Showing posts with label General Pipeline and Terrible terrible damage.. Show all posts
Showing posts with label General Pipeline and Terrible terrible damage.. Show all posts

Tuesday, January 29, 2013

Vergil's 10 Tips to Freelance Magic Writing

Hello folks and welcome back to another edition of the emporium, as we are all aware, most of the time with magic the gathering, the game consistently changes and introduces new decks/variants and the like to the format, well for you freelance writers out there, I'm here to give you 10 tips to help improve your magic writing skills, so let's begin.

#10) Writing on your own terms - Sure some of those sites which have deadlines such as Channel Fireball and the like have pro writers who write once a week every week is good, but stop, take a deep breath and remember, you play magic, you have fun, don't write because you are forced to write, write because you WANT to.

#9) Proper Spelling and Punctuation - Most magic players these days are in their early teens, finishing school or have a stay at home profession, one thing to remember while writing is to always have proper spelling and grammar, so don't forget to always remember the one of the most important keys of any good writer, proper grammar.

#8) Pick a topic that suits you - If you play a format in magic like Commander or any casual format, go for it, I always encourage new and aspiring writers out there, you can write about anything you set your mind to, or if you play a format like Modern, which consistently changes, you can always talk about that, whatever it may be, it's gonna be good, since you wrote it.

#7) Proper Editing Procedures - Always ensure to go back and check the source you use, check for updates and add them in while editing, editing is super important here, since a self edit is often the best kind of edit and helps you learn.

#6) Be sure to always credit your sources - Sure, the profession is freelance, but give the appropriate credit to the proper source material, wherever you got it from, give them the views as well, to ensure everyone is satisfied here.

#5) Spread the word - Sure you may be a rising star in the magic freelance scene, but it's always important to keep your fan base in the know, with social media these days it's often easiest through variants like Twitter and even Facebook.

#4) Be Descriptive - A article should have a fairly decent description to it, regardless, if it is a short one, try and keep a bit of a description to it, giving it some depth.

#3) Personal Experiences - Sure everyone has this on the to-do list in terms of writing, but each person's experiences vary from person to person, so try and add a personal touch, with a interesting sign off, or perhaps something else to peak interest.

#2) Enjoy the Game - Magic's been around for a long time at this point, going on 20 years now, so the game gets older and the more people who enjoy it, the better, so if you enjoy the game, you should also enjoy the writing process that comes along with it.

#1) BE YOURSELF - This is perhaps the most important tip I can give to anyone who is aspiring to write about MTG, relax, enjoy it and just be YOU.

And that is all she wrote, I hope these 10 tips will entice further readers to go out there and attempt the freelance magic scene, since it is still growing, so until next time magic fans, this is vergil signing off.

Sunday, August 12, 2012

Return to Ravnica Starting Previews

Well welcome back to the emporium, it's time once again for more magic news then you can shake a stick at, let's start of course with the latest stuff to be revealed for Return to Ravnica, so without further ado let's take a look see.


Jarad was revealed recently in a wizards arcana and oh boy is he good or what, at least as a general in EDH, 2/2 that gets bigger for creatures in your yard, you can sacrifice another creature and have a opponent lose life to the creature's power that was sacrificed and you can even sacrifice a swamp and a forest to return him to your hand, but look at that mana cost, Swamp, Swamp, Forest, Forest yikes that's a downturner for sure.


Apparently Selesyna is getting a brand new mechanic called Populate, which signals token production at it's finest, 2 and a white for a instant speed spell that makes all creatures you control indestrucible, plus it has the mechanic populate, which adds another already existing token as it is onto the battlefield, so if you control a human, you get another human for free as well as the added bonuses of the spell in question.

Well that's it for RTR previews for now, tommorow will be the latest on Commander's Arsenal as well as much, much more, getting back into the swing of things again is going to take a bit, but until next time this is vergil signing off

Tuesday, April 24, 2012

Avacyn Restored Spoiler Part 7: Artifacts

Last but most certainly not least this set is the many artifacts being brought in for Avacyn Restored, so let's see the final bits of the set, in terms of the artifacts.

#211) Angel's Tomb - Wow, is this a functional reprint of Glint Hawk Idol, while the idol is in standard still, sheesh, but for angels this time i can respect that, she turns into a 3/3 white angel artifact creature when a creature hits the battlefield under your control, not bad since it only lasts for a turn, same as the idol and it costs a mere 3 mana as well, not bad for a uncommon

#212) Angelic Armaments - 3 mana artifact equipment that you can pay 4 mana to equip and it grants the creature +2/+2 flying and is a white angel along with it's other types, a impressive uncommon for limited.

#213) Bladed Bracers - 1 drop equip that pay 2 mana to equip and grant the target creature +1/+1 and if it is a angel or human it has vigilance.

#214) Conjurer's Closet - 5 mana artifact that at the beginning of your end step you may exile a target creature you control then return it to the battlefield under your control.

#215) Gallows at Willow Hill - So a 3 mana rare, that you tap and pay 3 mana, as well as tap 3 humans and you get to destroy a target creature and put a 1/1 white spirit in it's place with flying, very good removal but hefty and you gotta be in deep humans in this set.

#216) Haunted Guardian - 2 drop 2/1 defender, first striker, well as long as he makes it easier to survive in limited he sounds alright

#217) Moonsilver Spear - Alright so this bad boy is our prerelease card for the set, 4 mana for a equip that grants a creature first strike when equipped and also costs 4 mana to equip onto a creature, but here is the kicker, it generates a 4/4 white angel token on the battlefield when the equipped creature attacks, not bad huh?

#218) Narstad Scrapper - 3/3 for 5 mana, you pay 1 mana and you give him a +1/+0 until end of turn, his cost is kinda hefty here, late pick in limited much.

#219) Otherworld Atlas - Ok so something that works with Charge counters in this format, way too slow, but it's built for group hug i guess, i dunno here.

#220) Scroll of Avacyn - 1 drop artifact you can pay 1 and sacrifice if you control a angel you gain 5 life, if not just draw a card, hmm it's alright i suppose.

#221) Scroll of Griselbrand - 1 drop like the previous scroll, you pay 1 and sacrifice this, target player discards a card, if you control a demon that player loses 3 life, wow much here.


#222) Tormentor's Trident - 2 mana for a 3 equip cost equipment that gives +3/+0 and forces the equipped creature to attack each, great on a double striker in limited.

#223) Vanguard's Shield - 2 mana for a 3 equip cost equipment that grants +0/+3 so it's the opposite of the trident, but the equipped creature can block a additional creature as well, very nice here as well.

#224) Vessel of Endless Rest - So for 3 mana you get to put a target card on the bottom of it's owner library from the graveyard when it hits the battlefield, then you tap it to add 1 mana of any color to your mana pool, interesting fixer here.

Well that's it for Avacyn Restored, enjoy your prerelease this weekend and hope you have fun all my readers, cracking that illustrious Helvault with it's contents, till next time this is vergil signing off.

Avacyn Restored Spoiler Part 6: Multicolor and Lands

Well it's the Multicolor and lands turn to see what is in Avacyn Restored, let's see what is being brought to the table in terms of these.

#208) Bruna, Light of Alabaster - Blue/White legendary angel for the set, meaning this is perhaps the first of the three, in all respects and probably the best of the three, she has Flying, Vigilance and she is a 5/5 for 3, White, White, Blue and a mythic rare in the set, she works around auras and them enchanting her, so technically i could see this girl being a new Voltron general for EDH, as well as being a major bomb in limited, provided there are some decent auras for the set.

#209) Gisela, Blade of Goldnight - White/Red legendary angel, ok this is good, at least the color pie is being filled with angels this set, i respect that, but for 7 mana and a mythic to boot, ok seriously pushing the bar here wizards, a flying, first striker with the ability of "If a source would deal damage to a permanent a opponent controls or to a opponent, it deals double that damage instead" "If a source would deal damage to a permanent you control or you, prevent half that damage rounded up" say what and she's a 5/5, nice way to balance her wizards.

#210) Sigarda, Host of Herons - Another Legendary angel eh, interesting, this one is Green/White though and flies, has hexproof and spells or abilites opponents control don't cause you to sacrifice permanents, so the Eldrazi are useless against her, as well as specific other sacrifice abilites, she costs 2, green, white, white and is a 5/5 a very balanced and potentially good general here wizards for EDH, limited is loving her too even if she is Mythic.

#225) Alchemist's Refuge - First of the rare land cycle, it's add 1 mana to your mana pool for it's first ability and it's second ability you pay 1 green and 1 blue mana, tap it and all non land cards in your hand have flash, talk about impressive here folks, i like this land already.

#226) Cavern of Souls - A very impressive land here, as it enters the battlefield you get to choose a creature type,  it's first ability is add 1 mana to your mana pool but it's second ability is where it shines, add one mana of any color of your choice to your pool, spend this mana only to cast the chosen creature type, if you spend it on a spell, that spell cannot be countered, holy crap that's broken much, uncounterable spells, say what here, best land of the set perhaps?

#227) Desolate Lighthouse - The Blue/Red ultity land, it is essentially a Merfolk Looter wrapped up in a land, it generates 1 colorless as always and for 1, Blue, Red you get to draw a card and then discard a card, it's a rare to boot.

#228) Seraph Sanctuary - So when this enters the battlefield you gain 1 life, as well as when a angel enters the battlefield you also gain 1 life, not bad, plus it generates 1 colorless as well but it's a common.

#229) Slayers Stronghold - Last of the cycle it seems, this one works with White/Red and adds 1 to your mana pool as well as being a rare, pay 1 red, 1 white and tap it and it gives +2/+0 to a creature as well as haste and vigilance until the end of turn, not a bad land honestly.

And that covers Multicolor and Lands for the set, final part, artifacts next.

Avacyn Restored Spoiler Part 5: Green

So finally last of the colors of this set, green gets it's time in the spotlight, let's see what Avacyn Restored has for this color.

#167) Abundant Growth - So for 1 mana, you get a aura that enchants a land, then you tap it to add any one color of mana to your mana pool, plus you draw a card, a very nice common to start off green for this set.

#168) Blessing of Nature - 4 and a green mana for a sorcery speed spell with Miracle, it's miracle cost is 1 green mana and this allows you to distribute 4 +1/+1 counters among creatures as a uncommon, can you say pump spell.

#169) Borderland Ranger - We all know the deal with this guy, 2/2 for 3 mana and when he enters the battlefield search for a basic land, reveal it and put it into your hand then shuffle your library, a very nice reprint if you ask me

#170) Bower Passage - 2 mana enchantment that makes creatures you control unable to be blocked by fliers, um fun times much here.

#171) Champion of Lambholt - 3 mana for a 1/1 that gets bigger each time that a creature enters the battlefield under your control, plus it prevents creatures with less then champion's power from blocking all creatures you control, and it's rare to boot.

#172) Craterhoof Behemoth - Um, holy fricking batman much here, 8 mana for a mythic rare 5/5 that has haste, grants all creatures you control +X/+X where X is the number of creatures you control, as well as trample, is a damn fine goliath on a stick i might add as well as being a killing blow, gonna see some crazy Asuza deck running this bad boy as a finisher.

#173) Descendants Path - So a rare enchantment for 3 mana that allows you to cheat into play anything with the same creature type as a creature you control, wait what 3 mana for this, how about i control a Eldrazi Spawn and cheat in Emrakul, the Aeons Torn on my next upkeep, casting it and getting the extra turn, oh, look i control a Shapeshifter, boom i'll throw out Progenitus, people the next version of Sneak Attack has arrived, without the haste.
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#174) Diregraf Escort - 1 green mana for a 1/1 with soulbound and while this is bound with something, both creatures have protection from zombies, fitting for this set.

#175) Druid's Familiar - 4 drop for a 2/2 that is a uncommon and has soul bound which grants both creatures +2/+2 as long as the two creatures are paired, this and another of course.

#176) Druids Repository - Well 1, green, green for a rare enchantment that whenever a creature you control attacks, add a charge counter to this, remove one to add one mana of any color to your mana pool, rare mana fixer much.

#177) Eaten by Spiders - 3 mana for a destroy target creature with flying as well as destroy all equipment with it, um how broken is that here.

#178) Flowering Lumberknot - 4 drop that is dependent on attacking or blocking with soul bound, otherwise it's useless outside of that, it's a 5/5 body too, way to make this suck wizards.

#179) Geist Trappers - 4 and a green for a 3/5 with soulbound and while it is paired with a creature, both creatures have reach, ok limited material much.

#180) Gloomwidow - 3 drop 3/3 with reach, can only block fliers, reprint obviously, nice reprint for limited.

#181) Grounded - 2 mana aura that makes enchanted creature lose flying, great in limited.

#182) Howlgeist - 6 mana 4/2 with undying, eh, interesting and to boot creatures with power less then Howlgeist's cannot block it, so unblockable dude with undying, good way to show this particular mechanic.

#183) Joint Assault - A pump spell that works with the new mechanic Soulbound, interesting, so if the target is a soulbounded creature, ala Silverblade Paladin, both he and the creature he is bound with get +2/+2 otherwise it only effects the 1, way to use this mechanic to your advantage wizards, did i mention it only costs 1 green mana.

#184) Lair Delve - 3 mana sorcery that lets you reveal the top two cards of your library, if they are creatures or lands they go into your hand, if not to the bottom of the library they go, interesting.

#185) Natural End - 2 and a green mana for a instant speed, enchantment and artfact removal where when you blow up a enchantment or artifact, you gain 3 life, pretty sick tech.

#186) Nettle Swing - 4 mana for a 4/3 body that's a vanilla body, limited only.

#187) Nightshade Peddler - Ok another soul bound dude, a 1/1 for 2 mana, it grants deathtouch to itself and another creature you control, great, as a common this is just solid honestly for limited.

#188) Pathbreaker Wurm - 4, green, green for a 6/4 with soul bound and both creatures that are bound get trample, and it's a common, nice way to continue showing off soul bound.

