Thursday, April 21, 2011

New Phyrexia Spoilers Part 4: Red

Red got some interesting stuff in the last set, some decent burn, good creatures and even we saw some phyrexian influence in the last set of this block, shall we see something like this again or perhaps more, let's see what this color phase has to offer shall we?

#78) Act of Aggression - So this is a Mark of Mutiny and Act of Treason for 3 colorless and 2 phyrexian mana except it gets no bonuses and dies at the end of your turn, interesting also it gets haste for whatever you take over so this seems like a ok card at the uncommon level i hope there are more spells like this.

#79) Artillerize - A lava axe for 4 mana that requires you to sacrifice something, in the flavour of New Phyrexia this is cool, since it deals 5 damage to target player or creature, much better then flavourless lava axe that is for sure, also it's a instant speed spell sweet.

#80) Bludgeon Brawl - Ok then this enchantment really is interesting it's a rare at 3 CMC and it makes all non equipment and non creatures into equips that have equip X where x is the converted mana cost of the artifact and gets +X/+0 where X is the converted mana cost again, you follow me on this one no, good i don't know either next please.

#81) Chancellor of the Forge - Wow the red chancellor is sweet, basically if you reveal it you get a 1/1 goblin with haste from your opening hand, it has the same stipulation as the black chancellor and that, as i expected the entire chancellor cycle to have a opening hand clause and a "May" clause meaning you can choose to reveal it, but when it enters play it is 5/5 and it puts X goblins in play where X is the number of creatures you control with Haste so if you have 5 creatures, you get this plus 5 1/1 hasty goblins, as a 7 drop it's sounding like it's a fun card to boot.

#82) Fallen Ferromancer - So a 1/1 for 4 and it has infect and you tap it and pay 1 and a red mana to basically deal 1 damage yeah right first off who would pay for it's ability, secondly who would even draft this only desperate people draft psuedo infecters though i guess this is this set's Prodgial Pyromancer

#83) Flameborn Viron - A 6 mana for a 6/4 it has titan power but not titan toughness definetly a filler card in this day and age, also if you expect to use this card for anything probably just a strong blocker will do, next please.

#84) Furnace Scamp -  1 Red mana for a 1/1 that when it deals damage you can basically bolt a player, will it see play as a body and a bolt maybe, just maybe, then again we've had some jank cards in past two sets what is to stop this one from being different.

#85) Geosurge - You thought rite of flame was stupidly broken imagine riting into this, for 4 red mana you get at sorcery speed 7 mana to use but it can only be used for artifact and creature spells, dumb but i guess there has to be a drawback to all these good cards in this set, this is yet another drawback card.

#86) Gut Shot - Appropriate name for a card like this it's a decent mad finisher or a pinger as you pay 1 red phyrexian mana to basically say ping you for 1 for free or 1 regular red mana, but still a mechanic on a instant speed spell is always nice.

#87) Invader Parasite - A phyrexian card with Imprint i never thought i would see the day a Mirran mechanic was used on a phyrexian style card, but when it enters the battlefield you can exile a land, such as Valakut or Tectonic Edge and if it comes into play on your opponent's side of the field boom that's 2 damage right there to them, as a 5 drop though it's a late game drop as a 3/2 it's still decent enough to do the job in the long run with that last few points of damage.

#88) Moltensteel Dragon - With every set there has to be at least one dragon, it's a wizards of the coast rule, but this one has a twist for 4 and 2 phyrexian red mana you get a 4/4 that basically firebreathes every 1 red mana you pay for it but it's ability costs 1 phyrexian red mana so you can not have to worry about it, it's a decent rare and is one of the 5 intro pack foils.

#89) Ogre Menial -  Red is getting some strange infecters and this is taking the cake for 4 mana you get a 0/4 that also has a firebreathing effect and infect, how many times is wizards gonna print crap like this even if it is infect crap is still crap

#90) Priest of Urabrask - Wow talk about busted, for 3 mana you get a 2/1 that basically replaces the mana you just used to cast it, talk about free spells, so it drops out 3 red mana to use again for another spell mainly another one of these and having all four in the same turn talk about comboing out dudes so quick, broken wizards.

#91) Rage Extractor - You know the days when phyrexian mana can be abused, this is the case, for 4 and 1 phyrexian red mana you get a artifact that basically says whenever you cast something with a phyrexian mana symbol in it's cost you deal damage to it's converted mana cost to target player or creature, talk about a field clearing effect, as a uncommon too talk about abuse of a new mechanic much.

#92) Razor Swine - Generic first striker with infect, at a 2/1 for 3 mana next.

#93) Ruthless Invasion - 3 and a phyrexian red mana net a sorcery speed spell that prevents non artifacts from blocking for a entire turn, wow, so basically this is another way to alpha strike for 4 poison or something like that.

#94) Scrapyard Salvo - If this was instant speed i would say it is a ok card, but as it stands at sorcery speed there is a lot of limitations in this one, though it deals damage equal to the number of artifacts in your graveyard to target player, it's lack luster to say the least for a spell of this magnitude.

#95) Slag Fiend - Finally the 1 drop rare i've been dying for as a late game finisher, black got a 1 drop rare in the form of Death's Shadow and now this guy when he enters this field of 1 drop late game finishers, it's ability is it's power and toughness is the number of artifacts in the graveyards of all players so a Creeping Corrosion later and boom you have like a 9/9 scrapmetal fiend in play, seriously good as a late game rare and a end game finisher espically with cards like Shatter in the format, artifact decks have a serious problem with removal in this one.

#96) Slash Panther - Colored artifacts are making a return in this set it seems with this card, for 5 mana, a whopping 5 mana that is 4 and a phyrexian red mana you get this beast which is a 4/2 hasty cat with some serious firepower, underpowered yes, too high a cost yes, as a common yes you are best avoiding this unless in draft, as it seems with this being a Nagle set, there is a lot of fodder.

#97) Tormentor Exarch - The exarch cycle continues with this one, it basically does a +2/+0 or a -0/-2 effect to a target creature when it hits the board, as a 2/2 though for 4 mana it's balanced psuedo removal or a pump spell as a body, really red is looking really good thus far.

#98) Urabrask the Hidden - The red praetor has arrived and wow is he is a bad boy in the form of awesome, gives all your dudes haste like Cyclops Gladiator, makes your opponents dudes tap when they enter the battlefield, is a 4/4 for 5 mana as a mythic rare, red has it's boss card now, as a few other cards from red combined with this can make a deadly red/white deck for control now, i suspect this to go for a decent price.

#99) Victorious Destruction - So shatter and stone rain combined  for 5 mana at sorcery speed you basically blow up a artifact or land and it's controller loses 1 life, hmm i'm not seeing it here but then again when do i ever see it well enough to understand.

#100) Volt Charge - Oh my goodness for 3 mana at instant speed you can deal 2 damage and proliferate at the same time, is this a good spell hell yes it is, is it playable maybe do you wanna play it, maybe come on wisards stop printing awesome stuff like burn spells with proliferate.

#101) Vulshok Refugee - Wow a 3/2 body on a 3 cmc dude with pro red, so it protects itself from all the infect at all levels red wise and damage wise, finally something bolt can not target also did i mention it's at the uncommon level making this probably the best common and uncommon block yet so far.

#102) Whipflare - Last red card of this set and yikes it's a doozy basically it's the new pyroclasm to non artifact dudes, at sorcery speed wait pyroclasm was also sorcery speed oh my god it's the new pyroclasm for this set, man did red get a serious boost or what.

That's all she wrote for this one, stay tuned for part 5 and the green cards of the set, enjoy

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