Monday, April 18, 2011

New Phyrexia Mechanics

Well it would appear wizards has let the cat outta the bag once again and spoiler season is hotter then ever, but that is not why we are here, today's article will discuss the New Phyrexia Mechanics in New Phyrexia let's begin

Phyrexian Mana - You've all see this mechanic on quite a few of the spoiled cards thus far and well it's a broken mechanic, you can either pay it's colored equivalent or 2 life for each phyrexian mana symbol on the card, but most cards have only up to 2 so 4 life might be required to power it out if at all, some of the more notable cards spoiled thus far are Surgical Extraction and of course that's about it for phyrexian mana that is really worth it, overall i feel this mechanic will dominate the next few months and pretty much determine how the standard enviroment is gonna be played i think

Colored Artifacts - From the days of Shards block this mechanic returns with a passion, this block will have plenty of colored artifacts ranging from Blue to Red costing hell even black ones i hope. Basically this is the equivalent of a old school shards block with phyrexian tastes and stuff alongside it, that said this mechanic is a welcome return from the shards block days of 2 years ago, when shards block dominated the standard scene and has now moved onto the extended scene.

Golems - So this mechanic is focused around a cycle of cards that generate these guys but the effects do not trigger and generate the golems till those said creatures die in a blaze of glory, though they may end up being like super costly, this mechanic was similar to the titan forge card that was printed in MBS and is nice to see and all but if the cycle proves to be unworthwhile, then forget about it, moving on.

Living Weapon - This triumphant mechanic makes it's return to NPH or New Phyrexia and we've already seen one or two cards with this mechanic again, not really much to say about it except it's welcome back since this is a phyrexian based set.

Proliferate - Well it's back as well, not really much to say again except why make something utterly broken if it isn't, so this isn't and well look where it is now.

Infect and "Poisoned" - Well Infect is obviously back for a reason and the Poisoned mechanic from MBS is a welcome return as well, though this second mechanic was featured only on a few cards in MBS it's a welcome readdition to the overall flavour of the scars block. Infect as well is a really nice return to the final set of the scars block, as the original starting phyrexian mechanic it is a welcome change of pace from the typical metalcraft users from SOM and MBS

Metalcraft - Well this mechanic is back and it's not very apparent in this set at all, with only about 12 metalcraft cards total ever seeing some form of constructed play i think this was one of wizards's worst ideas yet, this mechanic may have been Mirran but i think we will see it used for Phyrexian purposes soon.

Well that covers all 8 mechanics of the New Phyrexia set, which is the 3rd and final set in the scars block which is scheduled to go on sale in the Middle of May, enjoy the mechanics and this is vergil signing off.

No comments: