So red's turn on the chopping block for this prerelease and i hope to god it is a good decent red set as there were maybe 3 cards last set to bring out in standard and not anywhere else, perhaps who knows we will see when the time comes as obvious as that sounds.
#58) Blisterstick Shaman - A decent pinger for a mere 3 mana, huh ok fodder next
#59) Burn the Impure - Simple and easy removal of infect dudes, for 2 mana you get a 3 damage burn spell, but if the creature dealt damage has infect the controller receives 3 points of damage, limited fodder in all it's respects, i expect to at least see this at drafts
#60) Concussive Bolt - 5 mana for a 4 point damage burn spell, but it has metalcraft where have i seen this one before, oh yes i've seen it in the form of Galvanic Blast, but metalcraft activates the ability that creatures that player controls that was dealt damage cannot block, a serious finisher for most decks and will be a nice kick finish for drafters.
#61) Crush - Simple artifact destruction at it's finest, doesn't target creatures that is the only drawback to this card, but for one mana you get a decent removal spell in limited for sure.
#62) Galvanoth - A rare that is a 3/3 hah yeah right i think this is a filler rare even though it allows for instants and sorceries to be cast off the top of your library during your upkeep, still decent but not good enough
#63) Gnathosaur - 6 mana for a 5/4 body with trample being part of it's ability, really decent and red hardly has trample these days, it's nice to see wizards finally taking my advice on making red guys have trample again, just kidding.
#64) Goblin Wardriver - It's about time we learned what this guy can do 2/2 for a battle cry and he only costs 2 red mana to summon, seems pretty great he's a uncommon, hmm well at least i don't have to worry bout rare drafting.
#65) Hellkite Igniter - Another dragon, another firebreathing effect or is it, this one does +X/+0 until end of turn where X is the number of artifacts you control, with flying and haste this seems like a decent card, if only it had trample.
#66) Hero of Oxid Ridge - This is supposed to be a mythic, yeah right for a 4/2 that's right a 4/2 for 4 mana with Haste and Battle cry, i think this will get sent down to the limited filler bin where all the other 2 dollar mythics are at currently.
#67) Into the Core - Now this is a good artifact removal spell but if there was a "You may" Clause in the text i would consider it a decent one but not really as much as i had hoped, for 2 mana, and 2 red mana you get a instant speed removal spell that exiles two artifacts but it does have it's advantages, at least it can take down a 11/11 artifact golem.
#68) Koth's Courier - We were expecting this one and it's dissapointing to say the least she only has forestwalk and is a 2/3, this right here is the defintion of a filler card for drafting.
#69) Kuldotha Flamefiend - Another generic 4/4 uncommon that is only as good as limited allows, maybe it might see some minor sideboard play for Red Decks but that's it and the effect of dealing damage divided kinda sucks if i may say so.
#70) Kuldotha Ringleader - Wow battle cry on a even power/toughness creature, that is forced to attack each turn i can see this being a different ball game now.
#71) Metallic Mastery - Another act of treason in standard, again do we need more of the same crap seriously but this one's for artifacts.
#72) Ogre Resister - Hmm well at least this one is decent a 4/3 body for 4 at the common level, you get a dude with this one that doesn't die right away at least right?
#73) Rally the Forces - Another non useful spell, it's basically a battle cry without a creature, stupid i knew they would print this kind of filler next please
#74) Red Sun's Zenith - Seriously another Heat Ray type of effect with a twist, it has recursion oh wow, big deal i've got better spells for you that do more damage then this stupid thing, Lightning Bolt, Searing Blaze, Punishing Fire get the picture, limited only nuff said.
#75) Slagstorm - Finally something that isn't volcanic fallout for a change, and it doesn't have a stupid "Deal this damage to flyers" on it at all you get to deal 3 damage to players or creatures for a mere 3 mana it's worth it to sweep the board of those nasty infecters.
#76) Spiraling Duelist - 4 mana for a metalcrafter that gives itself double strike when metalcraft is active, 3/1 as well hmm lemme think for a minute here, he dies to any combat damage, infect is a huge threat in this set, need i continue?
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