Thursday, June 24, 2010

M11 Spoiler Discussion Part 2 [Blue]

Alrighty then let's get onto part 2 of the spoiler discussion, this time we'll be covering blue's side of the table, there are 9 reprint cards confirmed for this set so there is bound to be a bit of confusion, so i will attempt to make this as straightforward as possible, let's begin.

Aether Adept - I know it's not supposed to be spelt this way, i am aware of this but i am a noob when it comes to doing those type of letters, so this will suffice, this i feel is a sufficent 3 drop for a 2/2 and it's ability to bounce a creature back to a opponent's hand comes in handy for control issues and such, lack of other abilites make this a not so wanted card for draft.

Air Servant - A 5 drop that comes out as a 4/3 you say with a 2 and a blue tap flyer ability, hmm, somehow i feel this might be a underrated late game control card, however only time will tell when it comes to dealing with this set, as the prerelease is still bout 2 weeks away as of this posting.


Alluring Siren - Well, this seems like a card most would like if you play Blue, forcing a creature to attack is like saying, come get me sucker, i got a bounce spell in hand ready to go, this and unsummon go hand in hand.


Armored Cancorix - GIANT ENEMY CRAB is on the loose, i repeat GIANT ENEMY CRAB is on the loose, for a 2/5 for 5 converted, it seems like filler but the crab references can continue for as long as i'd like and i'd rather not take up all this article doing them.

Augury Owl - Finally a good damn card for this set, scry has returned, i've been waiting for it since oh time spiral block, they brought this mechanic back on this good a card too a 1/1 flyer for 2 is not that bad really, i look forward to using the scry mechanic when the time comes, drafts watch out, blue players are gonna have fun.

Azure Drake - A ninth edition reprint really?, i wasn't expecting ninth edition to make a appearance here, but ok let's go with it then. a 4 drop with flying and a 2/4, hmm i never did like this card when it was printed, so i don't think my opinions will change when this gets a reprint.


Call to Mind - This is nice, a return instant or sorcery card, that works with traps, i can see this sideboarded for my deck in the future, which i'll put a list up of course when i get it written down.


Cancel - Standard 3 drop counterspells please, nothing to see here.


Clone - Funny to see this bad boy back, as per usual it would seem, however badass this card is, it's worth it for Blue.

Cloud Elemental - Another tenth edition reprint, this time it was this card, 2/3 with flying that comes down with only 3 mana total, not bad but the only blocking flyers is a big downside for this card which makes me wonder, why reprint this card at all, unless it was just for filler.

Conundrum Sphinx - Well this one is a doozy, 4 drop for a 4/4 and it has the ability of when it attacks, name the top card of your library, reveal it, if it is the card named put it into your hand, plus each player gets to do this, this seems to go well with the scry mechanic, nice.

Diminish - Here's where the spells get interesting, turning things into 1/1's is so sweet, espically baneslayer angels, this is a seriously underrated spell that has potential for control decks so hard it's not even funny, i expect every store to at least be sold out of these or close to it when the time comes for a release.


Flashfreeze - Standard counterspell for R/G is standard indeed, 2 drop at that, not bad.

Foresee - Another scry mechanic card, but with a twist you get to draw 2 cards, for 4 too it's not bad, but a card i'm gonna spoil in this article beats it hands down no problem.


Frost Titan - This is a seriously Op'ed ability when it comes to blue decks for a mere 6 mana, you get a 6/6 with the ability that counters any spell hurled at it, unless the spell's controller pays 2, as well as when it attacks it taps a permanent and it don't untap till 2 turns later worth it me thinks, as a mythic it belongs in this set.

Harbor Serpent - Wow, i can't believe they basically reprinted steel of the serpent sea with this card, a 5/5 for 6 and islandwalk is good, but you can't attack unless there are 5 or more islands on the battlefield and most players who draft will have 2 different types of lands to summon him, so using him is somewhat not revelant.


Ice Cage - Another aura, same abilites as last year, NEXT!


Jace Beleren - It's about time we had another planeswalker i was getting bored, as always +2 for drawing a card -1 for each player drawing a card and -10 for milling the top 20 cards of a opponent's library, good to see this back.

