So with white out of the way it's time to move onto the Blue cards of Avacyn Restored, without further ado let's see what wizards has given us for blue this time, will it be a flop like Dark Ascension, with only 2 good cards coming out of that color or will it be like Innistrad where we had a bunch of good blue cards emerge.
#42) Apprentice Alchemist - 2 drop 1/1 you can sacrifice to draw a card, limited maybe this may see some play, i like the fact it's basically able to combo off with a card i'll talk about later.
#43) Amass the Components - 3 and a blue for a draw 3 card spell, then put a card from your hand on the bottom of your library, how the hell did this get past R&D honestly, this is going to set up Miracle after Miracle.
#44) Arcane Melee - Whoever or whatever designed this thought immediately for any and all blue players who don't like to pay huge mana costs for spells, examples being Time Stretch and Rite of Replication come to mind as the first two candidates of this, but to make a rare enchantment that makes all instants and sorceries cost 2 mana less for 6 mana said, hey why not make something for the hate bear ramp players out there or EDH fanatics.
#45) Captain of the Mists - So 3 mana for a 2/3 that you can pay 1 and a blue mana to untap or tap target permanent and tap it of course to activate it, whenever a creature enters the battlefield untap this, plus it's a rare, interesting.
#46) Crippling Chill - So 3 mana for a mini Frost Breath and you get a card out of the deal, sorry not in constructed but limited loves tap down effects.
#47) Deadeye Navigator - 6 mana for a 5/5 that has soul bound and it's ability is you pay 1 and a blue to exile this creature and return it to the battlefield under your control for it's soul bound ability, it's also a rare and a spirit.
#48) Devastation Tide - So Evacuation has returned, with Miracle to boot, for 5 mana you get a mass return spell with a miracle cost of 1 and a blue mana, rare to boot, interesting.
#49) Dreadwaters - Another mill spell oh joy, it's a X spell to, Dreadwaters is a 4 mana spell where the amount of cards is determined on how many lands you control, a interesting idea here wizards for a late game mill spell.
#50) Elgaud Shieldmate - So soul bound with hexproof for both creatures hmm, interesting, it costs 4 mana and is a 2/3 common as well.
#51) Favorable Winds - So a enchantment that grants all fliers you control +1/+1 for a mere 2 mana, no wonder why Intangible Virtue was banned from block
#52) Fettergeist - 2 and a blue for a 3/4 that you gotta pay 1 mana for every creature you control during upkeep or if not you sacrifice it, did i mention it has flying as well,
#53) Fleeting Distraction - So this is back the single blue mana spell that gives a creature -1/-0 until end of turn and you draw a card, excellent limited material here.
#54) Galvanic Alchemist - 3 mana for a 1/4 soul bound who gives both pay 2 and a blue untap this creature, expensive much
#55) Geist Snatch - 2, blue, blue for a instant speed counter spell that when the spell is countered you get a free 1/1 blue spirit outta the deal, it also has flying to boot.
#56) Ghost Form - So for 1 and a blue mana you make 2 creatures unblockable, limited fodder
#57) Ghostly Flicker - Uncommon instants like this are so under valued but so fun to play, 2, blue mana nets a instant that exiles two target artifacts, creatures or lands you control, then return those cards to play under your control, let me think of stuff this saves stuff from Armageddon, Akroma's Vengeance, any wrath spell, all blue players are going to love this in EDH.
#58) Ghostly Touch - Another aura, another tap down effect, next, did i mention it costs 1 and a blue mana, come on wizards i'm not impressed here
#59) Gryff Vanguard - 4 and a blue, 3/2 and it flies obviously and you can trip when it hits the battlefield, a nice body on a evader, not bad limited material.
#60) Havengul Skaab - 5 and a blue for a 4/5 that when it attacks, return another target creature you control to it's owner's hand, very solid limited material thus far for this set.
#61) Infinite Reflection - 5 and a blue for a aura that whenever it enters the battlefield attached to a creature, each creature you control becomes a copy of that creature, all non token creatures that enter the battlefield also become copies of that creature, very solid EDH rare here.
#62) Into the Void - Mini evacuation on a 4 mana spell, not bad limited tricks but at sorcery speed it kinda is a little slow
#63) Latch Seeker - A interesting choice for the particpation card for this set, a 3/1 unblockable 1, blue, blue spirit that is also very nice to hold a sword onto, it's basically this set's Invisible Stalker for all intensive purposes.
