Tuesday, June 7, 2011

Commander Update Part 5: If Generals are cool, what are staples these days

Hello one and all and welcome back to another edition of the commander update, the countdown continues with just under 2 weeks left before this product drops onto store shelves, let's take a look see at this update's big news, staples, new spells and of course a new general is up and revealed to be pretty damn decent let's start with the staple of the new decks


Now this isn't your usual mana source of dudes, this stick of tower is completely off the wall, it's a mini reflecting pool for commander decks, so i guess in all actually reflecting pool in EDH is no longer needed, you get a land that's common it taps to add any one mana of any color in your commander's color identity, for example if you control Basandra, Battle Seraph as your EDH general, you can tap to add either White or Red mana to your pool, if you control Progenitus then you can add any color of your choice it's not limited to just one color, this is the card that will be featured in all 5 commander decks and is going to end up being a EDH staple, which to me is good, onto the general of this update which is known as Ruhan of the Fomori




Dude this guy is sick and good, 7/7 for a 4 drop general that costs 1, a blue, a white and a red mana to cast, is a mythic and at the beginning of combat on your turn, you choose a opponent at random, Ruhan attacks that player this combat if able, wait what he's that forceful on combat, i'm starting to like Commander now with this dude, dunno what deck he is gonna be in due to his color pie, but i am sure the deck he is in will rock your socks off, spells time, onto the spells of this update which is known as Vow of Duty




So a cycle of Vow cards it seems effects the game on various colors, this one giving a +2/+2 boost and vigilance as well as preventing the creature with this on from attacking you or a walker you control, a uncommon and it's a aura so it can die to anything, well enchantment removal wise and such, but that's about it, this is pretty decent but may end up not being a cycle that is good i dunno i am sort of reserved on this particular card in question, well there's always the last card i can talk about which is known as Mana-Charged Dragon which also features the Join Forces mechanic.

So a 6 drop dragon with Flying, Trample and Join forces where when it attacks or blocks each player may pay any amount of mana with you starting first, it gets +X/+0 where X is the amount of mana paid this way, it starts out as a 5/5 and a rare not a legendary or a mythic just a regular rare, decent and all this is perhaps the better of the two red cards to this point in time, since it has a Firebreathing Join Forces mechanic which ends up being what most dragons have like Shivan Dragon or perhaps Moltensteel Dragon and this seems like another one of these kind of dragons, not bad not bad, there is one more but it's in french and i can't read french for the life of me, so it's gonna have to wait so till next time this is vergil signing off

1 comment:

JasonRed3 said...

Why do the Commander cards even have rarities? I mean, I get that they mirror the rarity of the card they're reprinting, but the new ones' rarities just seem arbitrary.