Well as per usual it's time for the Innistrad spoilers for the blog, this newest spoiler list will always usually consist of White-Green, Multicolor, Lands and Artifacts and of course the final wrap up, this edition of the spoilers is all for the white cards we know of in this set so let's begin with the excellence that is Innistrad
#1) Abbey Griffin - Kinda lackluster for a 4 drop 3 and a white mana to summon a 2/2 with flying and vigilance, it's kinda fallen down hill personally, thank goodness though the rarity isn't super abused as a common, meaning no real use, besides being a body.
#2) Angel of Flight Alabaster - So a 5 mana angel that is a 4/4 when it enters the battlefield is kinda sweet even as a rare, with flying as per the usual angelic standards of course, however there is a different ability on this angel which is recursion for spirits allowing you to play those pesky spirits over and over again, not bad in my eyes and i'd like to see how it ends up being useful for spirits in the near future.
#3) Angelic Overseer - First official mythic rare of the set, it's a 5/3 that costs 3 and 2 white mana to play, has a ability where you control a human it has hexproof and is indestrucible as well, interesting choice considering Baneslayer Angel is rotating however it's not a true Baneslayer.
#4) Avacynian Priest - So we have here a non impressive tapped, though i will admit this was pretty interesting as a 1/2 for 1 white and 1 colorless even as a common.
#5) Bonds of Faith - Yeah +2/+2 on a human is good, if you were drafting, this common is strictly draft material.
#6) Champion of the Parish - A 1/1 human soldier that gets a +1/+1 counter each time a human enters the battlefield, pretty cool, it costs 1 white mana to play, as a rare and it's ability is pretty standard for humans, nice to see something like this make it into the fold.
#7) Chapel Geist - 1 and 2 white for a flyer that is a 2/3 vanilla, nope, next.
#8a) Cloistered Youth - 1 and a white for a common that is vanilla, sorry even if it is a double faced card
#8b) Unholy Fiend - Yeah kinda figured enemy colors applied, makes you lose 1 life every turn, no thanks.
#9) Dearly Departed - 4 and 2 white mana to bring out this beastie of a rare, it's a 5/5 when it drops and it's effect triggers upon hitting the graveyard, which is as follows "As long as Dearly Departed is in your graveyard, each Human creature you control will enter the battlefield with a additional +1/+1 counter on it", did i also mention it flies too.
#10) Divine Reckoning - Another wrath effect oh wow it's not that much of a shocker white gets another dingy wrath of god effect in the game 4 mana for a rare that does the following, Each player choose a creature he/she controls and destroy the rest, so if you don't want a angel to die then so be it and the rest die instead, this also has flashback on it for 5 colorless and 2 white mana which s kinda nice i guess.
#11) Doomed Traveler - 1/1 that puts another 1/1 on the field when it dies, pretty cool so it's a 2 for 1, costs a mere 1 white mana and is a common, this is pretty good for a common.
#12) Elder Cathar - 2 and a white for this, as a common it basically does a +2/+2 for humans and +1/+1 for other creatures, next
#13) Elite Inquisitor - Wow another card that has me shocked in this set a 2/2 that costs 2 white mana, has protection from vampires, zombies and werewolves, first strike and vigilance and is a rare, gee you think they wouldn't print a rare like that honestly
#14) Feeling of Dread - 1 and a white for this, instant speed spell with flashback and it taps up to two target creatures, really just another tap card, nope even with flashback this kinda is lame.
#15) Fiend Hunter - So this is basically my second least favorite card of the color so far, besides the obvious wrath of god reprint on a flashback card, when it enters the battlefield for a mere 1 and 2 white mana it basically exiles a creature and then when it dies that creature that was exiled returns to play in the same form it was exiled in, regardless of +1/+1 counters and the like on it, not that interesting even as a uncommon if you ask me.
#16) Gallows Warden - 4 and a white for a semi lord that grants other spirits +0/+1 and flies, for 5 mana i'd rather cast the latest angels from this set, next.
#17) Geist-Honored Monk - Finally a awesome venser target, thank goodness, 5 mana for a */* that when it enters the battlefield 2 1/1's are generated and it's power and toughness are equal to the number of creatures you control, imagine creating a small army with this nasty rare.
#18) Ghostly Possession - 2 and a white for this, no thanks even if it does flying and prevents combat damage, next.
#19) Entangible Virtue - Wow a enchantment that affects tokens, not surprising it gives them +1/+1 and vigilance for 1 and a white, as a uncommon, interesting but kinda not worth it.
#20) Mausoleum Ghoul - 2/2 for 4 mana, nope even if it generates 2 1/1's when it dies sorry next.
#21) Mentor of the Meek - A 2/2 for a mere 3 mana, 2 and a white, seriously good and this has a trigger whenever a creature with power 2 or less enters the battlefield, you may pay 1 mana and if you do draw a card, on a 2/2 that can basically combo off easily and give a massive card advantage yes please, i'm really loving white so far wizards
#22) Midnight Haunting - Instant speed for a 3 drop spell that puts 2 1/1 spirit tokens onto the battlefield, lack luster to say the least, sorry this is so not worth it.
#23) Mikaeus, the Lunarch - Tell me this guy isn't good and i will slap you, this guy is amazing as we know, a 0/0 that acts as a lord that gives +1/+1 counters off it to every other creature present on the battlefield, costs a mere X mana and 1 white mana, enters the battlefield with X +1/+1 counters and you can add said +1/+1 counters to it, not bad, the rarity is a mythic rare of course
#24) Moment of Heroism - For a spell that gives +2/+2 and lifelink it's lame even if it costs 2 mana, it's still just another combat trick.
#25) Nevermore - Meddling Mage for 3 mana eh in enchantment form, as a rare, sorry if this was a 2 drop maybe it would be worth it, even as a rare
#26) Paraselene - A white enchantment wiper, plus it gives life for each one destroyed with this, not bad as a uncommon.
#27) Purify the Grave - Exiling from the grave lame, with flashback, even lamer.
#28) Rally the Peasants - It gives a +2/+0 until end of turn at instant speed with a red flashback cost, combat trick is nice but it's just another combat trick.
#29) Rebuke - 3 mana for a combat trick that blows up a attacking creature, no thanks.
#30) Selfless Cathar - 1 mana for a human that basically you sacrifice and give creatures a psuedo Honor of the Pure until end of turn neat combat trick bro.
#31) Silverchase Fox - 1 and a white for a sacrifice and exile enchantment, nope next!
#32) Slayer of the Wicked - 3 and a white mana for a uncommon which is a 2/2 that enters the battlefield and destroys a Zombie, Vampire or Werewolf but it is a may clause of course, interesting choice, however kinda lame.
#33) Smite the Monstrous - Exiling a 4 or greater power creature with a 4 mana spell, sorry limited material.
#34) Spare from Evil - Neat Brave the Elements for all creatures you control, though i am not too much of a fan of combat tricks, this is neat regardless for 2 mana.
#35) Spectral Rider - If you were at one point to tell me a knight that is a 2/2 with Intimidate was getting a print i would laugh at you, however this appears to be true, Spectral rider is a nice 2/2 for 2 white mana, is a uncommon in this set and seems to have the theme of specters/noble knights down pat, what a card folks.
#36) Stony Silence - This is essential for stopping Scars block cards in standard, thank goodness a 2 mana enchantment that prevents Torpor Orb and other artifacts about time.
#37) Thraben Purebloods - 5 mana vanilla for a 3/5 nope
#38a) Thraben Sentry - A common human for a change, it has vigilance and whenever another creature dies change it into it's nighttime form, which is the next card i talk about, it's also a 2/2
#38b) Thraben Militia - This one is a 5/4 with trample, it has no transform clause so when it changes to this it stays this, as a common it's pretty decent, for draft.
#39) Unruly Mob - 1/1 that depends on things dying to get bigger even if it costs 1 and a white to play, interesting makes the human side of things much cooler even if it is a common.
#40) Urgent Exorcism - A 2 mana spell that blows up spirits or enchantments, cool even if it is common it's still cool.
#41) Village Bell-Ringer - 1/4 flash that basically untaps all creatures you control when it enters the battlefield, oh if only Splinter Twin wasn't rotating this would be perfect even as a 3 mana creature
#42) Voiceless Spirit - 2 and a white for a 2/1 flyer, first striker, interesting, very interesting.
Well that covers white for this set, stay tuned for blue.
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