Jace's Erasure - Wow a enchantment that mills when you draw, i can see mind spring so being useful with this and a 2 casting cost spell, this basically makes jace beleren's ultimate ability useless unless you get him out the next turn. i like this card though seems really underrated and such.

Jace's Ingenuity - Finally the card i've been dying for, brainstorm anyone at instant speed, um what, that's excellent i can't wait to finally have this card cause it's worth every penny you pay for it, it's a uncommon too, yikes this one will go fast.


Leyline of Anticpation - Are they bringing the leylines back here, since of course it's been a while since we've seen these bad boys. but this ability allows to cast non land cards as though they had flash, wow, much adieu has happened since last time i wrote in this.

Mana Leak - Is this what i think it is?, it is not possible the two drop counterspell mana leak all the way from the days of ninth edition, my day just got a bit better, so yeah i'm happy of course i'll be editing this post with new spoiled cards for each color as the days go on.


Maritime Guard - Another 2 drop for a 1/3 not bad, not good, filler so NEXT!


Mass Polymorph - Not one poly but several, it's so gonna be EDH material for Blue these days, i'm glad they made this new beast, the old one was getting stale.


Merfolk Sovereigen - Seriously merfolk tribal is so broken and busted, this will add to it's busted power levels i feel.


Merfolk Spy - Another islandwalker, this time a good one, as expected at a mere 1/1 it has a decent drop effect and such, i like it for some reasons and i dislike it for others, overall semi good.

Mind Control - Another brainwash effect, lather rinse and repeat, this one seems overdone, well the effect anyways, but it's a bit better then rise of the eldrazi's domesticate that's for certain as it's able to control any power creature.

Negate - Probably the best 2 drop non creature counter spell in the game, hands down should never be gotten rid of, banned or anything, as it's proven to be a staple for major tournament control decks all around which i love, glad to see this one back in existence.


Phantom Beast - Another weird 4 drop, this time it's got a sacrifice ability if you get targeted with a spell or ability, bad, real bad avoid this card then.

Preordain - Hmm another scry mechanic, but gives you one card, it reminds me so much of ponder in this set, but it's at sorcery speed, which i believe ponder was -Checks- yep at sorcery speed, so this seems like the replacement for ponder, but with another mechanic in play, nice.


Redirect - The newest version of swerve for blue players, great way to screw over multiplayer games such as Archenemy and Planechase but other then that single player games only good to take out opponent's creatures, still a nice addition to this year's core set.


Scroll Thief - Hmm 3 drop for a 1/3 that lets you draw cards, good, not so bad in the long at the common level it seems to pay for itself.

Sleep - Dawnglare invoker in spell form, if you don't know what dawnglare invoker is, shame on you you don't play magic often, 4 for tapping everything on your opponent's side of the field, awesome indeed, i look forward to using it again, seeing as i've got a set previously.


Stormtide Leviathan - Seriously if this card is real, i am in love, the effects are sweet, but nothing else is known yet, stay tuned for further updates.

Time Reversal - This is the new blue mythic besides a planeswalker?, really it resets the game and forces people to start all over somewhat except for what's on the field, seems like a really good delay game card, nice mythic too, i expect this to be going well for blue players

Tome Scour - Another reprint, did i mention tome scour is a common, at sorcery speed, yeah good 1 drop on turn one, really works wonders for mill decks, nice return too.


Traumatize - Mill is now viable again, yes, yes, oh wait, mind spring is gone, boo.

Unsummon - Another goddamn reprint, this time this card, not a big fan of this one but hey, it's all well and good when it comes down to the meat and potatoes of drafting this bad boy, not bad wizards i gotta admit.

Wall of Frost - Another reprint, that's four in a row wizards, defender with 3 casting cost at 0/7 wow, it's like guard gomazoa but way better and it taps the blocked creature on the next step don't forget i like it.

Water Servant - Another 4 drop for a 3/4 useful but not so much, as you can tap a blue mana to give it +1/-1 or -1/+1 and do this up to at least three times a turn, nice but control doesn't favor attacking much.

Anyhoo this is all that's been spoiled as of now, this means blue is finished as well as white, 4 to go as of writing this article.

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