#64) Lone Revenant - 5 mana rare that is a 4/4 with hexproof and whenever it deals combat damage to a player if you control no other creatures, look at the top four cards of your library, put one of them into your hand and the rest on the bottom in any order, not bad.
#65) Lunar Mystic - 2, blue, blue for a rare that is a 2/2, wheneever you cast a instant spell, you can pay 1 mana for a draw a card effect, not bad here to reload your hand.
#66) Mass Appeal - 2 and a blue for a you control that many humans, you get that many cards, great in blue limited honestly even at sorcery speed.
#67) Mist Raven - 2, blue, blue for a 2/2 flyer that bounces stuff back to your hand, nice limited material here.
#68) Misthollow Griffin - 3/3 flier that you can cast from exile, oh yeah, mythic yeah, 4 mana, yeah Food Chain combo yeah!
#69) Nephalia Smuggler - 1 mana for a 1/1 that has the ability, pay 3 and a blue, tap it and exile target creature you control, then return it to the battlefield under your control, this is a perfect way to abuse all those nifty enter the battlefield effects in limited.
#70) Outwit - 1 mana for a counter spell that targets players, yes please.
#71) Peel from Reality - Yes this is back for this set, that nice double Unsummon from Ravnica block, fitting since we are returning to ravnica next block, 2 mana instant speed it's always nice.
#72) Rotcrown Ghoul - 4 and a blue for a uncommon that when it dies you make target player put the top five cards of his or her library into his or her graveyard, for a common it's good.
#73) Skinned Drake - 2 and a blue for a 2/3 with flying and it can only block flying creatures, you gotta be kidding me, this is a decent evasion blocker but that's it other then being a small beater.
#74) Second Guess - 1 and a blue for a instant spell that counters the second spell cast this turn, great late game material for limited.
#75) Spectral Prison - 1 and a blue for a aura that locks down a creature and whenever it becomes the target of a spell or ability sacrifice it, not bad, limited wise.
#76) Spirit Away - For a whopping 7 mana you get a aura that is a Mind Control and gives that creature +2/+2 and flying, as well as being a rare, talk about a limited bomb here.
#77) Stern Mentor - 2/2 for 4 mana with soulbound, ok so it's kinda good here since it has the set ability, as long as it is paired with another creature both creatures basically become Hedron Crab without the landfall effect and you can tap them to activate the effect, nice limited card here.
#78) Stolen Goods - For 4 mana you get a sorcery that's a rare where target player exiles cards from the top of his/her library until he/she reveals a non land card, then you get to put that card into play for free, until end of turn, impressive rare here.
#79) Tamiyo, the Moon Sage - Planeswalker #1 of the set, she has 3 abilites for 3, Blue, Blue, +1) Tap target permanent, it doesn't untap during it's controller's next untap step. -2) Draw a card for each tapped creature target player controls, -8) You get a emblem with "You have no maximum hand size" and "Whenever a card is put into a graveyard from anywhere, return that card to your hand, an very interesting walker for Blue, this will see lots of play in EDH control decks.
#80) Tandem Lookout - I got 3 words for you on this guy, Jon bloody Finkel, anyone and everyone who's ever played Shadowmage Infiltrator knows exactly what i am talking about, for everyone else there you go. 2 and a blue for a 1/1 soulbound which basically grants the same ability as a Shadowmage Infiltrator but as a common and it applies to two creatures, well i know what's replacing your sorry butt Jonny boy.
#81) Temporal Mastery - Holy fricking crap, they reprinted Time fricking Walk, 5, blue, blue nets you a extra turn, but thanks to miracle this only costs 1 and a blue, is a mythic rare, is also a fricking sorcery, so no cheating it into play or some stupid stuff, wow wizards really.
#82) Vanishment - So for 4 and a blue, you get to basically put target non land permanent on top of it's owner's library and it has miracle making it 1 mana, interesting.
#83) Wingcrafter - So lemme get this straight for 1 blue mana you get a soulbound dude that gives flying to both itself and to another creature, is a 1/1 and a uncommon, sign me up, i'm liking this set more and more.
Well that's it for Blue for this set, stay tuned for Black
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