Thursday, October 11, 2012

Return to Ravnica Limited Review Part 5: Green

Hello and welcome to the last single color on the color wheel, Green which seems like it has some decent limited cards for the set, but do they truly stand up to the rating system, let's find out with a in depth review of the Green cards in RTR, For those unfamiliar with the ratings system, here is how it is broken down.


A - Very Good, draft this at all times in this color.
B - Easily playable, focuses heavily on the color in question
C - Middle of the Road, splashable and semi playable.
D - Sideboard Material, for tough matchups only.
F - Never play this, ever

With that in mind, let's begin this section of the review.

#113) Aerial Predation - B, For green to get removal in this format is pretty common these days, but killing a flying creature and gaining 2 life in the process is pretty good i hear, dealing with a big bad threat and getting a little more ahead, yeah what green wants for sure.

#114) Archweaver - C, Whoa, where did this come from a 7 drop 5/5 with reach and trample, I don't necessarily consider it sideboard material since of course we have a lot of good stuff for the format, but technically this is playable if done correctly.

#115) Axebane Guardian - B, Yeah let's break the format by reprinting defenders with a mana ramp effect, sure wizards i'll take it for sure, Blue/Green's necessary glue to hold together the defender strategy.

#116) Axebane Stag - D, A vanilla 6/7 for 7, yikes if this had some sort of ability it's playable, but just as a big body, i'm not too impressed with this one.

#117) Brushstrider - C, Now we are talking a 3/1 with vigilance for 2, though it lacks toughness, it's certainly playable as a 2 drop slot in green.

#118) Centaur's Herald - B, Who went and printed this seriously, in limited it's stupid good, a 0/1 for 1 and you can pay 2 and a green and sacrifice it to make a 3/3 centaur, whoa wizards you are really pushing the limited format for the set with this guy.

#119) Chorus of Might - C, A decent finisher for a creature filled board, it's not Overrun though, so don't get your hopes up, but it's a mini overrun effect on a 2 drop spell at least.

#122) Drudge Beetle - C, Before you folks start bitching why this is a C, look at it from it's mana cost, 1 and a green for a 2/2, it's a Grizzly Bear in a new body, before you also start complaining but it's scavenge costs 6, so what your going to be using this to hit opponents a lot more then using it's scavenge effect.

#123) Druid's Deliverance - B, I'll admit in any token based strategy this is a great card, even without populate it's playable due to the fact it's a Fog effect for 2, it stalls for a turn to give you a chance to recover from a massive army, which is what you need in a pinch.

#124) Gatecreeper Vine - A, Even as a 0/2 for 2, it's super playable due to one thing, it thins the deck out by fetching either a gate or a basic land, this is what you want to get you further ahead so you don't miss those crucial land drops.

#125) Giant Growth - B, Oh this is back, great, though it's a pump spell, we shouldn't over look it in green, since it does what you want it to, get those extra few points of damage in for limited, overall providing a good thing, ensuring your not screwed when doing damage.

#126) Gobbling Ooze - C, For a 5 drop 3/3 it's decent but since it makes itself bigger you probably will want 1 of these for limited, since it's a nice way to sacrifice creatures before combat damage resolves.

#127) Golgari Decoy - C, It's another one of these eh, a all creatures block this creature special, well it's good for a turn since a alpha strike with this attacking forces everything to block this, it's scavenge effect is useful since it's a mere 1 mana higher then it's CMC, just the 2/2 body is a little frightening.

#128) Horncaller's Chant - F, No, this is probably the worst populate card of the set, 8 mana is a big investment for a spell that makes a 4/4 rhino and populates, at sorcery speed, if this was a instant i'd probably consider changing my stance on it.

#129) Korozda Monitor - B, Wow a 3/3 with trample for 4, yeah this is something a lot of players may look at due to this alone, it's scavenge effect we could care less about, the limited format needs decent beat sticks and this is one of those that a lot of players may want to draft.

#131) Oak Street Innkeeper - D, Yeah giving your tapped creatures shroud is a decent effect but that's all that saves it from being a F, i'm not overall impressed with this card, since it can set in the sideboard for matchups where spells target your creatures, but that's it.

#132) Rubbleback Rhino - C, I like this due to the sole fact it's got hexproof on itself, which is something not a lot of creatures can do this set, it self protects itself with that, a 3/4 body for 5 isn't all that bad honestly,  decent creatures are actually being printed for the format.

#133) Savage Surge - B, This is something i can see getting played a few times in green, untapping a creature you control is great and giving it +2/+2 as a blocker for your opponent's biggest dude is always a nice thing, maybe a 2 of in a green deck.

#134) Seek the Horizon - B, Yeah, ramp in this format is low as ever, but this compensates since it gets you 3 basic lands ensuring you never miss land drops for the format, glad that wizards decided to reprint this bad boy.

#135) Slime Molding - B, Making a X/X ooze where X is the investment into the spell is always nice and with populate it gets better since you can have multiple copies of this token.

#136) Stonefare Crocodile - B, Another decent creature for the format, sure the 3/2 body for 3 is good, but it's off color ability to give it lifelink is the reason why it should be drafted in Black/Green, it's a nice way to make sure you survive the extra turn or 2 so you may go off.

#137) Towering Indrik - C, A 2/4 for 4 is pretty nice, but with it having reach is kind of what you need since green has no flyers in the lone color for this set, which is kind of sad.

#138) Urban Burgeoning - B, One of those enchant lands which are useful for the format, since it untaps during every untap step, being able to have that extra 1 land untapped is crucial.

And with that, the color pie is done, join me tommorow where i talk about the Selesyna and Golgari cards in the multicolor slot.

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