Wednesday, April 20, 2011

New Phyrexia Spoilers Part 1: White

Well it's about that time and with this set's name finally known and all that i can begin my official spoilers for the blog as per every 3 months, let's begin with standard procedure with White then Blue then Black, Then Red then Green, Multicolor, Artifacts and of course Lands and Basic Lands let's start with white as usual.

#2) Apostle's Blessing - Well first official colored card of the set and already it features a new mechanic, Phyrexian mana for one colorless and 1 phyrexian mana you get a pseudo protection spell for one creature, at instant speed and a uncommon, pretty damn nuts if you ask me to start this mechanic.

#3) Auriok Survivors - So first official creature of the set and already we have something that returns a equip from the graveyard, as a 4/6 6 drop it's very nice late game material, this and Bonehoard from MBS overpowered much, this makes shatter look like a total joke of a card now.

#4) Blade Splicer - You know for a rare it's pretty damn decent when you see cards like this in a set this size, as a 1/1 it brings out dudes and gives golems first strike, wait there is a entire set of these type of cards devoted to this, not bad, but the downside is this card costs 4 mana to summon so it won't be out early if you get my drift.

#5) Cathedral Membrane - As they said before it couldn't be done well wizards has proved us all wrong again, a wall that is a 0/3 when it hits the battlefield for 2 mana, for 2 mana wall of omens type mana, when it dies it deals 6 damage to everything on the field, so literally this makes a board sweeper outta us all, imagine two of these uncommons on the field at the same time, totally nuts, also this a phyrexian mana card so you only have to pay 1 really mana even better.

#6) Chancellor of the Annex - Oh god did NPH just get broken already, we have a 6 drop that basically is a titan machine, it counters the first spell played by opponents, when it hits the field it's second effect kicks in, causing all opponents to pay 1 or the spell gets countered, did i mention it is a 5/6 flyer, heh this my friends is only one of the 5 chancellors of this set, imagine what the others might be like.

#7) Dispatch - As a uncommon well this is pretty decent and it has metalcraft ok, let's explain this metalcraft, if you control 3 or more artifacts exile that creature, it's regular ability is to tap creatures for 1 mana, wait a minute, this is this block's Path to Exile without giving lands to anyone, oh my god this is so broken if you got 3 or more artifacts out, for 1 white mana and it's a uncommon too well i see Mirrodin is not giving up anytime soon.

#8) Due Respect - Well for a instant speed spell it's certainly good, anything that enters the battlefield during the turn this is played enters tapped, for 2 mana you can cast this, really solid white uncommon for this set, did i mention it replaces itself no well it does.

#9) Elesh Norn, Grand Cenobite - She's the 9th card in this set, oh dear god, she costss 5 of any mana, 2 white to summon as a 4/7 Mythic rare card, she has vigilance ok but that is not all, she has a ability which grants all your other creatures a +2/+2 bonus for the time she is on the field, did i mention she's a legendary creature no i am sure i did, also she provides a -2/-2 bonus for all opponent's creatures so weenies like White Knight are dead on contact while she is on the field, wow first legend of the set and already this is proving to be a awesome set.

#10) Exclusion Ritual - First real imprint card of the set and wow it is a doozy of a card, it basically stops all cards of the same name, multiples of these mean devestation for sure, for 6 mana it's balanced itself out and it is a uncommon, well goes to show this set has already impressed me with it's uncommons and rares thus far.

#11) Forced Worship - So for 2 mana you get another pseudo pacifism that makes the creature able to use it's activated abilites, mana abilites and is still able to block, ok, well it also has a return cost so it's able to be used again, really solid to lock down something huge in limited but that's it.

#12) Inquisitor Exarch - Well did white get a boost this set or what, for 2 white mana you get basically a 2/2 that gains you life or makes opponents lose life, it's a uncommon as well so it makes all the difference in the last few turns of a game, i am shocked wizards would print this oh well.

#13) Lost Leonin - Vanilla card is vanilla, a 2/1 infecter for 2, next!

#14) Loxdon Convert - Now this is a true vanilla 4/2 for 4, sorry next!

#15) Marrow Shards - A single phyrexian mana means this can be cast for free pretty much, it deals 1 damage to all attackers at instant speed so sweet combat trick to ruin most weenie's days, also did they really make this a uncommon dear god.

#16) Master Splicer - Ok so we've seen the first strike dude now onto the pump dude it gives all golems +1/+1 and produces golems when it hits the field, for 4 mana again and it's uncommon hmm i smell a cycle of cards for this set personally.

#17) Norn's Annex - Ok well it is time to explain the newest mana mechanic it seems now this mechanic either lets you pay for it via white mana or 2 life out of your total i am sure most will opt for the mana, this is a serious control spell too, it prevents most from attacking and such, unless you pay 1 phyrexian mana per attacker so in essence it's this set's ghostly prison i remember that card it was awesome back in Kamigawa and i loved using it in casual standpoints, i'm glad they printed something like this personally, it's a rare by the way.

#18) Phyrexian Unlife - Rough translation title means it's not official as of yet but we do know what the card does, for 3 mana it basically prevents you from losing the game, what you don't lose the game if you have 0 or less life which is impossible, but as long as the life total is 0 or less all attackers your opponents control have infect, way to put this mechanic to use on a enchantment wizards seriously this is a decent card, it also sounds like a blast to play as well, perhaps we will see a new white control variant appear outta the block.

#19) Porcelain Legionnaire - So for 2 and a phyrexian mana you get a 3/1 first striker as a common, so literally if you were to put this guy in perspective he is 2 mana for a 3/1 first striker really hmm i think it's time for me to figure out how this guy would go with a deck.

#20) Puresteel Paladin - This guy is just bonkers nuts, he may be a mirran but wow when metalcraft goes off on this dude, he's just bonkers when you have 3 or more artifacts with this guy around all equip costs are 0 mana, free equips what i gotta make sure my eyes do not deceive me here, oh yeah he's a 2/2 for double white and is a human knight hey this guy fits perfectly to white weenie control, let's see how the block turns out though first before speculation on this dude can begin.

#21) Remember the Fallen - So this is white's answer to rise from the grave except it returns artifacts and creatures to your hand for 3 mana, at sorcery speed so counterspells can happen and you wouldn't be able to do much against this at all. I am sure this is a decent card but i do not know if it is good for constructed.

#22) Sensor Splicer - So splicer no 3 costs 5 mana and it drops a single 3/3 onto the battlefield, giving all golems vigilance um yeah for 5 mana i'd rather cast Norn's Annex personally but at least this is a body to block with, good enough.

#23) Shattered Angel - Are you serious a uncommon that when land drops onto the field on your opponent's side you may gain 3 life. as a 3/3 for 5 mana though it's a little costly but it's worth it in the long run i feel as it's ability outweighs it's cost

#24) Shriek Raptor - Generic flying, infecter is generic for 5 mana next!

#25) Suture Priest - If someone were to come up to me and say smash together a soul warden and a Blood seeker what would you get this guy, as a 1/1 when it enters the battlefield whenever another creature enters the battlefield, you gain 1 life and it also checks it's second ability which makes a opponent lose 1 life, so literally it's a 2 for 1 card i love it, i love it alot i'm building a deck that needs this card for sure, i would like to see this played in Soul Sisters when it comes time for it's release did i mention it's a common no i am sure i did.

#26) War Report - Ok so the last white card of this set is a instant speed life gain spell for 4 mana, that also counts artifacts and creatures, this is a better Blunt the Assault in my opinion, whew nice way to end a color wizards.

So that's all she wrote for the White cards of the set, next is blue, see you next article.

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