Friday, January 27, 2012

Dark Ascension Spoiler Part 6: Multicolor and Lands

As per usual Multicolor cards and lands are thrown into one article, this should be quite fun for honesty's sake, let's see what those two particular card forms are up to.

#135) Diregraf Captain - A uncommon lord for a change, no way, a 2/2 that costs 1, blue and a black to play, grants zombies +1/+1 and has deathtouch, whenever a zombie dies, target opponent loses 1 life, wow a nice way to start the lords off.

#136) Drogskol Captain - 1, white and a blue for a uncommon lord for spirits, grants them +1/+1 and hexproof and is a 2/2 with flying, wow this will give spirits a serious boost.

#137) Drogskol Reaver - For being a mythic it's pretty good, flying, lifelink and double strike on the same body, whenever you gain life it draws cards equal to that amount, but it's mana cost ugh, 5, white and a blue for a 3/5 ugh i'm not too sure about this one.

#138) Falkenrath Aristocrat - Yeah i'm a fan of this card, 4/1 for a 2, red and a black, mythic rare that has haste, flying and sacrifice a creature Aristocrat is indestrucible for that turn, if a human was sacrificed this way, put a +1/+1 counter on it as well, well Olivia Voldaren has a new dance partner.

#139) Havengul Lich - A 5 mana mythic for a 4/4 that copys activated abilites during your turn whenever you use it's ability to cast a creature, sweet, it can be any creature in your graveyard, wow blue and black just got the boss cards i swear.

#140) Huntmaster of the Fells/Ravager of the Fells - Double Faced mythic for the set, seems to be a lot of multicolor mythics for this set honestly, 2/2 that costs 2, green and a red, when it comes into play or transforms back to Huntmaster put a 2/2 green wolf creature token onto the battlefield, gain 2 life to boot, transform clause is simple and the other side basically states deal 2 damage when it transforms, oh god, i can see this getting broken in so many ways honestly, did i mention ravager has trample too.

#141) Immerwolf - 1, red and a green for a 2/2 uncommon that has intimidate, grants other wolf and werewolves +1/+1 and prevents them from changing back, broken much.

#142) Sorin, Lord of Innistrad - I got chills from seeing this card, a 2, white, black yes another color combination walker, he has 3 abilites +1 puts a 1/1 black vampire creature token onto the battlefield with lifelink, his -2 gives you a emblem with creatures you control get +1/+0 and his ultimate -6 destroys 3 target creatures and/or other planeswalkers, return each card put into a graveyard this way onto the battlefield under your control, how sick is this guy, seriously sick folks.

#143) Stromkirk Captain - Oh wow, a 1, black and a red dude for a uncommon lord type effect, granting vampires +1/+1 and first strike, is a 2/2 with first strike and isn't legendary or anything wow are you pushing vampires here wizards or what.

#155) Evolving Wilds - Was not expecting to see this reprinted honestly in this set, but it makes sense flavor wise now, sac this, search for a basic land, put it onto the battlefield tapped, yes i know what this does off by heart folks.

#156) Grim Backwoods - G/B enemy land for this set, sacrifice a creature, draw a card for 2, green and a black mana while tapping it, generates 1 colorless as expected for a non color land, not bad, not good for a rare.

#157) Havengul Fengraf - So you tap this to add 1 to your mana pool, it's secondary ability is you pay 3, tap and sacrifice this, return target creature from your graveyard to your hand at random, note the random wording for this set, meaning you cannot choose yourself it's all based on luck.

#158) Vault of the Archangel - So a rare land that generates 1 colorless mana, for 2, white and a black while tapping this it grants your creatures lifelink and deathtouch until end of turn, um wow this is a sick enabler for Black/White tokens here.

And so that ends part 6 of the spoilers, stay tuned for the final part, artifacts which will be part 7.

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