Hello all and welcome back to another edition of the emporium with me as your host, today is a decent day for Magic 2012 since we got a few big cards, not going to bother talking about the stuff i missed till this friday, which here is canada day, so let's get started with the big news courtesy of Star City Games's Patrick Chapin
Seriously Sad robot, this is what he was leading us up to, goddamn man aka Solemn Simulacrum a 2/2 with the ability when it enters the battlefield, search for a basic land, put it onto the battlefield tapped and shuffle, when it dies, draw a card seriously this is the best reprint yet of M12 i'm happy to see this back in standard for a year and would love to see a deck round this somehow someone will do it, i guarantee, anyways, intro pack rares ahoy starting with a sphinx named Sphinx of Uthuun
Yep a 5/6 with a fact or fiction esque ability that costs 7 mana, has flying and is a beatstick on steroids, this rivals such things as Sphinx of Jwar Isle, Sphinx of Magosi and of course Sharding Sphinx in terms of sphinx power levels and such, it's a decent rare i'll give it that and gives off a ability no one would have seen for a while, but this is going to probably be a 2 dollar rare like all intro pack rares, sorry to say, anyways from one bomb to another, let's check out Rune-Scarred Demon
Now if this isn't a good intro pack i don't know what is, 6/6 with flying, has a Diabolic Tutor effect when it hits the battlefield costs 7 mana but it's well worth it, you a get a tutor with a body, well it kinda makes sense we got a windfall effect on a body in the form of Jace's Archivist, this kinda makes sense to do this, this basically means Diabolic Tutor looks like it's outta the core set, we may see it in Innistrad under a new name, anyways, last newbie of the day is a Golem let's take a look see at Crumbling Colossus
So a 7/4 with trample that when it attacks you gotta sacrifice it at the end of combat, costs 5 mana and is a uncommon, well i'll be damned personally, this is decent for a uncommon card in this set, we're sure to see a few more of these since there is still room for the obvious new stuff, we may end up seeing this in the Golem deck which started back in New Phyrexia but other then that i got nothing else to figure out with this card, anyways anyone wanna take a guess at what's next
If you guess the 5 core set duals from last year you're right folks, these bad boys are back in town and badder then ever, dual lands that basically make the meat of the land base besides the basics of course from this set, you've got the basic 5 dual slots covered and such, i was kinda expecting this anyways that is all the time i have today to talk about M12, till next time which is gonna be Friday where i will cover both tommorow's updates and Friday's updates in a double article, till next time magic fans, remember to keep those lands untapped during your opponent's turn and such, this is vergil signing off
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