Hello and welcome to the final part of the return to ravnica limited set review where we take a look at all the uncommons and commons of the set and how they impact limited, for those unfamiliar with the review scale here's how it's broken down.
A - Very Good, draft this at all times in this color.
B - Easily playable, focuses heavily on the color in question
C - Middle of the Road, splashable and semi playable.
D - Sideboard Material, for tough matchups only.
F - Never play this, ever
With that in mind let's begin.
Artifacts
#225) Azorius Keyrune - A, The keyrune cycle to me seems like a nice way to make sure the mana base is solid and have a nice attacker while your at it, since it has evasion it's a beast, at least try to get 1 per draft in the color your going.
#227) Civic Saber - A, Since this is the only piece of equipment in the set, overall it's pretty good due to the hybrid colors and the multicolored flavor of the set, a nice choice honestly.
#228) Codex Shredder - D, A lame way to mill someone or return something from your graveyard to your hand, the fact it costs 1 saves it from the F rating.
#229) Golgari Keyrune - B, Another piece of the keyrune cycle, the fact it makes itself with deathtouch is a nice touch, but it doesn't have evasion rates it a little lower.
#230) Izzet Keyrune - B, Being able to loot at a whim when dealing combat damage is always nice, another really nice looter effect for any format.
#232) Rakdos Keyrune - A, First strike on this one is pretty good since it's a 3/1 for essentially 3 mana, plus it's animating cost, it's a decent effect and grants you a extra offensive attacker when needed.
#233) Selesnya Keyrune - A, Making itself a 3/3 Watchwolf is pretty good, probably the 2nd best keyrune of the set, next to the azorius one.
#234) Street Sweeper - D, Sure a 4/6 for 6 is alright, but it's ability is decent when you need to deal with pesky auras attached to lands, which there are quite a few of in this set, but it's nothing but a sideboard card.
#235) Tablet of the Guilds - B, Playing multicolored spells makes this thing stupid good, it's a decent effect for 2 and it allows you to choose any of the 2 colors in magic, regardless of what colors you play, a decent life gain effect for 2.
Lands
#237) Azorius Guildgate - B, Do i need to explain why, it fixes the mana and allows for a much easier transition into your guild leader should you draft him, making it one of the desired cards to play for the format.
#239) Golgari Guildgate - B, See Azorius Guildgate for the reason.
#242) Izzet Guildgate - B, See Azorius Guildgate for the reason.
#244) Rakdos Guildgate - B, See Azorius Guildgate for the reason.
#245) Rogue's Passage - C, Making stuff unblockable is what this format needed for sure, it generates a colorless of course and for 4 and tapping it you can make a creature unblockable, great for a stall out match.
#246) Selesyna Guildgate - B, See Azorius Guildgate for the reason.
#249) Transguild Promenade - B, Like the guild gates this is pretty good, you gotta pay 1 to keep it on the field as it enters the battlefield, but it generates any color you need it to, like it's previous incarnation Rupture Spire which was a fine card in limited.
And with that, we are done the common and uncommon limited review for the set, stay tuned on friday for the Rare and Mythic rare limited review.
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