Thursday, April 21, 2011

New Phyrexia Spoilers Part 3: Black

Black's turn and last set in Mirrodin Beseiged we got a rare wurm that wrecked face on the phyrexia side of things and all that, we will see a new type of removal in the form of a certain praetor or will we see another singluar removal spell like Go for the Throat who knows, let's find out.

#52) Blind Zealot - Wait this is the first card for this color and already we are seeing intimdate being utlilized for this one, so as a 2/2 it's decent, you get a 3 cmc drop that when it deals combat damage you can sacrifice it to blow something up, well if this isn't spot removal i don't know what is, really decent common to start with for this color.

#53) Caress of Phyrexia - Ok so basically this is a kill card in 3 forms, forces a opponent to draw 3 cards, lose 3 life and get 3 poison counters, poison is now viable thanks New Phyrexia. Though as a 5 CMC cost, this is a great finisher for NPH draft when most players at this point end up being at like 7 poison by about turn 6 with all the off the handle infecters in this block.

#54) Chancellor of the Dross - Um are we gonna have a entire cycle of these dudes like the Leyline cycle in M11 if so sign me up, i love these kind of reveal cycles personally for 7 mana you get a Flying, Lifelink 6/6 when it drops and it's pre game effect basically does a blood tithe to all opponents, if it is in your opening hand, for those unfamilar it basically deals 3 damage to all opponents and you gain that much life that was lost on your first upkeep and cannot be responded to, so most times with this in hand the magic number of damage is 17 without it it's 20 as usual. Great fricking cycle to start the reveals with, much like the Praetor cycle that is all mythics this should be interesting.

#55) Dementia Bat - A 2/2 flying 5 drop, but it has a secondary ability you pay 4 and a black to sacrifice it and make a opponent discard 2 cards, so when this dies you can pop it's secondary ability and make a opponent suffer, really really weird for limited but that's all it's good for i feel.

#56) Despise - So basically this is walker removal at it's finest, stops tezzert, stops jace, stops any walker period, awesome and most welcome for black, for 1 mana too.

#57) Dismember - 1 regular mana and 2 phyrexian mana bring this removal spell into play, it basically says kill anything by making something have a -5/-5 until end of turn, as a instant speed spell that is great spot removal for mid game material and basically shows the power of black this time around.

#58) Enslave - So our first reprint of the set, enslave takes us back to the days of Planar Chaos when this card was out and well, it's about time, for 6 mana you get a aura that basically says i own this creature and you are gonna lose 1 life every upkeep, not bad for a functional limited reprint personally.

#59) Entomber Exarch - Clerics seem to be the main focus on this set, as we've seen about 3 already and this makes no 4 on the list of clerics, for 4 mana you get a 2/2 uncommon that either returns stuff or makes a opponent discard a non creature card when it enters the battlefield, this is starting to become a good set, just due to the fun commons and uncommons so far.

#60) Evil Presence - To make something a swamp you need to be able to have a swamp on your side of the field to cast this aura, for 1 black mana you get a aura that basically screws over your opponent's mana base early on, basically giving you control of the game from that point forward, it's a decent aura at a common level so your bound to pick up 2 of these in a prerelease, somewhat interesting to see more black control elements again in this set.

#61) Geth's Verdict - 2 black mana basically say you lose a creature and lose 1 life at instant speed, talk about more spot removal in this format, first a creature now this, black is gonna be fun to play once again in any format because of stuff like this i feel.

#62) Glistening Oil - This seems like a decent aura, double black, gives a creature infect like Phyresis did from MBS, but there is a drawback it puts a -1/-1 counter on the creature it is attached to, as a rare this isn't that good, as a aura though it's decent enough though it takes a rare slot personally but there is one more effect. When this aura is put into the graveyard it goes straight back to your hand instead, so this as a aura is pretty decent and since we get the good stuff first to talk about this is no exception, though it's applications are unknown as of yet.

#63) Grim Affliction - Another common of this set and well for 3 mana you get to put a -1/-1 counter on target creature, then proliferate, as a common for 3 mana but at least it's at instant speed and not that goddamn sorcery speed i hate so much unless it is in a control build, are we gonna see this in tournament play outside drafts, maybe not, drafting this card though could be pretty sweet, since you are bound to see it at least twice during a draft pod.

