Welcome to part 3, this is the article where i talk about all the cool new black cards to be featured in innistrad, let's begin with the cards that wizards has given us so far
#85) Abattoir Ghoul - 3 and a black for a 3/2 first striker, semi lifelink when a creature dies, interesting seeing as how it is a uncommon
#86) Altar's Reap - 1 and a black for a instant speed spell that draws 2 cards but you have to sacrifice a creature, so it's the new replacement to Sign in Blood which is black's new card draw apparently, not as good but at least the cost is not life.
#87) Army of the Damned - Holy crap 8 mana that puts 13 2/2 black zombies onto the battlefield tapped, is a mythic rare, has a flashback cost of 10 mana, need i say more, i want this card so badly.
#88) Bitterheart Witch - 1/2 deathtouch for a 5 drop creature, it also searches for curse cards when it enters the battlefield, nice but the cost of the card is a little too high for a uncommon.
#89) Bloodgift Demon - So mr demon what do you do, a 5 drop 3 anything, 2 black for a rare that is a 4/4 that flies as well, nice, also the beginning of your upkeep target player draws a card and loses 1 life, great way to chip at a opponent's life total, or if you need a extra card use it's ability on yourself, this is very interesting as we got this piece via duels of the planeswalkers, so it makes me wonder if there are more Duels of the planeswalkers spoilers out there.
#90a) Bloodline Keeper - Remember how we got Bloodlord of Vaasgoth in the core set this year, well we've got another vampire that is super nice for vampire players, costs 2 and 2 black mana to cast, it's a rare, it's a 3/3 as well and gives tokens for vampires, impressive, also it is a day/night card but the mechanic to change it depends on the number of vampires you control including this, it also costs 1 black mana to change this, it also flies.
#90b) Lord of Lineage - 5/5 flier that gives all other vampires +2/+2 and puts tokens onto the battlefield, this is the nighttime card for Bloodline Keeper, seriously awesome, vampires are truly now gonna be a force to be reckoned with.
#91) Brain Weevil - 3 and a black for a 1/1 intimidate which you sacrifice brain weevil at any time and force someone to discard 2 cards, but can only be used while sorceries can be played, filler common
#92) Bump in the Night - 1 black mana for a sorcery with flashback that costs 5 and a red mana, great another off color flashback card, interesting, it's a common that makes a opponent lose 3 life, so consider this a miniature Blood Tithe
#93) Corpse Lunge - 2 and a black for a instant speed spell where you exile a creature from your graveyard and it deals damage equal to the exiled creature's power to target creature, this as a common is kinda correct in my eyes and it's a decent one for a graveyard block.
#94) Curse of Death's Hold - 5 mana for a aura curse that enchants a target player, all creatures basically for the opponent get -1/-1 for the time this is on the field is a rare as well, interesting choice for black
#95) Curse of Oblivion - 3 and a black for a aura that is a curse which exiles cards from a graveyard, 2 per turn, it's a common but not a good one in my eyes.
#96) Dead Weight - Auras that give -2/-2 are not good, espically low costing auras like this one at 1 black, even if it is a common it is still lame.
#97) Diregraf Ghoul - 1 black mana for a 2/2 that enters the battlefield tapped and is a uncommon really, am i missing something here, i mean zombies are supposed to be cool and then enter the battlefield untapped, weird but this one seems alright i guess for a uncommon.
#98) Disicple of Griselbrand - 1 and a black for a 1/1 that you tap and pay 1, sacrifice a creature and gain life equal to it's toughness, not too good either, while being uncommon it's a bit over rarity.
#99) Endless Ranks of the Dead - 4 mana enchantment that basically says put X 2/2 zombies onto the battlefield, where X is the half the number of zombies you control, rounded down, interesting and it's a rare so don't expect to see this too often in draft or some crap.
#100) Falkenrath Noble - 3 and a black for a 2/2 that when a creature dies, opponent loses 1 life and you gain 1 life, pretty good, even if it is a uncommon plus it is a vampire.
#101) Ghoulcaller's Chant - 1 black for a recursion spell which returns either 1 regular creature or 2 zombies back to your hand, instant speed as well so it's a good interrupt, but only if you play zombies
#102) Ghoulraiser - Finally a cheaper Gravedigger 1 and 2 black for a 2/2 common that returns a zombie card from your graveyard to your hand, very nice indeed.
#103) Gruesome Deformity - 1 black for a aura that basically says give a creature intimidate, not impressive next.