#189) Primal Surge - 10 mana, nothing in this set costs more then 8 mana mostly but a sorcery mythic that costs 10 mana, that's unheard of, 8, Green, Green for a mythic rare that you exile the top card of your library, if it's a permanent you can put it into play, if you do repeat the process, a creative way to cheat in a lot of very heavy casting cost cards in green, with the amount of ramp in green in the past few years, this is sure to be a nice EDH mythic.

#190) Rain of Thorns - 6 mana for a sorcery that you either get to blow up a artifact, blow up a enchantment or blow up a land, yeah limited fodder removal.

#191) Revenge of the Hunted - A miracle pump spell, all for 6 mana, but it's a single green mana in it's miracle cost, it grants +6/+6 and gains trample, all creatures able to block it do so, to a single creature at that, it's also a rare to boot, at sorcery speed, ugh i'll pass on this.

#192) Sheltering Word - So one would think giving a creature Hexproof is good right, as well as gaining life equal to that creature's toughness, i'm not too sure about this one, i mean instant speed spells are always nice, considering most instants that are good are 2 mana, so we will see on this one.

#193) Snare the Skies - 1 mana instant that gives +1/+1 and reach to target creature until end of turn, great combat trick in limited.

#194) Somberwald Sage - I had wondered if wizards was going to print something this stupidly awesome and well here it is, 3 mana for a 0/1 that is a rare and you can tap to add 3 mana of any color to your pool, but the restriction is you can only use this to cast creature spells, can anyone say turn 3 titan in standard?

#195) Soul of the Harvest - Holy crap, 5/4 with trample, costing 4, green, green, which is the same as a titan, but whenever a non token creature enters the battlefield under your control, you draw a card that is a sick limited bomb waiting to happen and with the Sage i just talked about this guy is Turn 3 potential

#196) Terrifying Presence - 1 and a green mana for a instant speed spell that prevents combat damage except by one, it's a slightly worse Fog here folks

#197) Timberland Guide - 2 mana 1/1 where when it enters the battlefield, you get to put a +1/+1 counter on a target creature, abusable much in limited and it's a common.

#198) Triumph of Ferocity - 3 mana for a enchantment that at the beginning of your upkeep, if you control the greatest power creature or is tied for the greatest power, you draw a card, think about it, 3 mana, 2 and a green for a uncommon enchantment that dies to pretty much all enchantment removal, limited material.

#199) Trusted Forcemage - 2 and a green for a 2/2 that has soul bound and grants both creatures +1/+1 when both are bound, as well as being a common this is pretty good

#200) Ulvenwald Tracker - 1 mana, for a 1/1 that you can pay 1 and a green to have 2 creatures fight one another, outside of combat, it's a rare so expect this to be hard to get in draft, great limited rare.

#201) Vorstclaw - 7 mana, vanilla 7/7 and it's common, great body, don't like the lack of abilites, limited material.

#202) Wandering Wolf - 1 and a green for a 2/1 that makes creatures with less then it's power unable to block it, a very nice beater in the long run for limited.

#203) Wild Defiance - 3 mana rare enchantment that makes it whenever a target creature you control becomes the target of a instant or sorcery it gets +3/+3 until end of turn, aka a new form of Giant Growth on a stick

#204) Wildwood Geist - 5 drop 3/3 that when it is your turn it gets +2/+2 and it is common so expect to see this a lot in green in limited.

#205) Wolfir Avenger - 1, green, green for a 2/3 with Flash and you can pay 1 and a green to regenerate him when he dies, a very nice way to show off the new wolves.

#206) Wolfir Silverheart - Last of our intro pack rares of the set, has soul bound and grants both he and another creature +4/+4, this and Silverblade Paladin love each other right now.

#207) Yew Spirit - 5 mana for a 3/3 that you can pay 2, green, green and it gets +X/+X where X is equal to it's power, it's a new Chameleon Colossus in limited, holy crap much

Well that's it for all 5 main colors of the set, stay tuned tommorow for the remaining 2, multicolor and lands, then artifacts, until tommorow this is vergil signing off.


Avacyn Restored Spoiler Part 3: Black

It's time to take a look at black for this set, we've seen Blue and White, now let's see how well Black does in Avacyn Restored.

#84) Appetite for Brains - Gee brain, what are we going to do tonight, the same thing we do every night pinky, try to get rid of opponents's big spells, yes a 1 mana black spell that hits all 4 cmc and higher cards in your opponent's hand, at sorcery speed i might add.

#85) Barter in Blood - So everyone remembers this card right, way back then in Mirrodin block when it was legit and was reprinted in Divine vs Demonic for 4 mana it's a force all players to sacrifice 2 creatures for a uncommon which back then was pretty good, but now it's limited material only.

#86) Blood Artist - 2 mana for a 0/1 with the ability whenever it or another creature dies, target player loses 1 life and you gain 1 life, great with the undying mechanic honestly but a low tier card.

#87) Bloodflow Connoisseur - 3 drop 1/1 vampire that you can sacrifice creatures to to give it +1/+1 counters not in my constructed, but limited sure.

#88) Bone Splinters - Shards block reprint, 1 mana sorcery that you gotta also sacrifice a creature to, then you get to destroy target creature, a great piece of limited removal

#89) Butcher Ghoul - 2 mana 1/1 undying, not a good thing, but not a bad thing either.

#90) Corpse Traders - 4 mana for a 3/3 that you can pay 2 and a black for, target player reveals his/her hand and you get to choose a card, that player discards that card, but it can only be done at sorcery speed, again more limited material in this set.

#91) Crypt Creeper - Yet another reprint for the set, Odyssey's Crypt creeper is back and he's just as bad ass as he was back then, for a 2/1 for 2 mana, you sacrifice it to exile a card from a graveyard, this i feel is going to affect limited more so then anything.

#92) Dark Impostor - 3 drop 2/2 with a 6 mana ability that exiles a target creature and you get a +1/+1 counter on it, while also getting it's activated abilites, a interesting notion honestly for a rare but seriously a limited bomb waiting to happen.

#93) Death Wind - Another X spell, but with it in it's mana cost, a target creature gets -X/-X until end of turn, where of course X is the cost paid, but it's a instant to boot so it's pretty balanced for limited.

#94) Demonic Rising - Normally i don't say this is a good card, but for 5 mana and a rare you get a 5/5 if you control one creature and one creature only, this goes so well with the next card i'm talking about, a extra body to block with while you attack with something.

#95) Demonic Taskmaster - Is this correct here wizards, 2 and a black for a 4/3 that flies, and at the beginning of your upkeep sacrifice a creature other then Demonic Taskmaster, wait nothing bad happens, he doesn't die or some stuff, so he stays even if you can't sacrifice a creature, insane much.

#96) Demonlord of Ashmouth - Right a 5/4 for 4 mana, is a rare and it flies, as one would expect a demon to do, has Undying so this confirms undying is returning for this set, as well as the fact you gotta sacrifice a creature when this enters the battlefield or it is exiled, interesting, way to give some flavor to the new set.