#64) Ichor Explosion - One of 2 mass removal spells in this set the other coming up soon in this article but wow, you sacrifice a creature after paying 7 mana, all creatures get -x/-x where X is the creature's power that you sacrificed, really and it's a uncommon EDH staple much, great board sweeper for EDH and Limited and makes damnation look like utter crap

#65) Life's Finale - Speaking of massive removal spells this is the second of two for this set and wow for 6 mana you get a rare that basically says all your creatures are dead, i'll take your 3 best and remove em from the game by putting them in your graveyard, so it's kind of like a 3 for 1 in a format that has a lot of creature decks these days, Boros's days are numbered.

#66) Mortis Dogs - A 4 mana 2/2 that basically gives itself +2/+0 when it attacks is a decent dude personally, if it had first strike though it would be overpowered, but it's secondary ability is funny as hell, when it dies, target player loses life equal to it's power so if it was removed from the game via spot removal and was attacking that player would lose 4 life, really sweet common here.

#67) Parasitic Implant - Basically this is another way of saying screw a creature i'll make one of my own to chump with as during your upkeep this triggers forcing the creature who has this attached to be sacrificed and you get a 1/1 myr token in it's place for 4 mana if it had a way to bring itself back it would be good to basically make a army of 1/1's slowly but surely.

#68) Phyrexian Obliterator - Say hello to the new phyrexian negator folks, with Trample for 4 black mana seriously it has the same effect as negator, so hey you bolt it it takes 3 damage you lose 3 permanents for that, or hey comet storm it for 5 sure it takes 5 damage and dies but you lose 5 permanents, god Negator was so much fun back in the day and this is gonna be even better to have this effect back in standard again, mono black has it's bomb now, thank goodness did i mention this was a mythic rare?

#69) Pith Driller - So 4 and a phyrexian black mana nets you a 4/2 that puts a -1/-1 counter on target creature when it enters the battlefield, well i gotta admit as a whole this is pretty good at the common level and shows the flavour and power of New Phyrexia at it's finest.

#70) Postmortem Lunge - Wait a minute for X and a phyrexian black mana you get to recur something from the graveyard where X is the CMC of the creature you want back, but it dies during your end step but has haste, at sorcery speed and as a uncommon it's decent but not that good, there are a lot of recursion spells in this set it looks like and this one to avoid unless you are in the late game.

#71) Praetor's Grasp - So let me get this straight for 3 mana you get a sorcery that exiles something and as long as it's exiled you can cast it and look at it, well damn i didn't know wizards was gonna print this bad boy since this kind of card wow much and all that, it's a rare and a sorcery so it can be responded to but that's ok have plenty of counter magic to back this up.

#72) Reaper of Sheoldred - 2/5 infecter and when it's dealt damage that controller gets a poison counter as if poison needed more of a power boost well i can see this being a 2 of in poison decks due to the fact this is hot, it's basically a sure fire way to be poisoned, good one wizards.

#73) Sheoldred, Whispering One - Well another praetor it would seem and this one is hot of the furnace for some reason, let's see she costs 5 and 2 black, she has swampwalk, she returns stuff during your turn, during your opponent's turn she makes creatures die on their side of the field, did i mention she is a 6/6 for 7 wow much but let's get down to this, she is also the prerelease promotion card which i spoiled a while back as of this article's writing, trust me it's been a long time coming almost 8 months since we first got introduced to this set, so it is finally nice to see the praetor cycle come round at long last.

#74) Surgical Extraction - This my friends is the scars block's final buy a box promotion card and wow it is a real shocker with the fact it's effects are basically a carbon copy of Extirpate from Planar chaos without the whole split second shenigans and all that, it's cost is 1 black phyrexian mana which is confirmed to be one of the new mechanics for this set, so it can either be paid for via 2 life or 1 black mana when it hits the field i have a feeling most players will choose the 2 life even if they run black, cause you know what they say, once you go black, you never go back.

#75) Toxic Nim - Nim's nim's everywhere and not a drop to drink as a 4/1 infecter for 6 mana this i feel is only good for limited even with it's regeneration ability of 1 black mana like Drudge Skeletons, next please.

#76) Vault Skirge - Now this is some serious black vanilla, 1/1 2 drop flying, lifelink just no next!

#77) Whispering Specter - 3 mana nets you a 1/1 infecter with flying and whenever it deals combat damage you may sacrifice it and the player discards cards equal to the number of poison counters he/she has, that is a unique ability mixing a Plague stinger with a Hypnotic Specter and adding that secondary sacrifice ability really unique as a uncommon too.

Well that covers it for black next time it's red's turn on the spoiler train, see you all next time

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