Welcome to part 7 of the Innistrad spoilers where i will talk about the artifacts of the set as they are apparently gothic themed and perfect for the set in general so let's begin.
#216) Blazing Torch - This is our first Innistrad reprint for artifacts in this set, it's a zendikar uncommon from not even 2 years ago, why are they reprinting this now, well it's kinda prevelant to the set of Innistrad since it deals with Zombies/Vampires etc, costs 1 mana to play, is a equipment, the equipped creature can't be blocked by vampires and zombies, it also has tap and sacrifice blazing torch it deals 2 damage to target creature or player with a equip cost of 1 mana, it's rarity was also reduced from uncommon to common as well
#217) Butcher's Cleaver - So this is basically a Loxdon Warhammer for humans only without the trample but with the lifelink, costs 3 mana to play, 3 mana to equip and gives +3/+0 to creatures, lifelink as well if it is human, interesting.
#218) Cellar Door - 2 mana for a artifact you pay 3, mill 1 and put a 2/2 black zombie into play if the milled card was a creature, interesting uncommon that is for sure.
#219) Cobbled Wings - I've not been pleased with artifacts thus far, this is a reason why, 2 drop equip for 1 to equip and gives flying, as a common fodder much.
#220) Creepy Doll - At least we got ourselves a Stuffy Doll 2.0 here but it costs a hefty 5 mana to summon is a 1/1 with a flip a coin effect, if you win the flip it basically kills the creature it blocks or that blocks it in general, did i mention it's indestrucible as well.
#221) Demonmail Hauberk - 4 drop equip that grants +4/+2 and it's equip cost is to sacrifice a creature, if it gave evasion aka flying it would be good, next
#222) Galvanic Juggernaut - 4 drop that's a 5/5 and it attacks each turn, doesn't untap unless a creature dies, is a uncommon, well nope not for me, i'd rather have Darksteel Juggernaut thank you.
#223) Geistcatcher's Rig - 4/5 for a 6 drop, it's enter the battlefield ability to deal a mere 4 damage to target creature with flying is kinda lackluster, even for a 6 drop, limited cannon fodder.
#224) Ghoulcaller's Bell - 1 drop to tap and mill 1 card into the graveyard of your choice, next since it is lame mill.
#225) Graveyard Shovel - 2 mana for a 2, tap and it exiles a card from a graveyard, if it was a creature card you gain 2 life, uncommon fodder.
#226) Grimoire of the Dead - This 4 drop mythic legendary artifact has 2 neat abilites, 1 it taps, discard a card and put a counter on it, tap it, remove 3 counters, put ALL creature cards in all graveyards under your control they become black zombies as well as their other types, one word Commander that's what this will be used in.
#227) Inquisitor's Flail - A 2 drop with a long drawn out double strike effect, costs 2 mana to equip and is perhaps one of the more full text boxes i've seen yet.
#228) Manor Gargoyle - 5 drop rare defender, is a 4/4 and has pay 1 mana it loses defender and gains flying until end of turn, but when it has defender it is indestrucible.
#229) Mask of Avacyn - 2 drop for a equip that grants +1/+2 and hexproof, for 3 mana, nope next.
#230) One-Eyed Scarecrow - Another defender card, it gives flyers -1/-0 on your opponent's side of the field, is a 3 drop 2/3 to boot, lack of reach is dissapointing.
#231) Runechanter's Pike - a 2 drop rare that depends on instants and sorceries in the graveyard, it grants +X/+0 where X is the number of those in the graveyard, as well as first strike and it's equip cost is also 2 mana, interesting junk rare.
#232) Sharpened Pitchfork - 2 drop from a equip that grants +1/+1 for humans and first strike for everyone else, equips are for humans apparently more then anything, interesting, it's equip cost is 1 mana too, not bad.
#233) Silver-Inlaid Dagger - 1 drop for a equip that grants +2/+0 and humans get a addition +1/+0 included, nice, very nice indeed for limited.
#234) Traveler's Amulet - Basically the new Expedition Map allows for a search of a basic land, while it's a 1 drop, you gotta pay 1 and sacrifice it for the effect, nice.
#235) Trepanation Blade - 3 drop for a mill effect that reveals cards until a land is revealed, it grants +1/+0 as well for each card revealed this way, while it's equip cost is 2 mana, this is really good honestly even as a uncommon.
#236) Witchbane Orb - 4 drop rare that basically deals with curses, nice and all that, a great answer to all curses regardless plus it grants hexproof, a 2 dollar rare though.
#237) Wooden Stake - So a 2 mana equipment that has a boost of +1/+0 for the creature equipped with this and has "Whenever the creature equipped with this blocks or becomes blocked by a vampire, destroy that creature, it cannot be regenerated" seriously good as a common in this set, expect the human players to wield this in drafts and prereleases as well as maybe FNM drafts, costs 1 mana to equip as well so pretty decently costed card for a common.
That's all she wrote for the cards of this set, stay tuned for the finale Part 8 which is the wrap up of spoilers.
No comments:
Post a Comment