Sunday, June 27, 2010

M11 Spoiler Discussion Part 6 [Artifacts and Lands]

This will include the last few cards of this set, the artifacts and lands combined, seeing as there are only 29 cards remaining in the set, other then the base 200 which are 40 from each color let's start with the basics.


Angel's Feather - First of the 5 basis for life gain for this set, as always i loved collecting these things for kicks, since they were always uncommon


Brittle Effigy - 1 for a 4 mana removal spell, that you gotta sac this and everything, it's not necessary but it's somewhat ok.


Crystal Ball - Paying 3 for a card that has the ability to scry is nice but here's the catch for this one, pay 1 converted and tap it to scry 2, so you get to look at the top 2 cards of your deck, arrange them in whatever order you want, then put them back in that order, this useful for planning ahead on your next turn if you got the spare mana, though it's a draft only card i would think.


Demon's Horn - Black's life gain spell for this set, overall good to see this


Dragon's Claw - Another reprint of the red life gain spell, not bad, not bad.


Elixir Of Immortality - Well this is new 1 for a 2 mana card that taps, you get 5 life and it goes back into the deck and shuffles it, wow, this seems like the new thing for this kind of set, the core set is as strong as expected with few really bad cards.


Gargoyle Sentinel - 3 for a 3/3 defender that has the ability to pay it's mana cost to become a flyer and lose defender, not nice really as you gotta do this constantly, as a uncommon it's a draft only card for sure due to this, as this card doesn't seem that fun.


Jinxed Idol - Wow, forcing you to lose life, but this seems like the kind of thing the opponent will hate if you sacrifice a creature cause it forces a opponent to take this, not bad wizards, clever.


Juggernaut - 4 for a 5/3 attacker that has to attack each turn if able, as well as being not blocked by walls, goodbye wall of omens and defender decks, this is the perfect answer for those decks, mana fixing can give this to you on turn 3, with the fact it attacks on turn 4, by then there is always 2 walls on the field for defender decks, this is a perfect creature counter to those walls, i like it.


Kraken's Eye - The eye of the kraken sees all, knows all, feels all, also gives life to those whom worship him, my favorite of the 5 life gain artifacts.


Ornithopiter - Seriously the 0 0/2 drop with flying is in the house, wow wizards did dig to the bottom of the barrel, but the draft potential for artifacts is limitless now it would seem.


Platinum Angel - Go figure this would return, the opponent's can't win and you can't lose card has decided to show it's face back in M11 but not as a mythic rare this time, only as a rare, which is weird, though this means there are way better cards for mythics out there.


Sorcerer's Strongbox - For a 4 mana artifact it's ability is all luck based, as you gotta pay 2, tap it then flip a coin and if you win you sac it but draw 3 cards in the process, this is a risky move, since you could only win 50% of the time, this card is also a uncommon so this shows it may be useful for returning cards to your hand, who knows anymore.


Steel Overseer - This is a rare here, a 2 drop for a 1/1 rare with the ability to tap it to give all other artifacts a +1/+1 counter, as well as being a artifact itself, this seems like the basis of a artifact deck that provides counters, espically on massive creatures like darksteel colossus.


Stone Golem - 5 drop for a 4/4 not bad, no effects but not bad overall, this seems like a kind of filler card for a artifact deck and such, not bad, not good.


Sword of Vengenance - Holy fricking crap, akroma's sword dude, lifeline, trample, flying hell even first strike and haste for this baby, plus a +2/+0 when it's equipped to something, geezus, at the rare level it's worth it.


Temple Bell - Wow a card drawing machine in this set, just by paying 3 and tapping this every turn, but the only downside is it gives each player a card, not what you want but it's still useful.


Triskelion - Another reprint, from the mirrodin set, so technically it's awesome to see this back, a lot of weird reprints for this set.


Voltaic Key - Wow a untap artifact, i've not seen this bitch for a while or the type anyways, 1 for a 1 tap, untap target artifact great in condjuction with at least seven different cards in this set, mostly all artifacts.


Warlord Axe - Final equipment for this set, the axe of death as i like to refer to it gives creatures that equip it +3/+1 and is a uncommon nice touch, but the cost to equip this could be a bit cheaper.


Whispersilk Cloak - Shroud and is unblockable when it attaches to a creature, seriously, worth it at all costs, you should get this for some weird ass shroud deck if your making it.


Wurm's Tooth - Green's nasty little teeth, the wurms, they come in droves.


Lands


Dragonskull Summit - Well this is the first of the returning five tap lands unless you got a certain land type in play, as a rare this i figured was coming back, since of course we may have the end of M10 soon, but these cards were very popular i figured this and the four others i am about to talk about were coming, i just knew it.


Drowned Catacomb - The blue black variant, there is not much to speak of since of course they all have the same kind of effect, except different lands, so a lot doesn't need to be said, except the rarity value is gonna skyrocket for these cards.


Glacial Fortress - White, blue's turn in this one, same effects as always, like the fact this is all coming back, makes this lands worth getting again.


Mystifying Maze - Another rare land, which is weird, but it's worth every penny, can't wait to see how this is played.


Rootbound Crag - Probably the most used of the 5 since Red/Green decks are gonna be a lot more common, as well as the fact this was a fashion statement in Naya as well as Jund.


Sunpetal Grove - Green/White's variant for this set, same effects, this was mostly featured in next level bant, just to point out.


Terramorphic Expanse - The final card of the set besides the lands, this is back, need i say more?


Note i am not discussing the basics which are the remaining 20 lands in this set since it's always the same, so there is no point i feel to doing so, thank you for reading the main 6 parts of the article in general, i hope you found this useful.

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