#104) Heartless Summoning - So basically for 1 and a black, you get a rare enchantment that makes creatures easier to cast but they get a -1/-1 counter on em when they enter the battlefield, why is black so dissapointing so far.
#105) Lillana of the Veil - First planeswalker of the set, costs 1 and 2 black, mythic rare obviously, has the abilites +1) Each player discards a card -2) Target player sacrifices a creature -6) Seperate all permanents target player controls into two piles, That player sacrifices all permanents in the pile of his/her choice. Seriously this is a bad ass walker, first playable Lillana period, expect this to be hard to find like JTMS and Tezzert, Agent of Bolas
#106) Manor Skeleton - 1 and a black for a 1/1 haste, regenerate with 1 and a black, doubt it will do anything useful.
#107) Markov Patrician - 2 and a black for a 3/1 with lifelink, nope.
#108) Maw of the Mire - 4 and a black for a sorcery speed spell that blows up lands and makes life gain happen, kinda limited fodder here.
#109) Moan of the Unhallowed - So a 4 mana spell that is a uncommon that puts 2/2 black zombie tokens onto the battlefield, 2 precisely, has flashback say what serious this is back and bad, really i wasn't expecting such a thing to return in Innistrad but apparently flashback is a returning mechanic for this set, weird but good since the flashback cost is 5 and 2 black mana, so it's pretty decent.
#110) Morkrut Banshee - 4/4 for 5 mana, it doesn't fly, it's morbid ability triggers when it enters the battlefield, which is giving a creature -4/-4 until end of turn, Grasp of Darkness on a body anyone
#112) Reaper from the Abyss - Wow mythic on a 6/6 where have i not seen this before, it flies and costs 3 and 3 black mana to play, has the morbid keyword which states "If a creature died this turn, at the beginning of each end step, destroy target non demon creature" say what thank you wizards for giving us another cool demon.
#113) Rotting Fensnake - 4 mana for a vanilla 5/1 nope.
#114a) Screeching Bat - 2 and a black mana for a flier that is a 2/2 that has a transform condition of at the beginning of your upkeep you may pay 2 and 2 black mana to transform this into the next card i'm gonna talk about which is it's nighttime half.
#114b) Stalking Vampire - The nighttime half of this card, it's a 5/5 that doesn't fly but is a kick butt card, you may pay 2 and 2 black mana to change this back into the bat during your upkeep at any given time, but why would you, since it is a uncommon.
#115) Sever the Bloodline - 3 and a black for a sorcery that exiles 1 creature and all copies of it, great for dealing with Titans and stuff, not so good in constructed.
#116) Skeletal Grimace - An enchantment aura that gives +1/+1 and regenerates a target creature for 1 black mana, costs 1 and a black to play, is a common so expect to see this a lot in the future.
#117) Skirsdag High Priest - 1 and a black for a 1/2 that has a morbid ability to generate a 5/5 demon that requires you to tap 2 untapped creatures you control, plus it only triggers when something dies as the ways of morbid in this set it seems, not bad for a rare but not too good.
#118) Stromkirk Patrol - 5 mana for basically a 4/3 that gets +1/+1 counters each time it deals damage maybe in another lifetime, next.
#119) Tribute to Hunger - 2 and a black for a sacrifice effect for a opponent and you gain life equal to the sacrificed creature's toughness sorry again limited fodder.
#120) Typhoid Rats - 1/1 and 1 black for a deathtouch creature, man lame.
#121) Unbreathing Horde - 2 and a black for a 0/0 where it gets +1/+1 counters for each zombie in your graveyard and on the field, damage is prevented via removing a +1/+1 counter on it, a nice replacement for Soulless One
#122) Unburial Rites - 4 and a black for a white flashback cost, it recurs stuff from the graveyard and puts it into your hand, why wizards is this stuff printed.
#123) Vampire Interloper - For 1 and a black mana you get a 2/1 that flies, can't block, is a common and is a vampire, obviously since this is black it's decent, i mean a 2 drop that flies is kinda rare in magic these days, for black again anyways, pretty decent common to give us for this set so far.
#124) Victim of Night - A lamer version of Doom Blade, Go for the throat, it even has 2 colored symbols in it's cost and only hits non zombies/vampires and werewolves, again lame
#125) Village Cannibals - A 2/2 that basically gets +1/+1 whenever another human dies, it's a uncommon that costs 2 and a black, not very interesting at all personally.
#126) Walking Corpse - 1 and a black for a common vanilla zombie that's a 2/2 not bad, limited fodder for sure.
That's it for part 3, stay tuned for part 4 later
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