With any set of magic, red is the fourth piece on our color wheel and should probably have some interesting cards to talk about this time around, we will see though with red's take on Dark Ascension.
#81) Afflicted Deserter/Werewolf Ransacker - 3/2 and a 5/4 for 4 mana isn't that bad honestly, whenever the deserter transforms from it's standard transform clause you can blow up artifacts, while dealing 3 damage as a uncommon too, not bad.
#82) Alpha Brawl - 6, red, red for a sorcery that makes one of your creatures fight the opponent's entire team, then they fight back basically dealing damage equal to their power to that one creature, rare, sorry just the mana cost alone is way too much even for limited.
#83) Burning Oil - 1 and a red for a instant that is a uncommon and it deals 3 damage to target attacking or blocking creature, has a flashback of 3 and a white as well, not bad for Red/White
#84) Blood Feud - 4, red, red for a uncommon that makes 2 creatures fight, nope.
#85) Curse of Bloodletting - Another curse, are you kidding me, but this one is a damage doubler, hmm i don't know but it sounds to me a curse deck is looking mighty tempting to build now, costs 3, red, red and is a rare to boot.
#86) Erdwal Ripper - 1, red, red for a 2/1 with haste, whenever it deals combat damage put a +1/+1 counter on it, is a common, yeah i'd choose this for black red vampires in limited easily, probably pick 3 too.
#87) Faithless Looting - Are you kidding me, 1 red mana for a sorcery that is a Careful Study for red and is a common to boot with a flashback cost of 2 and a red mana, so it appears Burning Vegeance might have it's cards of choice now, overall a good common in Dark Ascension so far.
#88) Fires of Undeath - 2 and a red for a instant common that deals 2 damage to target creature or player, with a flashback cost of 5 and a black, decent but limited material once again.
#89) Flayer of the Hatebound - 5 and a red mana for a rare that is a Devil, i knew devils would be in this set, 4/2 for a undying rare, whenever it or another creature enters the battlefield from a graveyard deal damage equal to it's power to target creature or player, whoa this is nuts for a Johnny card.
#90) Fling - Well this is getting another reprint, 1 and a red for a instant speed spell that you sacrifice a creature, you deal damage equal to that creature's power to target creature or player, nice to see this back.
#91) Forge Devil - Another serious Red Deck wins enabler, 1 red mana for a 1/1 that basically pings both you and a creature you control, so what it's a extra attacker and it's common sick.
#92) Heckling Fiends - You know i don't like mana ability creatures a lot, this one i don't like either, 2 and a red mana to cast for a 2/2 uncommon that has pay 2 and a red mana, target creature attacks this turn if able, forcing attacks is nice in limited you know.
#93) Hinterland Hermit/Hinterland Scourge - 1 and a red for this particular DFC to play, has the standard werewolf transform clause, it's other half the scourge forces blockers when it attacks and has the standard transform back into human clause
#94) Increasing Vengeance - 2 red for a instant that copies other spells 1 if played from the hand, twice if cast from the graveyard, is a rare and has a flashback cost of 3, red, red to boot, wow one of the better Increasing cards from the set so far.
#95) Hellrider - 2, red, red for a rare that when a creature you control attacks deal 1 damage, it has haste, is a 3/3 and has some sweet looking art.
#96) Markov Blademaster - 1, red, red for a 1/1 that gets bigger whenever it deals combat damage like Stromkirk Noble and it has double strike at that, making it that much better.
#97) Markov Warlord - 5 and a red for a uncommon that is a 4/4 with haste, when it enters the battlefield up to two target creatures cannot block that turn, really for this much it's supposed to be balanced not.
#98) Mondronen Shaman/Tovolar's Magehunter - The shaman has the standard transform clause, is a 3/2 while the magehunter is a 5/5 that when a opponent casts a spell it deals 2 damage to him/her and this is the release card as well for this set with 2 different card arts
#99) Moonveil Dragon - 3, red, red and red for a 5/5 that gives Firebreathing to your entire team and it is a mythic rare, as well as a flyer, boo yeah love me some dragons for this set.
#100) Nearheath Stalker - New ability means new keyword, this is a 4/1 with the new keyword Undying, which gives a +1/+1 counter when it dies and it comes back with said +1/+1 counter and becomes a 5/2 as a common
.#101) Pyreheart Wolf - 2 and a red for a 1/1 with the new mechanic Undying, kinda lame, but it does prevent single creatures from blocking your entire team ensuring more damage gets through.
#102) Russet Wolves - 3 and a red for a vanilla 3/3 nope.
#103) Scorch the Fields - 4 and a red for a sorcery that is a common, destroys a target land and deals 1 damage to each human, again why does this kind of stuff exist oh yeah filler.
#104) Shattered Perceptions - 2 and a red for a sorcery that's a uncommon, you discard all the cards in your hand and draw that many, with a flashback cost of 5 and a red, hmm maybe limited material.
#105) Talons of Falkenrath - 1 and a red for a aura enchantment that's a common, gives +2/+0 for 1 and a red mana, has flash to boot, hmm limited material much
#106) Torch Fiend - 1 and a red for a 1/1 that you pay 1 red mana and sacrifice it, destroy target artifact, Shatter on a stick much.
#107) Wrack with Madness - 3 and a red for a common that forces a creature to deal damage equal to it's power to itself hmm nope.
Anyways that's it for red, stay tuned for green next.
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