Thursday, September 20, 2012

Return to Ravnica Spoilers Part 4: Red

And here is part 4, this time it's red turn for previews for the set of Return to Ravnica, so without further ado let's begin part 4 of RTR spoilers.

#85) Annhilating Fire - 3 drop instant speed spell that deals 3 damage to something, how nice is this, this is pretty nice honestly for the common rarity, i like this particular burn spell a lot.

#86) Ash Zealot - Did zombies and flashback just get the shaft via this card, a red, red 2/2 with first strike and haste, plus it deals 3 damage whenever a player tries to play a spell from the graveyard, either flashback or Gravecrawlers seriously this is one of those interesting rares.

#87) Batterhorn - This set's Manic Vandal for 4 and a red, 4/3 with no other unique abilites, sigh limited cannon fodder.

#88) Bellows Lizard - 1 red mana for a 1/1 that you can pay 1 and a red to give it Firebreathing until end of turn, not a bad quick 1 drop for the color red.

#89) Bloodfray Giant - 4 drop with trample and the rakdos mechanic of Unleash, not a bad thing if i do say so myself, since of course this turns itself into a 5/4 for 4 mana, which is pretty sweet in limited, with the uncommon rarity i'd say this is one of those decent 4 drops in the color in limited.

#90) Chaos Imps - 6 mana for a 6/5 with flying, Unleash and it gets trample as long as it has a +1/+1 counter on it, holy crap much, did i say this was a bomb flying rare for this color or what.

#91) Cobblebrute - 4 mana for a vanilla 5/2 only in limited folks.

#92) Dynacharge - Izzet mechanics are pretty sweet on a card that grants +2/+0 to a target creature for 1 red mana, or it's overload cost of 2 and a red grants all creatures you control this sweet finisher bonus for limited.

#93) Electrickery - 1 red for a instant speed spell that pings a target creature you don't control or for it's overload cost of 1 and a red you can ping everything you don't control not bad for getting rid of weenies honestly.

#94) Explosive Impact - 6 mana for a 5 damage spell that hits either a target player or creature, not a bad thing, but a 6 mana Lava Axe is essentially a limited material only card, even if it is a common

#95) Goblin Rally - 5 mana to get 4 power and 4 toughness worth of goblin creature tokens at sorcery speed, great EDH card but not all that playable outside of limited or EDH, maybe if goblins was a thing again it may take off.

#96) Gore-House Chainwalker - 2 mana for a 2/1 with the rakdos mechanic of unleash, plus it has nothing else going for it so it's another limited material card in the color, considering it's a common

#97) Guild Feud - 6 Drop enchantments usually don't have some good things going for them, in red at least that's the case, but with this it's more or less a way to get creatures onto the field, with a single condition, they fight each other if both you and a opponent put creatures into play this way.

#98) Guttersnipe - So a 2/2 that costs 3 mana to play and has the ability whenever you play a instant or sorcery, it deals 2 damage to each opponent, very impressive honestly for a uncommon.

#99) Lobber Crew - Seriously they printed this card, sigh, so for 2 and a red you get a 0/4 defender that when you tap it you can ping something, give this deathtouch though and this thing is lethal plus whenever you play a multicolored spell, which is encouraged this can untap, really i'd never thought i'd see the day wizards.

#100) Minotaur Aggressor - 7 mana for a 6/2 with first strike and haste, another limited material card, come on wizards.

#101) Mizzium Mortars - So for 2 mana you get a 4 damage spell that has a overload cost of 6 which is the new Izzet mechanic, but it basically sweeps the board for 6, i'll take it since sweepers are very non existent in the latest few blocks for red.

#102) Pursuit of Flight - 2 mana to net a +2/+2 enchantment aura that you can attach to a creature and pay blue to give it flying, which is kind of nice to be honest, it's a limited powerhouse for Izzet players.

#103) Pyroconvergence - 5 mana to Shock a creature or player every time you play a multicolored spell, if the multicolors are the focus of your deck, then this is a way to win in limited

#104) Racecourse Fury - 1 red for a aura that you can enchant a land to give a creature haste when you tap it, not bad, not good, but limited may like this.

#105) Splatter Thug - 3 drop 2/2 with first strike and unleash, holy crap and this thing is a common to boot, wow, a potential 3/3 3 drop in limited pretty damn sweet.

#106) Street Spasm - Another X spell eh, but with Overload, hmm replacement for Red Sun's Zenith perhaps since that rotates when this is legal, can't wait to see if there are any other good sweepers.

#107) Survey the Wreckage - 5 mana Stone Rain that when you blow up a land you get a 1/1 goblin as a reward, great 2 for 1 spell in limited.

#108) Tenement Crasher - 6 mana for a 5/4 hasty beast, which is the only thing it has going for it, not bad, not good, but a nice beatstick for red in limited.

#109) Traitorous Instinct - Nice reprint choice for limited here wizards, since we don't have enough stealing spells in magic today, 3 mana to yoink a creature and give it haste and a +2/+0 bonus as well, pretty nice to finish off a game with.

#110) Utvara Hellkite - 8 mana for this 6/6 beast mythic rare in this color that flies as well, but when a dragon attacks, you get a free 6/6 in it's place, so it self generates 6/6's just as a attacking bonus, very nice for EDH here.

#111) Vandalblast - 1 mana to blow up a artifact you don't control or you can pay 4 and red for it's overload cost to blow up all artifacts that you don't control instead, great way to deal with pesky artifact things.

#112) Viashino Racketeer - 3 mana for a 2/1 that when it enters the battlefield, you discard a card and you get to draw a better card, not bad for a 2/1 with this enter the battlefield effect honestly, i like it quite a lot for limited.

Well that's it for this color this time around, stay tuned tommorow for Green and it's shenigans.

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