Thursday, January 26, 2012

Dark Ascension Spoiler Part 5: Green

It's green's turn on the color wheel and the final color it is, except for the multicolored cards, this should be interesting to see green's offerings for the small set.

#108) Briarpack Alpha - Another wolf, 3 and a green for a 2/2 with flash, when it enters the battlefield it provides a +2/+2 boost until end of turn as a uncommon, limited much.

#109) Clinging Mists - 2 and a green for a instant speed Fog with Fateful hour when it prevents the attacking creatures from untapping if the conditions are met at the common level, really in limited not bad.

#110) Crushing Vines - 2 and a green for a instant that is a common, you get to kill either a artifact or a creature with flying with this, interesting removal piece.

#111) Dawntreader Elk - Civic Wayfinder's newest reprint, 1 and a green for a 2/2 that you can pay 1 green mana for and sacrifice it to search for a basic land, put it on the battlefield tapped and all that, really here, really.

#112) Deranged Outcast - 1 and a green for a rare that you can pay 1 and a green, sacrifice a human and put 2 +1/+1 counters on a target creature for a 2/1, hmm you can target him with it too, not bad, not good for the first rare of the color.

#113) Favor of the Woods - 2 and a green for a enchantment - aura that whenever a creature enchanted with this attacks you gain 3 life, really limited material here.

#114) Feed the Pack - An 6 mana enchantment that you can sacrifice creatures at the end step to allow yourself to put 2/2's on the field where the amount of them you can put into play depends on the sacrificed creature's toughness, EDH card much.

#115) Ghoultree - A hefty 7 and a green mana while being a treefolk zombie what a Treefolk zombie, a 10/10 for a 8 mana rare, with the ability this costs 1 less for each creature card in your graveyard, seriously this could be a big contender if it had trample and/or evasion.

#116) Gravetiller Wurm - More wurms in magic, great just great, for 5 and a green you get a 4/4 trampler that is a uncommon with morbid that gives it 4 +1/+1 counters, really a powerhouse in limited, green has the stuff for limited now for early picks.

#117) Grim Flowering - 5 and a green for a sorcery that lets you draw a card for each creature in your graveyard, really late game limited material here.


#118) Hollowhenge Beasts - 3, green, green for a 5/5 vanilla nope.

#119) Hunger of the Howlpack - Morbid's back as expected, limited fodder though with this 1 mana instant speed spell that puts a +1/+1 counter on target creature, but morbid gives 3 of those counters instead, interesting.

#120) Increasing Savagery - The last of this cycle and wow is it a good one, this one costs 4 and a green, for a +5/+5 boost for one creature for the rest of the game, but if it was cast from a graveyard give a creature +10/+10 instead and it's flashback cost is a nice 5, green, green to boot as a rare.

#121) Kessig Recluse - 2, green, green for a 2/3 with reach and deathtouch, sorry.

#122) Lambholt Elder/Silverpelt Werewolf - 2 and a green for a 1/2 and a 4/5 when it transforms, the 1/2 has the standard transform clause and the 4/5 allows you to draw cards when it deals damage, kinda iffy personally.

#123) Lost in the Woods - 3, green, green for a rare enchantment that is basically a new Fog for green players, when a creature attacks either you or a planeswalker, reveal the top card of your library, if it was a forest, remove that creature from combat then put the revealed card on the bottom of your library, really nice EDH material here.

#124) Predator Ooze - My favorite rare of the set, triple green to cast, is a rare, 1/1 that's indestrucible, gets
+1/+1 counters when it deals fatal damage to creatures and when it attacks, not bad honestly.

#125) Scorned Villager/Moonscarred Werewolf - Ok so 2 mana for a 1/1 that generates 1 green mana, has the standard transform clause and it's other side has vigilance, is a 2/2 and generates two green mana by tapping of course, nice very nice common.

#126) Somberwald Dryad - 1 and a green for a 2/2 forestwalker common, come on.

#127) Strangleroot Geist - 2 green mana for a 2/1 that has Undying and haste, which means it will become a 3/2 when it dies but still retain haste best undying card i've seen to date.

#128) Tracker's Instincts - 1 and a green for a reveal the top four cards of your library, put a creature from among them into your hand and put the rest on the bottom with a flashback cost of 2 and a blue mana, interesting.

#129) Ulvenwald Bear - Oh crap it's a bear, run oh no maybe not, 2, green for a 2/2 with morbid when a creature died and this enters the battlefield put 2 +1/+1 counters on a target creature, yes this gives a boost with morbid as expected.

#130) Village Survivors - 4 and a green for a 4/5 vigilance with fateful hour giving your other creatures vigilance, late game limited material here.

#131) Vorapede - 2, green, green, green for a mythic that's a 5/4 with undying, vigilance and trample, pod target anyone?

#132) Wild Hunger - 2 and a green for a instant that grants +3/+1 until end of turn and trample, with a flashback cost of 3 and a red to boot, mini Kessig Wolf Run in limited anyone?

#133) Wolfbitten Captive/Krallenhorde Killer - So a 1 mana rare DFC that is a 1/1 that can give a +2/+2 pump to itself for 1 and a green, transformed it gives +4/+4 to itself for 3 and a green mana, as well as being a 2/2 serious beats.

#134) Young Wolf -  1 green mana for a common 1/1 with undying, first really good common with this particular mechanic honestly.

Anyways that's the main 5 colors of the set, stay tuned for the multicolors and lands.

No comments: