Wednesday, January 26, 2011

Mirrodin Besieged Spoilers Part 7 [Artifacts]

With this set rumoured to feature half of it in the artifact phase let's see what mirrodin and phyrexia bring out in terms of their weapons of war for this set, perhaps we will end up seeing something different i would think, anyhoo let's go on and see what the artifacts are for the set.

#98) Bladed Sentinel - A decent 2/4 that makes vigilance possible a good defense for those pesky infecters but it's also a good attacker

#99) Blightsteel Colossus - You have to be kidding me, 11/11 for a 12 mana cost beast, with trample and infect, this is a serious threat in itself right here, i mean infect is bad enough but this guy can one shot players literally, also he can be cheated into play, did i mention this is a mythic rare so looks like this may be the answer to everything.

#100) Bonehoard - Living weapon has just gotten better, i mean graveyards are sure to have at least 6 different creatures in the bin when this comes out and as a equipment this shows off the power that i think phyrexia might have to win the war, i'd like to see this in future decks.

#101) Brass Squire - Another myr that throws equips onto other artifacts for a 1/3 it's decent but could be better and a uncommon to boot, seriously a underwhelming card

#102) Copper Carapace - A equip that prevents blocking, not bad but not good either.

#103) Core Prowler - Wow infect and proliferate on one card, for a 2/2 for 4 mana, this is so limited filler, next please.

#104) Darksteel Plate - Another rare that gives indestrucibilty on anything it equips, good for Kor decks but that's it, limited it's just another equipment

#105) Decimator Web - Wow something that does three things, life loss, milling and poison, this is bonkers for a rare in my book and i want to pick up a playset of these for a deck i've got and use those instead since they are cheaper then Keening Stone.

#106) Dross Ripper - Eh is all i can say in regards to this, it's your standard pumper without flying it makes it just a regular old attacker but in a limited format it's good.

#107) Flayer Husk - A new mechanic is also introduced with this card called Living Weapon which brings in a creature token as this enters play and the equipment enters the battlefield attached to this creature for a 1 drop equipment not bad, as it also introduces a 0/0 ooze token with this particular equipment, with all due respect this mechanic may prove to be a broken one me thinks.

#108) Gust Skimmer - Well well well, a potential flyer for a artifact this time round it's good 2/1 for a 2 drop that you pay a blue mana to give it flying, it's a nice evader i'll give it that.

#109) Hexplate Golem - Well i cannot say anything bout it's rarity however for a 7 drop that's a 5/7 it's a late game finisher

#110) Ichor Wellspring - Card draw is simplified in this set now, for 2 mana it's basically a 1 for 1 effect and when it gets blown to pieces you get another card, for sure good for activating metalcraft and has a replacement effect going on, very interesting to say the least.

#111) Knowledge Pool - A new imprint control mechanic has arrived and wow, if you recall Grimoire Thief from Morningtide you'll know when he taps you take the top 3 of the opponent's library and exile it, well this is a board wide effect hitting all players, when a player plays a spell that gets exiled and you'll be given a chance to play a spell exiled with this card for free, that's right for free.

#112) Lumengrid Gargoyle - Wow for 6 it's a 4/4 flyer next

#113) Magnetic Mine - 4 for this, wow this is perhaps the last rare of the set it's good whenever a artifact goes to the bin the controller is dealt 2 damage it can screw you over but it can also hurt your opponents

#114) Mirrorworks - A token generator at it's finest, ramp decks love this stuff and everything else well is just annoying to deal with, even 11/11's in this format, since it produces a token when a nontoken artifact by paying 2 mana i think this will be the way to avoid Elspeth Tirel's ultimate.

#115) Mortarpod - Um what to say another living weapon equip that pings for 1 damage perhaps the worst use of living weapon yet.

#116) Myr Sire - Wow a replacement body for 2 mana for a 1/1 myr it's decent.

#117) Myr Turbine - Wow this makes myr probably possible in a standard enviroment it makes dudes and it even fetches other myr, such as Myr Battlesphere dear god this is good for 5 mana it's a slot card that can be ramped so fast, with artifact hate in this set there is always a way to protect this thing.

#118) Myr Welder - Oh em gee, another necrotic ooze effect like we have not seen this before, imprint as well to go along with this, i know imprint wasn't too hot the last set but come on here, it's not going to work in real casual or standard but limited has possiblites even as a 1/4 body it's decent.

#119) Peace Strider - Ok this one was sorta spoiled at the scars of mirrodin game day, for those whom have this card already, good for you for those whom don't well you may want to listen up, this is a 4 drop for a 3/3 that gives you 3 life, it's a mirran card so it was expected to give back something for your troubles, at the uncommon level it's a nice addition to this set.

#120) Phyrexian Digester - Another phyrexian with infect as common as they are now it's getting old, it's a 2/1 that dies on one hit and is limited fodder.

#121) Phyrexian Juggernaut - The counter to the darksteel juggernaut with infect and it's a 5/5 to boot, this is just insane in the membrane, treasure mage loves to fetch these high powered cards.

#122) Phyrexian Revoker - Now this is the business here, pithing needle 2.0 in creature form, for a mere 2 mana it's a pithing needle for a 2/1 oh wait it can die to a non landfall searing blaze, wait it can stop that card in general, nice indeed.

#123) Pierce Strider - The phyrexian one for those whom aligned with phyrexia in the scars of mirrodin game day this past october and believe me it's a perfect metal eating beast, a 3/3 and it has the ability to make someone lose some life, interesting very interesting.

#124) Piston Sledge - Think Obsidian Battle Axe but better another equip that equips itself right away as it enters the battlefield, for 3 mana it's a nice finisher.

#125) Plague Myr - Another infecter for a cheap cost, also it's still a 1/1 infecter come on wizards where's the 2/2 infecters for the myrs?

#126) Rusted Slasher - 4 for a regenerater, that forces you to sacrifice artifacts to do so as  4/1 body i don't think so, next please

#127) Psychosis Crawler - Wow something that bases it's power and toughness off the cards in your hand, plus when you draw cards you deal direct damage, this is very interesting for a rare that is for sure.

#128) Razorfield Rhino - Another rhino that is a 4/4 and has metalcraft that pumps it to a 6/6 when it triggers, ezuri's brigade anyone is all i can say also it's pretty much a decent common

#129) Shimmer Myr - Another myr, another day though i must admit it's a junk rare at best since flash is kind of underwhelming but i'll take what i can get from this set.

#130) Shriekhorn - A mill card that forces charge counters, proliferate may love it but i don't

#131) Signal Pest - Battle cry with a 0/1 yeah right, oh wait it cannot be blocked by ground that's the decent part and it has only got a 1 mana cost to it, this and perhaps pump spells work well together

#132) Silverskin Armor - So this is a equipment eh, well it's decent to say the least as it only costs 2 mana to bring out and turns on metalcraft that much easier by making things into artifacts and itself is a artifact i think this isn't half bad from a drafting perspective.

#133) Skinwing - Another living weapon thing that equips flying and gives a +2/+2 bonus when it's equipped to a creature, not bad but not good as limited fodder seems to be more apparent as i write these spoilers.

#134) Sphere of the Suns - Another mana generation card that focuses on charge counters, though it's a decent mana fixer you'll run out quickly in it's ability, though it works well with Veldaken Infuser me thinks for a mere 2 mana it's pretty good.

#135) Spin Engine - Well finally something that forces no blockers onto it well one anyways, but as a 3/1 Hellspark Elemental is still better in every respect since it has trample and haste need i say more.

#136) Spine of Ish Sah - Wow something that blows up other permanents when it hits the board, then pops back to your hand when it's destroyed itself, talk about mass removal for a rare 7 mana nets you this card and it's pretty good, the ramp variants will love this card to death, the aggro players will hate it and the control variants whom love to fiddle around will go goofy over this one.

#137) Strandwalker - Another living weapon card but it gives reach and a +2/+4 bonus to the creature it attachs itself to, not bad, it's a uncommon as well

#138) Sword of Feast and Famine - Well the sword cycle continues in this set and we are getting a pro black and green sword this time, when the equipped creature deals damage that defending player discards a card and the attacking player untaps all their lands great for EDH and standard it seems as this is the 2nd sword of the block thus far, i'd like to see a third and final one for the next set if possible.

#139) Tangle Hulk - One more regenerater for a 5/3 5 drop, like we've seen this before note the sarcasm.

#140) Thopter Assembly - Another card that churns out tokens at will almost everytime you control no other thopters then this card and make 5 1/1 flyers, also did i mention this was a 5/5 with flying for 6?, not a damn bad rare if i may say so, also this is the release promo card for this particular set.

#141) Titan Forge - Well, well well lookie what we got here, a artifact that uses charge counters, churns out 9/9 titan tokens when you remove 3 of em, then starts the process all over, proliferate and anything that produces charge counters will love this card, i'm serious did i mention it's a rare.

#142) Training Drone - A utterly terrible limited card as he has to be equipped to even be useful, though with the right combo of stuff this dude is deadly, oh he's 4/4 and costs 3 mana to bring out pretty decent but then again artifact hate can suck this guy into oblivion..

#143) Viridian Claw - Wow this thing is a equipment in this set, not bad, but not good either, though it does give first strike i'll give it props for that at least

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