#97) Descent into Madness - So this is our bulk mythic of the set, a enchantment that forces players to sacrifice cards and creatures at your upkeep, equal to the number of counters on this particular card, can you say, not for 5 mana.

#98) Dread Slaver - 5 mana for a 3/5 that whenever a creature dealt damage by this dies, return it into player under your control and it is also a black zombie, a great limited card here.

#99) Driver of the Dead - 4 mana for a 3/2 with a mini Revillark attached to it, it's a vampire to boot, so it's decent and allows you to return a 2 power creature back to the battlefield in it's place, not bad.

#100) Essence Harvest - Good god, a new life loss spell, target player loses X life and you gain that much life, where X is the highest power creature you control to boot, wow this is a 3 mana spell as a common as well, consider me sold here

#101) Evernight Shade - 4 drop 1/1 with undying and it has pay 1 black mana and give it +1/+1 until end of turn, a interesting card, but kinda lack luster.

#102) Exquisite Blood - Most people remember Sanguine Bond, well this is the reverse of that, instead of opponents losing life when you gain life, whenever a opponent loses life, you gain that much life, same mana cost too 3, Black, Black and a rare enchantment nice wizards.

#103) Ghoulflesh - 1 drop auras aren't really that good and this shows why, the creature with this gets -1/-1 and is a black zombie as well as it's other types, a decent way to get rid of a token here and there, but not really a desirable pick in limited.

#104) Gloom Surgeon - 2 drop 2/1 that when it is dealt damage you exile that many cards from your library, great with a specific rare from a previous set of this block.


#105) Grave Exchange - 6 mana for a return spell, but it also forces a creature to be sacrificed on your opponent's side of the board, a very nice exchange honestly.

#106) Griselbrand - My god, seriously a 7/7 that flies, has lifelink, costs 4, Black, Black, Black, Black, you pay 7 life and draw 7 cards, holy crap much, did i mention he's a legendary, did i mention he's a mythic, no well now you know, EDH is going to love this guy.

#107) Harvester of Souls - Black intro pack rare for the set, 4, Black, Black for a 5/5 deathtouch creature that cantrips whenever a creature dies, note it doesn't say creature you control dies, it says when a creature dies, which makes it sweet.

#108) Homicidal Seclusion - 4 mana for a enchantment that only works if you control exactly one creature, Demonic Taskmaster, plus this, you get +3/+1 and lifelink if you control exactly one creature, nice way to say casual players get a lot of good stuff here.

#109) Human Frailty - Finally a 1 mana kill spell, it's about time, so for 1 mana you get to kill any human, all except for Mirran Crusader, such is the joy of having both this and Tragic Slip in the same block.

#110) Hunted Ghoul - 1/2 1 mana that can't block humans, good early game attacker.

#111) Killing Wave - Our top 8 card for the game day event, you pay X mana and 1 black and it's a sorcery that's a rare too. For each creature it's controller sacriifces it unless he or she pays X life, where X is the mana cost paid, holy fricking wrath of god batman, this is better then Damnation 


#112) Maalfeld Twins - 6 drop 4/4 that when it dies you get 2 2/2 black zombie tokens in it's place, Moan of the Unhallowed on a stick basically

#113) Marrow Bats - 5 drop 4/1 that has flying, you can pay 4 life to regenerate it, way late limited pick here.

#114) Mental Agony - 4 drop that is a sorcery and target player discards 2 cards and loses 2 life, not bad honestly

#115) Necrobite - 3 drop instant speed, ok but giving it deathtouch and regenerating it, a nice combat trick here in limited.

#116) Polluted Dead - 5 mana for a Stone Rain on a body, which is also a 3/2, but the trigger happens when it dies, a very unique flavor here.

#117) Predator's Gambit - 1 drop aura, that looks to see if you control only 1 creature it gets +2/+1 and if you control a single creature it gets Intimidate as well, nice way to kick ass here.

#118) Renegade Demon - 5 drop vanilla 5/3 no thanks

#119) Searchlight Geist - 3 drop 2/1 that flies and has pay 3 and a black and it gains deathtouch till end of turn, a nice effect in limited but kinda costly, another late game black pick.

#120) Soulcage Fiend - 3 drop 3/2 when it dies each player loses 3 life, a interesting common in this set, high early pick in black.


#121) Treacherous Pit-Dweller - 2 black mana for a 4/3 with undying, when it dies target opponent gains control of it, say what and this is a rare for crying out loud, come on wizards, you can do better then this.

#122) Triumph of Cruelty - A 3 mana enchantment that checks at the beginning of your upkeep on who has the greatest power creature or is tied for the greatest power creature, if you do target player discards a card, this isn't half bad honestly for a uncommon.

#123) Undead Executioner - 4 mana for a 2/2 that when it hits the graveyard a target creature gets -2/-2, great limited removal here wizards, even as a common.

#124) Unhallowed Pact - 3 drop aura that allows the creature enchanted with this when it dies to return to the battlefield under your control, nice limited material here.

Anyways that's black for this set, stay tuned for red.

Monday, April 23, 2012

Avacyn Restored Spoiler Part 1: White

Hello everyone and welcome to yet another season of spoilers here at the emporium, in this spoiler i'll be covering Avacyn Restored, Set 3 of 3 of the Innistrad Block, in this first edition of the spoilers though i'll be talking about all the white cards that we saw over the course of the season of spoilers, so without further ado let's begin.

#1) Angel of Glory's Rise - 7 mana 4/6's are something that are less to be desired, if they were 7 mana 7/7's then it's a whole new ball game here, it flies as expected of a angel, it has what i call Reverse syndrome where it basically makes a moot point of a specific card in a previous set, IE: for this one it's Zombie Apocalypse which is for zombies, but she returns all humans and exiles all zombies, not a bad way to counter a card made last set.

#2) Angel of Jubilation - 4 mana for a 3/3 that grants all non other black creatures you control +1/+1, life can't be used to pay for mana costs or sacrifice abilites cannot be used and it flies as all angels should, this is really stupidly good.

#3) Angel's Mercy - First reprint of the set, 2, white, white for a instant that gains you 7 life, common and great limited material.

#4) Angelic Wall - 1 and a white for a 0/4 with defender and flying, fitting common.

#5) Archangel - 5, white, white for a 5/5 with flying, uncommon and it also has vigilance, plus it's a neat fitting reprint for the set too.

#6) Avacyn, Angel of Hope - What the hell, legendary creature that costs 8 mana, is a 8/8 that flies and has vigilance as well as giving your permanents invincibility basically, along with the fact she is a great general by the sounds of it, she also can be cheated into play in the current meta with stuff like Unburial Rites, etc. Dear god is this card good, or what.

#7) Banishing Stroke - Ok, first bit of Miracle in this set, it's basically the new Condemn but without gaining them life or anything, it shoves a artifact/enchantment or creature to the bottom of the library for 5 and a white originally, but it's miracle cost is 1 white mana, meaning if you draw this you can play it for 1 white mana.

#8) Builder's Blessing - So a enchantment that grants all untapped creatures you control +0/+2 and is a uncommon to boot, costing a mere 4 mana, a strange card that's for sure.

#9) Call To Serve - Touche wizards, you went and printed yet another bad aura, 2 mana nets a aura that turns one of your creatures into a angel, plus give it +1/+2 and flying, can you say i'll respond to that with Break the Curse in limited.

#10) Cathar's Crusade - Another 5 drop enchantment, that is everyone's first thought on this one, but wait there's a lot more where that came from, it grants +1/+1 counters for each creature that enters the battlefield to your entire team, as well as being a rare, i expect this to go great things in both limited and edh.

#11) Cathedral Sanctifier - Our first 1 drop of the set, a 1/1 that when it enters the battlefield you gain 3 life, i can see some serious abuse of this.

#12) Cloudshift - I absolutely adore Momentary Blink from Time Spiral and am glad to see this reprinted under a new name. cloudshift does exactly the same thing as blink, but for a mana cheaper and it doesn't have flashback, that would have been sweet to reprinted both it and have this in this block honestly.

#13) Commander's Authority - 5 drop auras like this need to stop being printed, even if it is for limited, it's not very good, though during upkeep you get a free dude, a 1/1 human, it just cannot compare to Three Dudes aka Spectral Procession or even the new kid on the block Lingering Souls


#14) Cursebreak - Not often do i call enchantment removal good, the only really cool enchantment removal as of late is Revoke Existence and that itself is pretty solid, but at instant speed, you get to blow up a enchantment and gain 2 life out of it, talk about good here, expect this to see constructed play.

#15) Defang - A 2 drop aura that sounds lame, is lame because it prevents all combat damage by enchanted creature, but limited will be enchanting opponent's creatures instead.

#16) Defy Death - Ok so a return spell, but with angels in mind, if a angel was returned with this you get 2 +1/+1 counters on said angel, for 5 mana not my cup of tea honestly.

#17) Devoted Chaplain - 2, white for a 2/2 that you can tap it to exile target artifact or enchantment but you gotta control 2 humans before you can use it's effect, cool limited material.

#18) Divine Deflection - A instant that prevents X damage where X is the paid cost that is either dealt to you or permanents you control, if damage is prevented this way deal that much damage to target player or creature, it only is a rare and costs X and 1 white mana folks, wow.

#19) Emancipation Angel - Ok, more angels here, 1, White, White for the casting cost and a 3/3 flier to boot, pretty good, here's the kicker, when this one enters the battlefield you get to bounce something back to your hand again, to me this sounds like a solid 3/3 evader.

#20) Entreat the Angels - Lots of white, means lots of angels, did they just make a new form of Decree of Justice here with miracle, i'm sure they just did, mythic rare, XX, White, White for it's base mana cost, it has the set mechanic Miracle where it's only X plus white, X of course being the number of 4/4 angels you can place onto the battlefield under your control, pretty sweet honestly and i love decree a lot, so i'm going to love this.

#21) Farbog Explorer - 2 and a white for a 2/3 with swampwalk, very nice limited material here.

#22) Goldnight Commander - 2/2 for a 4 drop that when a creature enters the battlefield all creatures get +1/+1 until end of turn, interesting limited material here for white.

#23) Goldnight Redeemer - Well if you can't make a 8 drop sorcery work from the last set with the exact same thing, except no shuffling of the graveyard and that, why not make it a body and a 4/4 for 6 mana instead, but as a uncommon, that's exactly the way to do it, this is a massive limited bomb waiting to go off, you get a 4/4 body plus 2 life for each creature you control, a excellent way to recover in white.

#24) Herald of War - 5 mana 3/3 fliers are not always that good, but in this case since it works with +1/+1 counters, i'm giving it a chance, it makes humans and angels cost 1 less for each +1/+1 counter on it, as well as the fact it's a intro pack rare, i expect this to be decent at least.

#25) Holy Justicar - 4 drop 2/1, a 4 drop 2/1, ok this better be good, for 3 mana and tapping it you get to tap target creature, if it's a zombie exile it, ok so zombies are dealt with in white, a good way to ensure limited has some decent removal.

#26) Leap of Faith - 2 and a white mana for a instant that gives a target creature flying and prevent all damage that would be dealt to target creature this turn, so in other words semi invincibility.

#27) Midnight Duelist - You knew it was coming a 1 drop 2/1 that can block vampires all day long, is that your Stromkirk Captain i see, i'll chump it with this, take 0 damage and yeah, limited is going to love him, as he's the best 1 drop of the set, besides Sanctifier

#28) Midvast Protector - 3 and a white for a 2/3 that is a Sejiri Steppe on a body, very nice limited material for white honestly.

#29) Moonlight Geist - 2 and a white for a spirit that is a 2/1 and flies as well as for 3 and a white you get to prevent all combat damage to it and by the creature who blocks it during the turn it is used, a nice way to say i'll take 0 and you take 2 for 4 mana it's a very nice combat trick.

#30) Moorland Inquisitor - 1 and a white for a 2/2 that you pay 2 and a white to give it first strike until end of turn, the mana ability alone turns me off here.

#31) Nearheath Pilgrim - So soulbound granting lifelinkers and a 2/1 for 2 mana is pretty good honestly, but this is very fragile.

#32) Restoration Angel - Ok, so here we have the classic 3/4 with flash and flying, ala Teferi, Mage of Zhalfir except this doesn't grant flash to all other creatures cast under your control, but when it enters the battlefield you can blink a non angel and use it's enter the battlefield effect again, at 4 mana to boot and is a rare, well it's nice to see enter the battlefield effects have a way of being reused again.

#33) Riders of Gavony - 2, white, white for a 3/3 that grants all humans protection from the named type of creature as it enters the battlefield, it also has vigilance and is a rare for the set, not bad.

#34) Righteous Blow - 1 drop Shock anyone to target attacker or blocker, in white, can you say i'll take a playset.

#35) Seraph of Dawn - 4 drop 2/4, an 4 drop 2/4 with flying and lifelink, i'd much rather play Hero of Bladehold in constructed, limited wise though it's a nice 4 drop

#36) Silverblade Paladin - Ok so this is our Buy-a-Box promotion card for this set, is a 2/2 for 1, white, white and is a rare as one would expect a Buy a box card to be, it also shows off the new mechanic Soulbound, which is a new form of banding, but when it pairs with another creature, both creatures have double strike, say what this sounds like fun then honestly, i'm starting to fall in love with this set.

#37) Spectral Gateguards - 4 and a white mana for a 2/5 with soul bound, when it's bound both creatures have vigilance, way to show off the color of each specific soul bound ability.

#38) Terminus - 4, white, white for a sorcery that is also a rare which puts all creatures on the bottom of their owner's libraries, it also has the set mechanic of miracle which makes it cost 1 white mana instead.

#39) Thraben Stalwart - Not often do i call 2 drop 2/1's not good, this is one of those occasions i am afraid to say, for 2 mana you get a 2/1 vigilance, yes that's it, can i say limited fodder much

#40) Voice of the Provinces - 4, white, white for a 3/3 that when it enters the battlefield you get to put a 1/1 white human creature token on the field alongside it, it also has flying and is a common.

