It's green's turn on the color wheel and the final color it is, except for the multicolored cards, this should be interesting to see green's offerings for the small set.
#108) Briarpack Alpha - Another wolf, 3 and a green for a 2/2 with flash, when it enters the battlefield it provides a +2/+2 boost until end of turn as a uncommon, limited much.
#109) Clinging Mists - 2 and a green for a instant speed Fog with Fateful hour when it prevents the attacking creatures from untapping if the conditions are met at the common level, really in limited not bad.
#110) Crushing Vines - 2 and a green for a instant that is a common, you get to kill either a artifact or a creature with flying with this, interesting removal piece.
#111) Dawntreader Elk - Civic Wayfinder's newest reprint, 1 and a green for a 2/2 that you can pay 1 green mana for and sacrifice it to search for a basic land, put it on the battlefield tapped and all that, really here, really.
#112) Deranged Outcast - 1 and a green for a rare that you can pay 1 and a green, sacrifice a human and put 2 +1/+1 counters on a target creature for a 2/1, hmm you can target him with it too, not bad, not good for the first rare of the color.
#113) Favor of the Woods - 2 and a green for a enchantment - aura that whenever a creature enchanted with this attacks you gain 3 life, really limited material here.
#114) Feed the Pack - An 6 mana enchantment that you can sacrifice creatures at the end step to allow yourself to put 2/2's on the field where the amount of them you can put into play depends on the sacrificed creature's toughness, EDH card much.
#115) Ghoultree - A hefty 7 and a green mana while being a treefolk zombie what a Treefolk zombie, a 10/10 for a 8 mana rare, with the ability this costs 1 less for each creature card in your graveyard, seriously this could be a big contender if it had trample and/or evasion.
#116) Gravetiller Wurm - More wurms in magic, great just great, for 5 and a green you get a 4/4 trampler that is a uncommon with morbid that gives it 4 +1/+1 counters, really a powerhouse in limited, green has the stuff for limited now for early picks.
#117) Grim Flowering - 5 and a green for a sorcery that lets you draw a card for each creature in your graveyard, really late game limited material here.
#118) Hollowhenge Beasts - 3, green, green for a 5/5 vanilla nope.
#119) Hunger of the Howlpack - Morbid's back as expected, limited fodder though with this 1 mana instant speed spell that puts a +1/+1 counter on target creature, but morbid gives 3 of those counters instead, interesting.
#120) Increasing Savagery - The last of this cycle and wow is it a good one, this one costs 4 and a green, for a +5/+5 boost for one creature for the rest of the game, but if it was cast from a graveyard give a creature +10/+10 instead and it's flashback cost is a nice 5, green, green to boot as a rare.
#121) Kessig Recluse - 2, green, green for a 2/3 with reach and deathtouch, sorry.
#122) Lambholt Elder/Silverpelt Werewolf - 2 and a green for a 1/2 and a 4/5 when it transforms, the 1/2 has the standard transform clause and the 4/5 allows you to draw cards when it deals damage, kinda iffy personally.
#123) Lost in the Woods - 3, green, green for a rare enchantment that is basically a new Fog for green players, when a creature attacks either you or a planeswalker, reveal the top card of your library, if it was a forest, remove that creature from combat then put the revealed card on the bottom of your library, really nice EDH material here.
#124) Predator Ooze - My favorite rare of the set, triple green to cast, is a rare, 1/1 that's indestrucible, gets
+1/+1 counters when it deals fatal damage to creatures and when it attacks, not bad honestly.
#125) Scorned Villager/Moonscarred Werewolf - Ok so 2 mana for a 1/1 that generates 1 green mana, has the standard transform clause and it's other side has vigilance, is a 2/2 and generates two green mana by tapping of course, nice very nice common.
#126) Somberwald Dryad - 1 and a green for a 2/2 forestwalker common, come on.
#127) Strangleroot Geist - 2 green mana for a 2/1 that has Undying and haste, which means it will become a 3/2 when it dies but still retain haste best undying card i've seen to date.
#128) Tracker's Instincts - 1 and a green for a reveal the top four cards of your library, put a creature from among them into your hand and put the rest on the bottom with a flashback cost of 2 and a blue mana, interesting.
#129) Ulvenwald Bear - Oh crap it's a bear, run oh no maybe not, 2, green for a 2/2 with morbid when a creature died and this enters the battlefield put 2 +1/+1 counters on a target creature, yes this gives a boost with morbid as expected.
#130) Village Survivors - 4 and a green for a 4/5 vigilance with fateful hour giving your other creatures vigilance, late game limited material here.
#131) Vorapede - 2, green, green, green for a mythic that's a 5/4 with undying, vigilance and trample, pod target anyone?
#132) Wild Hunger - 2 and a green for a instant that grants +3/+1 until end of turn and trample, with a flashback cost of 3 and a red to boot, mini Kessig Wolf Run in limited anyone?
#133) Wolfbitten Captive/Krallenhorde Killer - So a 1 mana rare DFC that is a 1/1 that can give a +2/+2 pump to itself for 1 and a green, transformed it gives +4/+4 to itself for 3 and a green mana, as well as being a 2/2 serious beats.
#134) Young Wolf - 1 green mana for a common 1/1 with undying, first really good common with this particular mechanic honestly.
Anyways that's the main 5 colors of the set, stay tuned for the multicolors and lands.
No comments:
Post a Comment