Saturday, June 26, 2010

M11 Spoiler Discussion Part 5 [Green]

So part 5 of this review/discussion will focus on the green aspect of the 2011 core set, this time it's featuring some massive reprints, a total of 10 reprints in this color thus far have been spoiled, as always new cards will be updated in the articles as they are spoiled.


Acidic Slime - Well as per WOTC, reprints are the order of the day, stone rain meets deathtouch at a 2/2 with 5 converted cost, uncommon level as well, nice to go back to classics.


Autumn's Veil - Protection against Blue/Black yes please, at instant speed yes please, 1 green mana yes please need i say more?


Awakener Druid - Ok so the first card i come to find out that is on the list is this?, well i'll be damned, this retains all it's prior abilites from the previous set, as well as rarity and power/toughness ratio, i highly believe this won't be good outside of drafting though, as there are better cards in this set.


Back To Nature - A brand new destroy all enchantment spell, at instant speed with a 2 drop cost, well this set is getting better and better as time goes on, this of course means this is not much warranted unless of course your dealing with those nasty blue control decks, which use enchantments to lock down opponents, i look forward to hearing of this one and how it is used in the prerelease which is under 2 weeks away.


Birds of Paradise - You've seen it once, you've seen it a million times at this point, birds of paradise is the staple of most sets these days, Birds Of Paradise, there it is, for those who don't know what it does, it is useful in all respects and such, same rare value, as well as effect and everything, one of the 6 staple cards for a green deck.


Brindle Boar - 3 for a 2/2 that you can sac to give 4 life to yourself, white/green lifegain might have a new potential, unless of course your splashing white, if not baneslayer angel is better it all respects, as it works a hell of a lot better and has lifelink, good draft card though for green.


Cudgel Troll - Regeneration, 4/3 for a 4 drop is not bad, not bad at all, espically at the uncommon level i would feel this thing is potential in draft, though we will have to wait and see come the M11 drafts that take place after the release of the set.


Cultivate - Rampant Growth, think of it as this card, but it does twice the amount that this one does, rampant growth as we all have seen is a useful mana fixer, this does twice as much, does double the mana fixing, allows for a land drop on the next turn for those landfall decks and everything., green decks will have a hoot with this one.

Dryad's Favor - A aura that makes forestwalk possible, sign me up please, draft potential just skyrocketed for green due to this i feel.



Duskdale Wurm - Another Wurm in this set, seriously that's 2 so far. for a 7/7 for 7 not bad, with trample, finally wizards gave me what i asked for, nice touch wizards.


Elvish Archdruid - Really replacing imperious perfect with this is even better, since of course everyone is familar with this card i do not need to explain it at all in my own humble opinion


Fauna Shaman - This seems to remind me of another card from M10, but i can't quite place it, oh i know it was Elvish Piper, but it does only searching and put it into your hand for the same cost, this is quite effective and green decks are getting a boost with this year's core set in my opinion of course.


Fog - Another reprint, another time, still at instant speed, mega super common level, same damn effect which prevents combat damage, nothing much else to say, i like it, but i don't like it that is the thing.


Gaea's Revenge - a 7 drop with haste, can't be countered and cannot be the target of abilites from non green permanents, you must be joking this is the 3rd mythic of green too, for a 8/5 it's rather worth it.


Garruk Wildspeaker - First spoiled planeswalker of this set, meaning all five basic planeswalkers are gonna be returning, since they have cards focusing on them in this set, as always his abilites are as follows +1 untap two lands -1 put a 3/3 beast token on the battlefield -4 all creatures get a +3/+3 pump and trample until end of turn, at the mythic level once again, this being one of the better planeswalkers i find, i am finally pleased to speak of one.


Garruk's Companion - For a 2 drop, at the power toughness ratio of 3/2 this seems like a useful card indeed, turn 2 this drops, into turn 3 garruk with the help of another card i'm gonna spoil in this set, so hopefully this turns out to be a focus card in a deck for the future, as i'd sure like to see standard bring out some new deck variants from this set, did i mention it's got trample?.


Garruk's Packleader - 5 drop for a 4/4 but it's effect states when a creature with 3 or less power comes into play you get to draw a card, this is a card drawing engine for sure, as it's merely a uncommon seems like one hell of a card with the card i just finished talking about Garruk's Companion.


Giant Growth - Giant Growth, ok wanna tell me how many sets this card has been in to date, i'll tell you anyways 20 is the magic number i'm looking for, yep this is the first of 2 cards that survived the transition from alpha, bet you can't name the other because it's coming right up.


Giant Spider - This has had the pleasure of also surviving alpha, the second of two cards and the effects are somewhat good, due note this is the only other card besides giant growth to ever be reprinted from alpha, as all other cards that were in last year's set did not make it.


Greater Basilisk - This is one of those brand new cards no one really is sure about anymore, seeing as how it has deathtouch, at a mere 5 mana for a 3/5 doesn't seem all that nice, but you never know as this set has had some surprises that is for sure.


Hornet Sting - Oh baby, this looks like a local flyer bomb, interruption at instant speed, yes please, 1 green mana oh so worth it, nice choice wizards, instead of reprinting some other card.


Hunters's Feast - Another seriously weird life gain spell for this set, not bad, not good, it can only target you, it's good, other players not so much.


Leyline of Vitality - The final leyline in this set, not bad, not good, boosts defender decks nicely, also provides lifegain possibilites, this set seems to be a more common rare then anything.


Llanowar Elves - Ok another reprint, same ability for a mere 1 mana tap it to give one green mana on the board, useful for mana curve decks, i like this card still as it seems to be a useful common for this set, mana fixers everywhere rejoice in the glory that one of the two best mana fixing cards have returned, besides birds of paradise.


Milotic Slime - Are they mad put a uber powerful 5 drop like this into green, i mean when this dies, you get 2 2/2 oozes and then when the oozes die you get 4 1/1 oozes, geezus christ this will be a mono green staple for sure, at the rarity value of what it is worth it every step of the way.


Naturalize - Next reprint on the block is of course this card, enchantment and artifact destroyer for a mere 1 and a green, at instant speed too, ah the good old days, when magic players never had to fear this card, now with the amount of enchantments/artifacts this is gonna be a staple card for drafters.


Obstinate Baloth - Is this the answer for Jund, if it is, where i can get me 4 copies of this nasty little rare, i mean discard can't get rid of it, it gives 4 life when it comes onto the battlefield, at a 2, green, green cost for a 4/4 it's the second coming of the baloths people run.


Overwhelming Stampede - Really this is the new overrun except better and way easier to assign the amount of +1/+1 counters you give creatures, it even gives trample as expected until end of turn, a game winning card suited for a green deck, seems like green is making itself known once again in the magic community.


Plummet - Well this is the new removal for flyers for green, i like it 1 and a green pulls out this interesting instant speed spell in response to just about any flyer, including those pesky little Broodmate Dragon and their tokens, good set so far wizards.


Primal Cocoon - Ok so this is a aura, you can't attack or block with it, but it makes creatures bigger with a +1/+1 counter on your upkeep, so worth it i feel but when you do attack you gotta sacrifice it, i don't know if the counters stay or not, otherwise it makes this card useless if they don't, so this is one of those cards to avoid.


Primeval Titan - The last of the 5 titans in the set, this one gives two extra land drops per turn and has trample for a 6/6 it's almost off the chain, as expected the titans have risen in this set quite nicely, with this being probably the second best one, next to sun titan.


Prized Unicorn - Another 2010 reprint, same effects, same cost, same power/toughness ratio, in essence another card most will avoid come time, as this only does one thing make all creatures block it, for a 3 and a green and a 2/2 this seems like a somewhat dull green card.


Protean Hydra - The hydra that was mythic has been slain, the new one risen in rare value, not mythic, regular rare, excellent decision i feel, all abilites are pretty standard for this card.


Runeclaw Bear - Standard filler material for a 2 drop with 2/2 no abilites, another glory seeker in disguise.


Sacred Wolf - Sacred wolf if sacred indeed, shroud on a 3/1 2 and a green drop, wow, i love shroud green cards and this is no exception, though i feel like it should be a uncommon and not a common but those are my thoughts.


Spined Wurm - 5/4 is a massive um thing for a 5 drop, no abilites and text less as per expected of WOTC, i'd like to see at least trample on this.


Sylvan Ranger - Alright this kind of rampant growth card is back, this time in creature form for a 1/1 for a green and a colorless not all that bad personally, a land fetcher as well with the fact when it comes into play you get a land to search for a basic land though and put it into your hand, nice touch wizards.


Wall of Vines - 0/3 with defender and reach for a mere 1 green mana, so worth it, this can so be a turn one drop and keep you going, but why pull it out on turn 1 when there is nothing to block, so turn 2 is better off since you're gonna fix the mana for turn 1 anyways, still good common.


Yavimaya Wurm - For 4 and 2 green mana a 6/4 trampler isn't that bad in essence, it's a good power creature and not entirely useless, trample damage is so overrated in this set, there's at least 5 cards that have trample so far, i am gonna enjoy drafting this set i feel when the time comes.


Alright that's all she wrote for part 5 of this set, stay tuned for part 6 and the conclusion of the spoilers.

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