature - Praetor (Mythic Rare)
Swampwalk
At the beginning of your upkeep, return target creature card from the graveyard to the battlefield
At the beginning of each opponent's upkeep, that player sacrifices a creature
6/6

So wait a minute here, she has swampwalk, is a legend and brings stuff back from the graveyard, wow this set has produced some legend bombs already for EDH and other singleton formats such as Cube, but i don't see this one being used at all, personally i was waiting to see if there was a better promo in store but i guess not however the prerelease is scheduled to take place on the 7th and 8th of may at select locations and it being about the middle of the month makes this promo card legitmate in my eyes at least, though i can say this is not one of the better promo cards, but hell it's a promo card so as a collector i am going to grab this when i go to a prerelease on the 7th.

Well that covers it for today, so without further ado enjoy the remaining spoilers and expect to see my spoilers at the end of April if they are revealed before then, but i doubt it. till next time this is vergil signing off.

Wednesday, April 13, 2011

New Phyrexia Tokens

So as per with any set, up to this point i'm sure you know wizards of the coast loves to make a arcana about tokens but vergil there was no arcana with tokens today, it was about mythic rares, wrong, you obviously didn't look in the full archive as the arcana can be found here ---> Tokens Arcana but in essence it's time to reveal this set's tokens shall we?


Here's something we already know about the beast token from that one green card already spoiled, it's a 3/3 token much like garruk's beasts and has the phyrexian look and feel to it since it's corrupted beyond madness, not bad, let's see some more for the set.


Goblins Eh, much like Scars of mirrodin with Kuldotha Rebirth, this set is gonna have a goblin generator as you can tell it's gonna be red, 1/1 goblins aren't all that bad but when it comes to it, goblins can be nasty little buggers to deal with, onto the next card.


So this is what a phyrexian golem looks like, 3/3 is it's stats and it's a artifact creature so Creeping Corrosion and Shatter can kill it basically, not bad, i assume it's a card that hasn't been spoiled yet, since we are only 24/175 in our spoiler season and most names are unconfirmed, onto the final token, yes there are only 4 tokens for this set.


Yep Myr tokens, phyrexian myr tokens at that, creepy much but i gotta say, this is turning out to be a cool art set, best in a while even better then Besieged was, it's stats are a 1/1 artifact creature so we've not seen the generator for this one yet, but how cool is this particular token really, anyhoo that's all for this article cause there isn't much else to talk about, so until next time stay frosty this is vergil signing off.