Welcome to part 2 of the multicolored review, in this portion of the review, i'll be talking about the Izzet, Azorius and Rakdos multicolored uncommons and commons for the set, for those unfamiliar with this review, here is how it is broken down.
A - Very Good, draft this at all times in this color.
B - Easily playable, focuses heavily on the color in question
C - Middle of the Road, splashable and semi playable.
D - Sideboard Material, for tough matchups only.
F - Never play this, ever
With that out of the way, let's begin the second and final part of the limited review for multicolor.
Izzet
#149) Chemister's Trick - B, This is something i think Blue/Red needs for limited, since it either forces all creatures your opponent controls to attack and makes them lose 2 attack in the process per creature or a singular creature for this effect as well, it's not bad, either cost for this card is worth it for the format.
#160) Essence Backlash - C, Expensive counter magic, but counter magic all the same and it deals damage equal to the spell's CMC to it's controller, it's a neat effect for a counter spell, but with a cycle of uncounterable spells, it's probably only best for limited.
#163) Goblin Electromancer - B, His effect is probably the best thing you can do for the format, sure it is a 2/2 that lowers instants and sorceries by 1, but think about it, all the expensive spells are now diamonds thanks to this.
#172) Izzet Charm - A, Best charm of the set, period bar none, this thing is beast mode 2.0, dealing 2 damage to something, drawing 2 and discarding 2 or countering a spell is so worth it for this card, plus it's just that dang good.
#173) Izzet Staticaster - B, 3 mana flash and haste, you got me sold, it can be snuck in during a opponent's turn and it pings for 1 for a creature and hits every creature with the same name as this, very nice honestly, only down side is it's a 0/3 for 3, so what?
#182) Nivix Guildmage - B, Copying spells and looting for a nice cost is decent, plus it's like all the other guild mages, a 2/2 for 2, which is something a lot of formats like, a decent cost with a decent body.
#202) Teleportal - B, Being able to basically have unblockable creatures are pretty nice, it is a nice finisher card even if you don't overload it, since it's overload cost is rather effective and it's original mana cost is always a nice touch, a decently balanced card for the format.
#203) Thoughtflare - C, 5 mana for a draw 4, discard 2 spell, nice touch, gets twice as much value for a single spell, it's decent enough to run as a draw spell.
Azorius
#145) Azorius Charm - B, I like this one due to the fact it grants either lifelink, allows you to draw a card or put a blocker/attacker on top it's owner's library, it's decent and fits the theme of the law maker azorius faction.
#156) Dramatic Rescue - C, Bouncing a creature back to it's owner's hand and gaining 2 life is a neat combat trick, gets you ahead and makes sure you get some value out of your attacks.
#161) Fall of the Gavel - C, 5 mana counter spells aren't all that good sometimes, but gaining 5 life is the upside it seems, other then that it's not really gonna be effective till late.
#169) Hussar Patrol - C, Flash and vigilance, 2/4, pretty nice, it's balanced enough to the point where it seems playable.
#179) Lyey Skynight - A, Just due to detain here, a 3/1 that flies is secondary, but for 3 you get what you pay for for this bad boy.
#181) New Prahv Guildmage - B, It's good don't get me wrong, it's first ability is the most relevant and it's like the other guild mages, useful for the format.
#193) Search Warrant - B, One resolution of this spell might be enough to save you, plus it allows you to know what your opponent has, so it's a 2 for 1, life gain plus information.
#196) Skymark Roc - B, 4 mana for a 3/3 flyer that returns a toughness 2 or less creature opponents control, sign me up, this is a evader as well, meaning it is rather useful for the format.
Rakdos
#144) Auger Spree - B, great as either a kill spell or to get the last few points of damage in, this format so needed something like this i feel to keep up in this department.
#167) Hellhole Flailer - B, it's unleash/secondary ability is very nice here, since you can sacrifice it if you have the mana as a response to being targeted by a spell, plus it's a 4/3 beat stick for 3.
#184) Rakdos Charm - C, Worst of the charms i'm afraid, since it's abilites aren't really that useful for limited, graveyard removal/blowing up a artifact or it's 3rd ability to have each creature target player controls deal 1 damage to them, it's decent though for limited with it's 3rd ability.
#185) Rakdos Ragemutt - C, A 3/3 with lifelink and haste, sure but for 5 it's a little steep, it's still playable though due to lifelink and haste.
#186) Rakdos Ringleader - D, A 3/1 for 6 isn't that good, even if it forces people to discard when it deals combat damage, regenerating itself isn't as relevant as one would think either.
#192) Rix Maadi Guildmage - C, Like the charm i'm afraid this guild mage is a little lamer then the rest, it's abilites are decently costed and such, but it's not really going to be useful outside of it's 1st ability or being a beat stick.
#195) Skull Rend - B, This is rather useful dealing 2 damage to each opponent plus forcing them to discard 2 cards is really good, deprives them of resources and whittles them down for 5.
#199) Spawn of Rix Maadi - B, 5 for a 6/4 beat stick of death, pretty good for a common if i do say so myself, this is great for the late game of course.
And with that, that's it for the multicolor commons/uncommons, stay tuned on tuesday for the Hybrid commons/uncommons, till then this is vergil signing off.
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