Wednesday, September 19, 2012

Return to Ravnica Spoilers Part 3: Black

Welcome to part 3, where it's black turn to get spoiled for the upcoming set, return to ravnica, without further ado let's begin.

#57) Assassain's Strike - 6 mana kill spell that destroys a target creature, plus it makes it controller discard a card, so Duress and Murder wrapped into one for a 6 mana spell, come on wizards.

#58) Catacomb Slug - 5 mana for a 2/7 vanilla, nope, next

#59) Cremate - Oh, this is a returning card as well, for 1 black you get to exile a target card from a graveyard and you get to draw a card in the process, i like this returning for limited.

#60) Daggerdrome Imp - Now this is a nice thing for limited, 2 drop 1/1 flyer with lifelink, i don't like it's fragile as hell, but it is sure nice to have lifelink on this bad boy.

#61) Dark Revenant - 4 mana for a 2/2 that flies and when it dies it goes back to it's owner's library, wow versatile much here for a 4 drop, i like it.

#62) Dead Reveler - 3 drop 2/3's are pretty decent in limited, considering when they have a set mechanic they tend to be pretty good honestly for the limited format, so for a unleashed version of this is pretty beastly at what it's rarity is, pretty decent.

#63) Desecration Demon - A 6/6 with flying for 4 mana is no joke, this thing is big for a 6/6 plus it forces opponents to sacrifice things in order to stop it from attacking, seriously how in the hell did this make it past R&D for sure.

#64) Destroy the Evidence - 5 mana land destruction that when successful it also mills until the opponent hits a land too, taking away potential valuable resources in the process, great limited spell honestly.

#65) Deviant Glee - 1 mana aura that you give a target creature enchanted with this +2/+1 and if you pay a red then you get trample on it too, a nice finisher honestly.

#66) Drain Vermin - Rats, rats, rats i hate rats, for 1 mana you get 1/1 that when it dies you can pay a black and make a target player discard a card, this as a common is ridiculous.

#67) Grave Betrayal - 7 mana for a enchantment that grants +1/+1 at the next end step and reanimates things when they die, plus it also turns the creature into a zombie as well, making it quite useful honestly in EDH.

#68) Launch Party - 4 mana for a kill spell of choice and that creature's controller loses 2 life in the process, but there's a downside to this you gotta sacrifice a creature to use it.

#69) Grim Roustabout - You know a 2 mana 1/1 isn't that good, but having the ability known as unleash which is the rakdos mechanic for the set which gives it a +1/+1 counter is kinda nice, but the down side of it blocking isn't as bad as you may think, overall a good common.

#70) Mind Rot - This is being reprinted again, sigh for limited of course, we all know what it does i don't need to explain this one.

#71) Necropolis Regent - Given that's it a 6 drop for this card, it's gotta be good right, yep that's a good card, but putting +1/+1 counters on things and it has a body that flies as a 6/5 is fricking sweet it's a self enabler, awesome mythic for the set.

#72) Ogre Jailbreaker - 4 mana 4/4's are like whoa, but when you control a "Gate" which is one of the new lands of the set, it can attack and block instead of just being a defender which is pretty sweet, another one of those new limited bombs.

#73) Pack Rat - Relentless Rats.deck anyone, well this makes it possible, since it's P/T varies on the amount of rats you control, plus it's 2 mana for a rare at that, it also has the ability to discard a card and put a token that is a copy of Pack Rat onto the battlefield, pretty sweet if you ask me.

#74) Perilous Shadow - For a 4 drop it's certainly nice, since it's a 0/4 blocker, so you get your toughness worth, but it's mana ability to pay 1 and a black to give it +2/+2 until end of turn is kinda nuts, since it doesn't have a limit, so this can get big real fast.

#75) Sewer Shambler - 2 and a black for a 2/1 swamp walk that has a scavenge cost of 2 and a black, a very nice limited bomb if you ask me here.

#76) Shrieking Affliction - 1 black for a enchantment that checks at the beginning of each player's upkeep if they have 1 card or less in their hand, if they do then that player loses 3 life in the process, a great discard strategy finisher.

#77) Slum Reaper - 4 mana for a 4/2 that when it enters the battlefield, each player sacrifices a creature, hmm Fleshbag Marauder much here

#78) Stab Wound - So a 3 mana aura that you hit other creatures you don't control and they get -2/-2 and at the beginning of their upkeep they lose 2 life in the process, seriously black is overpowered in limited this set.

#79) Tavern Swindler - 2 mana 2/2 that you can tap to flip a coin and if you win the flip you gain 6 life, but to activate this you gotta pay 3 life in the process, decent limited life gain if you are lucky.

#80) Terrus Wurm - 7 drop 5/5 bomb that has a scavenge for 7 mana as well, seriously balanced much for a common at that, expect to see this finisher at limited tables at least.

#81) Thrill-Kill Assassin - 2 mana 1/2 with unleash and deathtouch, so it can become a 2/3 of doom with deathtouch in the process, sweet card is sweet.

#82) Ultimate Price - 2 mana mono colored Doom Blade, sign me up, this thing is a beast removal card and it deals with pretty much anything it wants to plus with rotation means no more Thrun, sweet removal is sweet.

#83) Underworld Connections - Did they just stick a EDH staple onto a enchantment that you can use at any given time, wizards come on, seriously this is stupid 3 mana for a aura that attaches itself to a land you control, plus you can tap it any time for it's ability to draw a card and lose a life, plus it's a rare.

#84) Zanikev Locust - 6 drop 3/3 that has a scavenge cost of 2, Black, Black and nothing else going for it, a decent limited material scavenge cost if you ask me.

With that that is the end of black, stay tuned for Red tommorow.

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