Sunday, June 20, 2010

Friday Night Magic Results For June 18th 2010

Alright so this week i managed to attend yet another FNM event down at 401 games again, this week though was a bit different, i was heading into this one, planning to draft a blue control deck in this format which is super powerful, i even got my wish let's start with the basics, the decklist

Lands

5 Plains
10 Islands
2 Evolving Wilds

I felt the 2 evolving wilds were important as if i drew one on turn one i could fix the mana base to get what was needed for the entire tournament and i was correct in believing so, since i drew one every single turn one for 2 matches straight, Now let's move onto the creatures and spells of the deck in general which are quite a few

Creatures
3 Champion's Drake
2 Venerated Teacher
1 Halimar Wavewatch
1 Frostwind Invoker
1 Skywatcher Adept
1 Guard Gomazoa
1 Lighthouse Chronologist

I felt the chronologist was good for the deck as it allowed me a extra turn, also i managed to get it off first pick, lucky me indeed, now let's get to the spells of the deck

2 Lay Bare
1 Unified Will
1 Regress
1 Fleeting Distraction
1 Deprive
1 Narcolepsy
1 Distortion Strike
1 Prophetic Prism
1 Keening Stone
1 Time of Heroes
1 Guard Duty

Now the keening stone i managed to get passed to me was useful for sure, as it allowed me to go a second strategy when i got it into play, mill the damn opponent which worked well with the chronologist which i combo'ed off once.

Now let's get down to the basics

Round 1 Vs Blue/Black Control

This wasn't actually that difficult, i managed to control the first game rather effectively, since i got both the keening stone/chronologist combo off on that round, milled him for game 1, game 2 was a similar defeat, except it took maybe 3 turns longer then usual so in the end it was a rather easy 2-0 victory for me onto round 2 then

1-0 at this point.

Round 2 vs Red/Blue Defender/Control

I absolutely blew it, i should have mulliganed to 6 on the first game since i kept a opening hand of nothing but counter magic, i felt ok though with it, it seemed to have worked, except he was countering the counter magic i used the entire match, a match i will soon wish to forget, as i was destroyed by vent sentinel both games.

1-1 at this point.

Round 3 Vs Black/Green Eldrazi

I didn't need to sling any counter spells this match, since i had my wavewatch and champion's drake's on the field, peck in for multiple points of damage and that's game 1, game 2 had a similar outcome, except 2 of the 3 drakes i drafted were on, ending it rather swiftly, i even got to use narcolespy again woot.

2-1 at this point

Round 4 Vs Mirror Match Blue Control

I got slaughtered here, i hate mirror matches sometimes, espically with blue control, both games i got hit with the opponent's wavewatch, several times, causing me to figure i was screwed, i made a mistake with not mulliganing to 6 in game 2, costing me the match and the chance at prize.

2-2 final score after the event

Overall it was a rather good draft, well worth it and all, i won't be attending this week's since i don't got the cash, however come the beginning of july it's on i will be going to all remaining rise of the eldrazi drafts in general, including the one before the M11 prerelease on saturday, so double magic weekend, Yay for me, till next time it's vergil signing off.

No comments: