Saturday, June 26, 2010

M11 Spoiler Discussion Part 4 [Red]

Alright then let us begin with the obvious reason why i'm doing this, this is part 4 of 7 of the magic the gathering 2011 core set review and thoughts for the set entitled M11, so let's go


Act of Treason - There are two things this card reminds me of one of them is this right here Traitorous Instinct, which of course does the same thing but gives the creature a +2/+0 boost in addition to haste, two there is so many of these type of red cards, this also somewhat has the same effect Traitor's Clutch which has the same capture effect but gives shadow and it becomes a black card in this instance which is all well and good, so let's see how this one goes down, since this is a common as well.


Ancient Hellkite - Here comes the dragons, this one doesn't seem much different then Flameblast Dragon, which you can choose how much damage you do, but in all sense this seems similar when it attacks, but the damage is always set in stone with it, not bad and not good, but a nice rare to start off the Red portion of this set.


Arc Runner - This so seems like a copy of Hellspark Elemental when you get down to it personally, i mean it has 2 more power, no trample, but it has to be sacrificed at the end step with no unearth or return cost, meh, i've seen better, Hell's Thunder works a lot better then this bitch, stupid common is stupid, unless you want quick strikes a mere 3 mana, Spark Elemental has a better chance of dealing damage on turn 1 then this one has on turn 3.


Berserkers of Blood Ridge - 5 bomb for a 4/4 seriously, it also attacks each and every turn, quite simply a massive beast in terms of auto attacking, reminds me of Ulamog's Crusher so badly except it don't got that nasty annihilator ability or the 8/8 broken power level.


Bloodthirsty Goblin - Seems like a good and decent 1 drop for a 2/2 but the downside is you can't attack unless you do deal noncombat damage, so a lot of spells are needed for this card to work effectively mainly this bad boy right here. Lightning Bolt this does what is desired, easily for a mere one mana, so technically you'd need a ton of burn to do proper damage, draft card only.


Canyon Minotaur - Who'd have thought a 4 cost 3/3 with flavourless text and no abilites would be good, not me, however biased i am towards this card, seems like a middle of the road R/B draft pick.


Chandra Nalaar - +1 you get to deal 1 damage, -X you get to deal X damage to creature, -8 it deals 10 damage to all creatures and players, a win condition if this goes off, as expected with 6 loyalty.


Chandra's Outrage - Well it's about time this enchantment came around, a instant speed 4 drop spell that deals 4 damage to a target creature and 2 damage to it's controller, not bad, not bad at all, it seems familar somehow i can't quite place it, oh right i remember now it doesn't have a equal yet, as far as i know, good 4 drop spell is good, but still a draft only card.


Chandra's Spitfire - This is so much like another card i felt i play with too often, oh that's right it's Kiln Fiend except this gets it's +3/+0 pump from noncombat damage, it's a draft staple though you won't see it in tournament play or anything unless the tournament has a draft in it, not bad, but not that good.


Combust - No way, is this real is this the answer we've been seeking all along to the most annoying white card that's not a planeswalker of course i am talking about Baneslayer Angel, why does this card need to exist, but this is the perfect answer to it, not only does it do exactly five damage to blue and white creatures, but it cannot be countered, wizards you've answered my prayers, sideboarding 4 of these for specific reasons of course is awesome, i love you wizards of the coast.


Cyclops Gladiator - Wow another rare red drop for this set, but it deals damage to creatures with it's power, nice, this is a easy way to clear the board i feel, as it also puts the opposing creature's power onto the damage meter, but worth it regardless in my opinion.


Demolish - Stone Rain But much more expensive, at a 4 converted cost, this seems like a spell most would savour, it's the new stone rain don't get me wrong, but at that cost, seems like a avoid unless your playing land destruction.


Destructive Force - Oh my god, this is so busted it's not even funny, rare, destroys 5 lands for each player, deals a Banefire worth of damage that is counterable, but still massive land destruction seems to have returned here.


Earth Servant - 6 mana for a 4/4 uncommon with a ability as follows it gets a +0/+1 for each mountain you control, mono red decks can make this a 4/10 as long as it has 6 mountains on the field, but it's a relentless creature nonetheless.


Ember Hauler - Ok a 2 red drop for a 2/2 isn't all that bad, i'd like it to have haste but that's asking a bit too much, so let's continue, paying 1 and sacrificing it is it's ability?, isn't that similar to Siege-Gang Commander with his ability sacrificing a goblin to swing 2 damage to creature or player, but it seems a lot worse then it glad it's a uncommon then and not a rare, as it would not be worth a rare price, but more like a junk card rare.


Fiery Hellhound - Wow is all i gotta say to this one a 3 drop for a 2/2 with the ability tap a red to give it +1/+0, nice but not worth it really as the mana could be put to better use, like swinging a lightning bolt, see above for link, next!


Fire Servant - A 5 drop for a 4/3 creature that doubles the damage dealt by instants or sorceries?, well i'll be damned, it does a lot for a simple 5 drop, but then again if it was 2 converted less and had 3/3, it would be good but thankfully it's a uncommon, so it seems worth it to be honest,


Fireball - Fireball, this should speak for itself, another reincarnation card, from M10, seems like it's not changed in the slightest, a good sorcery spell to sling at times and well does multiple targets, nice to bring this one back wizards, this core set is shaping up to be nice.


Fling - Another instant revival spell, aka this was a reprint for those who don't know what it means, just read the card to find out what it does here.  Fling, nuff said


Goblin Balloon Brigade - A 1 red cost for a 1/1 that can become a flyer for a mere one red mana, wow, quick striker is quick indeed, so technically this is a good reprint from the old ninth edition to this set, i like the fact ninth edition is getting some love here, if only this wasn't a draft only card i'd get a full playset of this for a goblin deck.


Goblin Chieftain - Well the chief is in the house again for this core set, it's about time too, at the standard casual of a mere 1 and 2 red mana to cast it's worthwhile for a goblin deck to have, i expect to see the goblin decks to return in a more worthwhile fashion, in extended and other various formats including EDH


Goblin Piker - 2 drop for 2/1 nothing really needs to be said about this since of course it is a non ability card, which is all well and good, but a reprint of this with a ability would be nice, like haste or first strike.


Goblin Tunneler - 2 drop for a 1/1, it's ability is intruiging as it makes a power 2 or less creature unblockable when it taps, nice, at the common level, proves to be a intruging idea, so let's see how this card manages to prove itself to me and other players alike.


Hoarding Dragon - Bring on the 2nd dragon of this core set, it even fetches artifacts as well, this intruiges me greatly since it does and when it dies that artifact is allowed to come into play, for a dragon it's a weak one at a mere 4/4 for 5, but it's worth a nice rarity value for this set, seems like good for a artifactesque deck.


Incite - Well well a 1 red instant speed forced attacking spell that turns a creature red as well, seems like ok i'd like to avoid this spell please, the only good thing is the auto attack which is somewhat good, unless your playing titans.


Inferno Titan - Wow this mythic rare seems so overpowered for it's cost and that, a 6/6 for 6 converted that's similar to Shivan Dragon, but stronger and not a flyer, same effect though, same cost and everything, meet shivan 2.0 bigger, badder and better then ever.


Lava Axe - Ok who decided to reprint this card, seriously it's been in 11 sets thus far and needs to go away, i despise 5 cost cards that are spells except for time warp, as well as X mana cost cards, glad it's still a common as it's gonna be easy to draft, get a playset of and everything.


Leyline of Punishment - Well the leylines are back and bad this set, so we've got two full cycles in this set, titans and these bad boys, each one is so worth it, this one i love since damage cannot be prevented and damage cannot be countered in any way, nice touch wizards bringing these suckers back.


Lightning Bolt - My god this awesome 1 drop spell has returned, instant speed as ever, see above in the earlier portions of the article for a link to this card, nuff said.


Magma Phoenix - Seriously the immortal bird had to return for this core set, Limited burn decks are gonna love this 3/3 for 3, not bad wizards, not bad at all.


Prodigal Pyromancer - Is this the new variant of Cunning Sparkmage or something as this seems that way, with the fact it's got the same effect, same casting cost but with 1 power and 1 toughness, cause i swear this is another 2.0 card if i am not mistaken.


Pyretic Ritual - No way, this can't be a instant speed spell, this speeds the mana base for a single turn, but it's worth it in the end this can give turn 5 inferno titan with this card, finally, now are we gonna see dark ritual return?


Revebrate - The red copy spell, yes i've been waiting for this one for a long time, red decks are gonna love this, as well as who knows how many decks will use this card, still good at all costs, worth it.


Shiv's Embrace - A urza's saga reprint, really wizards you gotta delve that far back into the awesome that was urza's block, same ability as last time with giving +2/+2 and flying as well as the red mana for giving a +1/+0 until end of turn, wow, i'm shocked really i am.


Thunder Strike - Another pump spell for red, it's not like we need more of these but, it's a good common it would appear, +2/+0 and first strike means those puppies aka Kiln Fiend are just gonna get better and better


Volcanic Strength - Another new card, this aura though a bit different it gives the +2/+2 but it also gives mountainwalk, weird that a aura gives off mountainwalk oh well seems like a ok aura for this set, looks fun to use too.


Vulshok Berserker - First urza's is tapped into, now mirrodin? this is the exact same card as ever with 3//2 and haste for 4 converted, dear god this is one hell of a revival, i like this, worthwhile and everything, but in essence the same card as always as a common too, not bad wizards, not bad.


Wild Evocation  - EDH miracle worker right here, you can play any card with this in play, as long as it's from the top of the deck, still it's awesome to see this miracle worker in the set, i love this idea, so technically i think i might go play EDH once in a while if i get the chance to construct a deck.


Well that's all she wrote for the reds, Stay tuned for part 5 very soon.

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