Tuesday, January 24, 2012

Dark Ascension Spoilers Part 2: Blue

White gave us some good cards this time around for Dark Ascension, but we've yet to see the blue cards in this set which are following up the excellence of last year's blue cards in Innistrad featuring Snapcaster Mage so let's see what wizards is going to give blue players this set.

#27) Artful Dodge - 1 blue mana for a sorcery that makes a target creature unblockable, has a flashback cost of 1 blue mana and is a common, wouldn't even bother to draft this, unless i didn't draft Invisible Stalker instead

#28) Beguiler of Wills - A mythic for blue, say it ain't so batman, a 1/1 for 5 mana that taps to take control of target creature, say what, a glass cannon sorry your princess is in another castle.

#29) Bone to Ash - 2, blue, blue for a instant speed common that is a counter spell that lets you draw a card, finally something worthwhile for limited control, pair it with Dissipate and you have some nasty counter spells.

#30) Call to the Kindred - 3, blue for a enchantment aura that is a rare, allows you to look at the top five cards of your library, put a creature that shares a creature type with the enchanted creature onto the battlefield for free at the beginning of your upkeep, whoa much, seriously a decent rare if i do say so.

#31) Chant of the Skifsang - 2 and a blue for a common aura that gives a creature -13/-0 when it comes into play attaching itself to a creature, not bad, not good.

#32) Chill of Foreboding - 2, blue for a sorcery that's a uncommon and has a flashback cost of 7 and a blue, mills the top 5 cards of your library, good in limited not

#33) Counterlash - Ok so magic just got a bad ass counter spell, 6 mana for a counter spell that when it counters something you get to cast the exact same type of card countered this way for free, regardless of casting cost, really and it's a rare.

#34) Curse of Echoes - 4 and a blue for a curse that copies spells and sets them loose on other targets, great for a multiplayer game, but also great for limited if you can draft it.

#35) Divination - Well this is getting a reprint, second reprint of the set, 2 and a blue for a sorcery that's a common, draw 2 cards, don't we already have this in the core set.

#36) Dungeon Geists - 2, blue, blue for a rare that's a 3/3 and flies, when it enters the battlefield it taps a creature and that creature doesn't untap while this exists on the battlefield, not bad for a blue rare, but again this set isn't impressing me a lot.

#37) Geralf's Mindcrusher - 4, blue, blue for a rare that when it enters the battlefield target player puts the top 5 cards of his or her library onto the battlefield, has undying and it is a 5/5 to boot, really too expensive for a rare honestly.

#38) Griptide - 3 and a blue for a instant speed common that puts a target creature on top of it's owner's library really lame.

#39) Havengul Runebinder - 4 mana rare that's another intro pack rare, is a Human Wizard at that so gives the humans a new target but it's abilites are left to be desired.

#40) Headless Skaab - 2 and a blue for a 3/6 that makes you exile creatures from your graveyard to cast, as well as entering the battlefield tapped, sorry for limited only.

#41) Increasing Confusion - So mill has it's new spell for X and 1 blue, you put the X cards where X is the number of mana paid for X into target player's graveyard, if it was cast from a graveyard put double the number of X instead and it has flashback of X and 1 Blue mana, seriously sweet.

#42) Mystic Retrieval - So for 3 and a blue you get a sorcery that's a uncommon that returns a target instant or sorcery card back to your hand and has a flashback cost of  2 and a red mana, so Burning Vengeance anyone.

#43) Nephalia Seakite - 3 and a blue for a Flash, Flying 2/3 not.

#44) Niblis of the Breath - Another niblis 2 and a blue for a 2/1 flyer that you can pay 1 blue and tap it to untap target creature, not bad in limited.

#45) Relentless Skaabs - 3, blue and blue for a 4/4 that you have to exile a creature from your graveyard to cast and it has undying, hmm interesting limited material here folks.

#46) Saving Grasp - 1 blue for a instant that bounces a creature you control back to your hand and has a flashback cost of 1 white mana, very impressive here for a dual Unsummon for your creatures

#47) Screeching Skaab - 2/1 for a 2 drop that mills the top two cards of your library when it enters the battlefield, great zombie fodder, but not as good as Deranged Assistant

#48) Secrets of the Dead - You know Burning Vengeance smells good right about now honestly, for 2 and a blue you get a enchantment that states, whenever you cast a spell from the graveyard, draw a card, at the uncommon level too, very sweet

#49) Shriekgeist - 1/1 flyer for 2 mana that whenever it deals combat damage to a player that player puts the top two cards of their library into the graveyard, wow for a common it's sick tech for limited.

#50) Soul Seizer/Ghastly Haunting - A creature that when it deals combat damage, flies and is a 1/3 that transforms into a enchantment - aura that is another Mind Control seriously why wizards would you do this.

#51) Stormbound Geist - 1, blue, blue for a 2/2 that has flying, but has undying and can only block other flyers, not bad for a 3 drop in this limited format.

#52) Thought Scour - 1 blue mana for a instant speed common that mills, draws a card and puts you on track to basically win via Laboratory Maniac not bad, not bad at all in limited.

#53) Tower Geist - 3 and a blue for a 2/2 flyer that when it enters the battlefield you look at the top 2 cards of your library and draw one, putting the other on the bottom of the library, not bad for a creature honestly and it's a uncommon so even better.

Anyways that's it for Part 2 of these spoilers, stay tuned tommorow for Parts 3 and 4, Black and Red the good stuff.

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