#41) Zealous Strike - Instant speed, white and 1 mana spell that grants all creatures you control +2/+2 and first strike until end of turn, a nice way to end off the color.

Anyways that's white for you folks, onto blue's cards next.





Tuesday, April 17, 2012

Avacyn Restored Spoilers: Day 2, Week 2

Well hello and welcome to yet another day of Avacyn Restored spoilers, in this particular edition i'll be just covering the cards that are in english and can be read, not the ones that have blurry scans or anything of that nature, since there are a few of those lying around.


Well we got Zombie Apocalypse last time, now we get a angel who does the exact opposite for Humans, but it destroys all zombies, 4/6 flying, rare and costs a nasty 7 mana too, is it worth it, well this assures us there are going to be zombies this set, at least.


We all knew this kind of removal was coming, Human Frailty is pretty impressive and it deals with all humans in any deck, Delver, Mirran Crusader, Champion, etc a very nice addition in the uncommon form and it costs a single black mana to cast at instant speed.


So this is the 2nd mythic rare for white, Entreat the Angels is it's name and wow does it not suck, it puts X 4/4 white angels onto the battlefield where X is the cost paid and it has Miracle to boot, it's a sorcery as well so it's pretty balanced, i see this getting played in EDH, limited and possibly constructed due to miracle.


Well black seems to have gotten a little something, something to balance the power level of the set, a enchantment that puts a 5/5 black demon creature token with flying onto the battlefield if you got exactly one creature under your control at the end step, a very unique effect and it's a rare that costs 5 mana, limited bomb here.


Last but most certainly not least today is a another white card, called Defy Death, which returns a target creature card from the graveyard to the battlefield, but if it is a angel, then you get to put 2 +1/+1 counters on it, but for 5 mana and a uncommon, this my friends is a serious piece of limited handiwork here.

Anyways that's about it for this edition of the emporium, stay tuned tommorow for more previews, more spills, chills and that then you can shake a stick at, also if i missed any cards they will be on the official spoiler i am writing as of this moment, this is vergil signing off.

Sunday, April 15, 2012

Avacyn Restored Spoilers: Week 1 Missed Previews

Hello folks and welcome to the week 1 overall wrap up where this week's missed promos and other stuff will be here as always, so without further ado let's begin.


A recent addition to the spoiled cards, it's Miracle slapped onto a Wheel of Fortune for 5 mana, which is excellent in this writer's opinion, i am pleased to see a functional reprint of this particular old school card for the new school era, for you old school era folks, Wheel of Fortune had each player discard his or her hand and draw 7 cards, same thing as here, but with miracle as i said, a very nice functional reprint.


Our second intro pack rare this one translates to as follows "Haste, Whenever Zealous Conscripts enters the battlefield, untap target permanent and gain control of it till end of turn, it gains haste until end of turn" 3/3 of course and a rare as expected, it's nice to see this was quickly translated.


Last but certainly not least is our third intro pack rare, Herald of War which as we've come to expect of it was Flying, the standard vanilla key word for all angels pretty much, but this i didn't expect, whenever it attacks, put a +1/+1 counter on it, Angel spells and Human spells you cast cost 1 mana less to cast for each +1/+1 counter on Herald of War and it's a 3/3 that's service honestly for a intro pack rare and is immediately going to be added to my Mono White EDH, as soon as it comes out of course, anyways that's all for this missed edition, stay tuned tommorow for more previews and such.

Thursday, April 12, 2012

Avacyn Restored Spoilers: Day 4, Week 1 - First of 2 Walkers Inside

Hello everyone and welcome to yet another edition of the emporium, today we've got a few cards to take a look at including our first planeswalker of the set, so without further ado let's go.


As per usual if i miss a preview it will be first on the list, the first of our intro pack rares, a 5/5 deathtouch dude named Harvester of Souls that basically cantrips when a creature a dies, note it says when a creature dies not a creature under your control, so it triggers with your opponent's creatures.


Another legendary angel, honestly i'm already tired of these, but Bruna, Light of Alabaster is a decent one i must admit, a 5/5 flying, vigilance mythic rare, that makes 7 revealed as of this point, basically she works similar to Zur the Enchanter except there is no Converted mana cost limit on the auras you can put onto the battlefield, it's a complex wording but we will figure it out eventually.


Another flicker effect, but for blue this time, Ghostly Flicker sounds all well and good and believe me it's a excellent way to save from a artifact crusher spell like Akroma's Vengeance in EDH, but other then that this is a limited card for sure.


Emancipation Angel is technically a very good uncommon angel, it allows you to use Enter the battlefield effects on cards all over again, is a solid 3/3 flier and costs a mere 1, White, White, this preview was brought to us of course by Gathering Magic.


Well we have another Blue Walker, yes, this one is Tamiyo, the Moon Sage and believe or not she is a soratami, Mythic rare #8 on the set, 3 abilites +1) Tap target permanent, It doesn't untap during it's controller's next untap step, -2 Draw a card for each tapped creature target player controls, -8 You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand." Well i've got 3 words for you, Elder Dragon Highlander since she doesn't sound very good, oh yeah, she has 4 starting loyalty, not bad, not bad for limited as well, this is going to be a decent walker to get, i cannot wait till we learn of walker #2.

Anyways that's all for now, until next time this is vergil signing off.

Sunday, April 8, 2012

Penny Arcade Expo Announcement: Hook Block is...

Well yesterday at the Penny Arcade Expo we learned what the set name of "Hook" block is going to be and you are going to be in for a serious shocker here when you learn what realm it takes place in, wanna know, ok here we go.


Seriously Ravnica block is back, holy crap and we may see reprints of specific lands, you know the ones i'm talking about of course, goddamn these kinds of things are just insane, first we had a return to Mirrodin where the bad guys, the Phyrexians won and now this, wizards i thought you had confirmed this wasn't going to be the block for next year, guess we were had for a change, though i like the Niv-Mizzet and Jace in the photo, we will see this later next fall, when of course we learn what exactly is in Return to Ravnica i also missed a spoiler yesterday, wanna see it, here it is.


Sigarda, Host of Herons is her name and boy is she a good legendary creature, Flies, has hexproof and spells or abilites your opponents control can't cause you to sacrifice permanents, ala Annhilator and it's a mythic, 2 mythic slots are now filled, it's a 5/5 and costs 2, green, white, white, very nice indeed wizards, way to give us something good for EDH, anyways that is it and all that for now, tommorow begins Avacyn Restored spoilers officially, till then this is vergil signing off.

Friday, April 6, 2012

Arcana Announcement: Duels of the Planeswalkers 2013

Well it's another year, so this must mean what i think it means, Duels of the Planeswalkers is back for yet another year, the 2013 edition was announced just today in the following arcana link which i will post at the end of this article, but first check out this fresh new wall paper that is exclusive to this announcement.


Yes, whose horns are these again kiddies, it's Nicol Bolas's horns, you remember him, well he's back in Duels 2013 and he's badder then ever, let's check out some of the cool new features announced with it.

1, IPad Support - It's about damn time, portable duels of the planeswalkers yes please, it's also gonna be released on the PS3, Xbox 360 and of course the PC as per usual, now if they'd only release it for the Wii.

2. Planechase - Say what this has the new plane chase decks in it, sweet and you can play multiplayer games like in the real card version, i wonder though we don't know enough about this new Plane chase to even speculate yet, since well you know.

3. Optional Manual Tapping of Lands - About time i say, the previous 2 versions of the title lacked this support and finally being able to tap for the type of land we want to tap is a much needed addition i feel should have been added last year.

4. New Decks and New Challenges - How did we not see this one coming, of course they are putting out brand new builds for this game, like every year, i hope though they do it right.

5. Meet the New Boss - So that's why Nicol Bolas's horns are showing, he's the final boss, wow talk about your surprises there, we've not seen him since Shards block, but if he's coming back for this game could he be returning in physical card form next core set, the horns picture may hint at it.

DotP Announcement ---> Duels 2013 Announcement

Anyways that's it for this second edition of the emporium for this particular good friday, we will see you on monday for the first of many Avacyn Restored previews, this is vergil signing off.

Thursday, April 5, 2012

Avacyn Restored - Intro Packs, Event Decks and Booster Packaging

Well it's that time again and we have the stuff for the next set's event decks, Intro packs and the booster packaging, so without further ado let's take a look see.


Since the image is so small, here's the names of the rares on the intro packs, Green/White has Herald of War which costs 3, white, white, Blue/Black has Lone Revenant which also costs 3, Blue, Blue. Red/Black has Harvester of Souls which costs 4, black, black, a very interesting creature considering. Red/White has Zealous Conscripts which costs 4 and a red and the Green/Blue pack has Wolfir Silverheart which costs 3, green, green. Now these particular rares are interesting as they give the intro packs some different idea, a user on salvation found out the names of these intro packs, i will list them below.

Green/White - Angelic Might

Blue/Black - Solitary Fiends

Red/Black - Slaughterhouse

Red/White - Fiery Dawn

Blue/Green - Bound by Strength

Our next image is the Event decks believe it or not, which were also revealed per the name of this article's title.


These particular event decks are Blue/White and Mono Black this time around and they are called Death's Encroach for the Mono Black deck and Humanity's Vengeance for the Blue/White deck which both have some very interesting art on the both of them, i expect to see both of these particular arts when it comes time for Avacyn Restored spoilers.

Finally, booster packaging was also spoiled in the form of Fat Packs and Singular Packaging, so here they are below.



Now we've seen 2 of the arts on the booster packaging, which are Avacyn and Griselbrand but the other 3 are brand new and we have yet to learn of them completely as of this point, while the fat pack itself looks mighty sick and interesting to say the least, this set is shaping up to be quite good for once, hopefully there are some interesting new cards to go along with it.

Anyways in the meantime this is vergil signing off.

Wednesday, April 4, 2012

Elder Dragon Highlander - Poll

Alright so i've been having some thoughts on this particular topic of Elder Dragon Highlander, perhaps the best format of all time, since it allows ALMOST any card in magic except the Unhinged set cards and well i've been wanting to do a particular piece of this format for a while now, now i present a small little poll to the readers.

Now presently i've been working on 2 particular generals


The big giant Ooze with a T-Rex arm, which by the way is going under a reconstruction for the second time in 6 months, since i'm not particularly happy with the original build or this next guy.


Or my new and upcoming build Big Red starring Urabrask, which is about 70% complete as of this post, or my third option is to show off this guy's deck.


Mikaeus, the Lunarch baby, yes he's pretty much finished building and works beautifully for me as well, missing 1 key card, out of the entire build, not bad, not bad at all, anyways post in the comments below what you wish to see the most, the one with the most comments gets a look over and i'll explain every little detail of the deck, until next time however this is vergil signing off.

Friday, March 30, 2012

Magic the Gathering News Vol 16: Avacyn Restored Rumors, GP Results, New FNM Promo and More

Hello everyone and welcome to the 16th edition of the monthly news, i'm vergil with a sharp tongue and a twitchy eye. Not really but you get the idea here, anyways here's what's being covered this month in the usual monthly edition here at the emporium. Avacyn Restored rumors abound with a new card rumored to be in the set, some GP results as per always and a new FNM promo again, yes from now on FNM promos will be covered in this particular monthly article as always, so let's go.

Avacyn Restored apparently is rumored to have a reprint of a very old card but with a new name, cheaper mana cost and all that called Asphyxiating Blast which of course i will list below

Asphyxiating Blast 1UU
Instant
You may pay 2 life and remove a card in your hand from the game instead of paying Asphyxiating Blast's mana cost, Counter target spell with 3 mana cost or less.

If this is legit then what the hell is Mental Misstep doing in standard anymore, a year later and they decided to let this float around, the source of this rumor is Twitter and Mana Drain of course, but the rumor popped up on MTGSalvation earlier this month, i mean if this turns out to be real then this easily replaces Force of Will in Legacy, though it's sounds like if it is real they would print it as a Rare solely due to the power level of the card honestly, anyways i will keep you updated on future editions on this particular card if it turns out to be real of course.

Moving right along with everything another Friday Night Magic promo card was revealed again and for those wondering it's New Phyrexia's Dismember yeah, dismember the only removal spell that can be put into any deck period. Costs literally 1 mana most times, making itself the best piece of removal in the game, bar none, i am most pleased to see they actually decided on putting this as a promo not even 7 months before it rotates honestly, can't wait to see what May's promo is honestly, picture of course will be down below.


How about them GP's eh, yeah another month, another impressive set of Grand Prix's in the form of Seattle-Tacoma, Lille, Indianapolis, Nashville, Kuala-Lumpur and of course Mexico City, Congrats go out to Robert Smith, Richard Parker, Tom Martell, Reid Duke, Yuuya Watanabe and Paul Rietzl for winning their respective events for the month of march, way to qualify for Pro Tour Avacyn Restored.

So if anyone saw the release of a specific video entailing the next set, Avacyn Restored, which i will post a link to at the end of this article, you may remember that for the prerelease there are going to be these things called the "Helvaults" which are supposed to weigh 50 pounds and some stores as i said previously last edition will be getting more then one for events, the contents of these are still unknown but here's what a few salvation users think will be in there, warning this isn't for the humor either.

Angels vs Demons Duel Decks, Alternate Art cards, Ultrapro Products, Avacyn Restored Packs and Content, Promo Cards, Keyrings, Tattoos.

Yeah for a lot of these it's seems ok, i guess realistic wise i expect maybe promotional cards and something else i don't know, anyways i think i'm going to pop down to my local game store and play in this, just to get a idea of what is in there since wizards is keeping their traps shut on this one.

Video Link ----> Avacyn Restored Trailer

Well it's been quite a month here for magic, next month we will be knee deep in Avacyn Restored spoilers for sure and i look forward to seeing exactly what the set holds for us all, until April this is vergil signing off.

Wednesday, March 28, 2012

Friday Night Magic Token Cards

With march winding down there's the old addage, in like a lion, out like a lamb and in this case with this month it's been a rather slow month in the terms of magic news for the emporium, so today let's take a look at some interesting token cards that are going to be given out at Friday Night Magic's around the world on April 6th, 2012, which also is a full moon that night as well.



These two particular tokens are going to be given out on April 6th's Friday Night Magic events, to all particpants of the event, but here's the sweet factor, they are the same card, but different sides, so for the first time in magic history there is a Double Sided Token card printed which is interesting to say the least, if you want to see the arcana containing more information, please see the link below.

Token Arcana ---> Double Sided Token Arcana

However that will about do it for this edition, because the count down continues for Avacyn Restored previews, yes, previews begin April 9th, that's 11 days till we find out what lies in Avacyn Restored's first official spoilers of course, but until next time, this is vergil signing off.

Tuesday, March 20, 2012

Banned and Restricted List Update: March 20th, 2012

Well hello everyone and welcome to this quarterly edition of the Banned and Restricted List update, now every 3 months the DCI contemplates what needs to be banned, restricted and such from formats and this particular edition covers the upcoming Pro Tour Avacyn Restored which is Block Constructed, 2 cards from this format got banned let's talk about em.

Block Constructed Bannings


Lingering Souls and Intangible Virtue Banned in Block constructed

See the announcement below for the full explanation as to why.

Announcement ----> Banned and Restricted List Explanation

This basically puts a hinder into any token deck in this format, Souls was just way too powerful it seems, it's not even 2 months old and already got banned from one format, what's next, who knows. Virtue also got the ban hammer due to the fact it's enabler was very over powered, for a 2 drop enchantment that plays mostly white, this plus Honor of the Pure basically meant 3/3 flying, vigilance tokens would always hit, no matter what and it was driving people mad i suppose.

The Effective Date this starts is April 2nd, 2012 and it starts on Magic Online on March 28th, 2012 so enjoy playing those tokens on MTGO for a little while longer, you've got 8 days to play, well that's it for this edition of the emporium, so until next time this is vergil signing off.

Thursday, March 15, 2012

Avacyn Restored Rumor - Avacyn Card Fake or Real

Hello folks and welcome to yet another edition of the emporium, today I figured it is best to break down the latest rumor floating around the MTGSalvation boards, in which a card popped up called Avacyn, Archangel of Innistrad but in today's edition i'll be breaking the card down in bits and pieces, examining each spot of it, so without further ado let's begin.


Now first off with this particular card, yes i know this particular art is done by Jason Chan, that's legitimate in my eyes, that's all that's legitimate here, since this was the preview piece floating around when Avacyn Restored was officially announced here ---> Avacyn Restored.

I'd like to bring your attention first to the mana cost of the card, story line wise Avacyn was created by Sorin and we all know sorin is White/Black, wouldn't that put her in those colors as well to start with, since she was his creation, so already one piece of the puzzle has been shattered.

My next piece of evidence supporting the White/Black theory comes in at the title, it is way too small for a real card, the way each letter is printed is not the regular basis of a magic card period, you can look at pretty much every card printed to confirm this factor.

Her abilites alone are lack luster, no periods at the end of each ability also give me reason to believe this is a fake card, since apparently this was just presented to MTGSalvation, however this has been floating around the web for a week now, according to a source on the site, I mean Flying and Protection from Demons, copy pasta much here, let's see how many angels have that particular ability in my memory, Baneslayer Angel, etc.

Besides her last ability is also lame as hell, Humans you control have protection from Non Humans, gee that's lame, there's no cards that do that in this block, yet, still it's very lame, very lack luster and shows that people will show off anything, including the fact this art in the card above is for the booster boxes for the set, thanks to someone at sally for pointing it, they know who they are.

Anyways final judgment on this particular card is a big fat FAKE and if anyone has any convincing evidence otherwise, let me know in the comments below, but until next time this is vergil signing off.

Wednesday, March 14, 2012

Avacyn Restored Ultrapro Products

Oh boy it's that time again, time again to learn what products Ultrapro those magnificent folks have created for the upcoming set Avacyn Restored and what kind of sleeves, deckboxes and of course playmats to expect released alongside the new set, so without further ado let's see what's cooking doc.


Our first candidates are the new playmats, the angel is obviously Avacyn herself and the demon with the kick butt horns has gotta be Griselbrand, looks like the two pieces of Avacyn art are going to be on cards, as previously realized by other sets, usually playmat art is also card art in this case, the demon though i feel is the best one, personally.


Play mat art set #2 has 3 angels, much like the three amigos, except angelic, each angel has it's specific art and specific color feel to it, no one really knows what these three will do in the upcoming set, but i suspect them to be a part of Avacyn Restored in some fashion.


As per usual however, we also get new sleeves for the set, one of them is Avacyn and the other is the Griselbrand art we saw previously, both look extremely good and such, cannot wait to pick up a set of each.


Last but most certainly not least for the set is the Deckboxes/Binders for the set, one of them has Avacyn's first revealed art and the other deck box has Griselbrand's mug on it, while the binder itself has the second Avacyn art it would appear on it, for all the information on these and more, see the arcana link below as per always.

Ultra Pro ---> Ultra Pro Product Arcana

That should do it for this edition of the emporium, it's been quite a march break full of magic news honestly and i cannot wait to see what else is in store of course in terms of magic for the upcoming set, but first we gotta get through Venser vs Koth before that can happen, so hopefully next time there will be some venser vs koth updates honestly, until next time however this is vergil signing off.

Tuesday, March 13, 2012

Magic Online Cube Format

Hello folks and once again it's time for another edition of the emporium, it seems today's edition is all about the announcement that Magic Online is getting it's very own cube format, for those who don't know what a cube is, allow me to explain.

This particular format is where you draft from a pool of available cards, but the catch is you can make it as awesome as you want, you can add anything into the cube that has ever been printed in magic's history, but the catch is you may only put 1 copy of each card into the cube, much like commander or as i like to still call it Elder Dragon Highlander. For magic online's cube however it's going to consist of 720 cards, which will be changed from time to time, adding new, old and all sorts of neat little cards from all sets, showing what most consider the diversity of magic.

For a full list of the cards being used first, please go to the link below.

Full list of cards used --> Cube List

Now that's not all with this, with this you'll be drafting a special pack of magic on there, known as the cube pack, since obviously that's how it is done these days on there, let's take a look at the booster pack being drafted.


Now however, the cube event on magic online is only going to be playable on the weekend of Pax East, April 6th to 8th, 2012, so it is going to be a limited time event, but there will be a event at PAX east don't worry folks, it's a 64 man cube, with 8 people a pod, starting at 4 pm on the 6th, then it goes live according to the article at 5 pm eastern time for the remainder of the weekend, for full details see the link above of course, including the prizes for the event.

If you miss it though don't worry it'll pop back up again from time to time, for future events of course, this is actually a great chance to play cube for the people whom have never done so honestly. But however this is all the time we have for today, stay tuned for the next edition of the emporium, whenever that is, talking about more magic news, until next time this is Vergil signing off.